Winning Attention Maximizing Advantages from Contests. The Team. (demo). Why us?. Not to be cocky. How can your game win awards?. =. Toblo tries to be… Unique + Simple + Polished. Of course, so do some other games:. Development, Development,Development. Unique, physics-based gameplay.
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Unique + Simple + Polished
Five-ten minutes to beat.
(Or, maybe, experience the full game in five-ten minutes.)
We had a Summer. We added things like spinning text.
First time destruction was fun!
# ^^ for every x m/s that the player is moving, 1 m/s is added the jump velocity.
Enter all the competitions you can find.
Independent Games Festival
And they have a sweet website.
(Audience input requested.)
We thought, “Why not?”
Or have been nominated.
Or at least you’ve made a good game.
Dealing with fame.
Never turn down the chance to write an article.
Never turn down the opportunity to present at E for All!
And wrote two articles.
4,000 from Download.com.
DigiPen.edu doesn’t track its downloads.
(But probably a lot.)
And all the other mirrors on the net.
A huge advantage.
Professors might recommend you.
Great for a resume.
They started in 2007 and are working on unannounced Xbox 360 and PlayStation 3 title(s).