1 / 8

Nifty Assignments for BlueJ Day March 1, 2006

Nifty Assignments for BlueJ Day March 1, 2006. Rathika Rajaravivarma Central Connecticut StateUniversity. CS1 at CCSU. 3-credit introductory programming course for CS majors and non-majors

ada
Download Presentation

Nifty Assignments for BlueJ Day March 1, 2006

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Nifty AssignmentsforBlueJ DayMarch 1, 2006 Rathika Rajaravivarma Central Connecticut StateUniversity

  2. CS1 at CCSU • 3-credit introductory programming course for CS majors and non-majors • For the graduate students (non-CS majors) a bridge course in introductory programming – to leap up to advanced programming concepts • Emphasis on the language foundation • Focus on language constructs – syntax and semantics • Working with classes and objects, control structures, and arrays • GUI is dealt in CS2 / Advanced programming course

  3. Programming simple games • Project 1 – Design your own games - a simple word game and - a simple number game • Example Projects • Hangman • Other

  4. Why we chose BlueJ • Interactive • Easy to use • Ideal for introductory programmers • Shows relational diagram much like UML • Visual effect for abstract concepts • Implemented in Java • Runs on all platforms • Debugging features • Free !

  5. BlueJ’s effect on OOP • think in terms of objects – the fundamental units • foundations • From a class create objects • OR to create objects we need a class • From an object invoke a method • OR to use a method there must be an object • Objects exist independently and operations can be executed on them.

  6. The BlueJ Environment • At the functional level -- Objects • At the operational level -- Methods • For a beginner these abstract concepts are difficult to grab. • Visual effect with object and class diagrams and the relations between classes has higher impact in learning and understanding. • BlueJ provides an environment to create and manipulate objects interactively.

  7. BlueJ as an OOP environment Step 1: Create objects .and visualize the outcome Step 2: Manipulate method and visualize the outcome Step 3: Modify existing method .and visualize the outcome Step 4: Add/Create methods .and visualize the outcome Step 5: Create classes .and visualize the outcome Step 6: Establish a relation .and visualize the outcome

  8. Questions ???

More Related