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Motion-based Gaming Adaptive Educational Hypermedia

Motion-based Gaming Adaptive Educational Hypermedia. Jared Bendis-Creative Director Case Western Larry Hatch- Professor BGSU Terry Herman- Professor BGSU Undergraduate Researchers Jason Mellen Brian King Katie Hatch Colby Fordham. Premise of Pocket VW. Pocket Navigator.

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Motion-based Gaming Adaptive Educational Hypermedia

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  1. Motion-based GamingAdaptive Educational Hypermedia Jared Bendis-Creative Director Case Western Larry Hatch- Professor BGSU Terry Herman- Professor BGSU Undergraduate Researchers Jason Mellen Brian King Katie Hatch Colby Fordham

  2. Premise of Pocket VW

  3. Pocket Navigator

  4. Location Aware Technology Technology Advantages Disadvantages GPS Off the shelf Works outdoors Medium Cost Typically no compass Accuracy 3 meters Weather dependent Games: GeoCaching Research Studies: ____________

  5. Location Aware Technology Technology Advantages Disadvantages Proximity Off the shelf Dependent upon transmitters Sensors Low Cost No navigation aids Accurate Location bound Games: Research Studies: ____________

  6. Location Aware Technology Technology Advantages Disadvantages Motion Very Accurate Area is restricted Capture Very expensive Typically no compass Games: High Fidelity Virtual Reality Games Research Studies: ____________

  7. Location Aware Technology Technology Advantages Disadvantages Hybrid GPS/Compass Place & Direction Restricted to outdoors Games: Human Pac Man Research Studies: ____________

  8. Pocket Navigator Technology Advantages Disadvantages Digital Inexpensive Position is relative Compass Works Anywhere One step accuracy Digital Gives Direction Assumes forward movement Pedometer Handsfree Communication Serial/Bluetooth 802.11

  9. Pocket Virtual World Prototype

  10. Direction

  11. Simulation

  12. Mobile Visualization to Learning AEH

  13. From AEH to Motion-based Gaming

  14. Mobile GamingBig Picture

  15. From Worlds to Games

  16. A framework for motion-based games MBG Integrated Concepts Grid Concept- Maze Demo Panorama- single view of entire space smooth motion graphics Linear to Conceptual Space Mapping - Clue-B King Object Modeling- 360 degrees “Virtual Jared” AEH-game

  17. Motion Based Gaming Modes Observation- visual, text, inspection Navigation- maps, maze Capture Mode-target and trigger Defense Mode- slide mode (inertia sensor) Combat Mode- 3rd person Keys Mode- Inventory Inquiry Mode- Questions, Response Multiplayer- Hybrid- Motion detection

  18. Mobile Multiplayer 802.11 PN PN

  19. Mobile/Desktop Multiplayer Server 802.11 802.11 802.11 Nav Nav Desktop Commander

  20. Collaborative AEH in Motion Based Gaming

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