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Winning Attention Maximizing Advantages from Contests - PowerPoint PPT Presentation


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Winning Attention Maximizing Advantages from Contests. The Team. (demo). Why us?. Not to be cocky. How can your game win awards?. =. Toblo tries to be… Unique + Simple + Polished. Of course, so do some other games:. Development, Development,Development. Unique, physics-based gameplay.

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Presentation Transcript
slide18
Toblo tries to be…

Unique + Simple + Polished

slide27
One minute to learn.

Five-ten minutes to beat.

(Or, maybe, experience the full game in five-ten minutes.)

slide28
Have a real beta, to polish things.

We had a Summer. We added things like spinning text.

slide37

(Alpha demo)

First time destruction was fun!

slide38
[LOGIC]

NetworkingFramerate=50

PlayerSpeed=15.9

JumpSpeed=13.5

DoubleJumpSpeed=12.5

JumpDoubleJumpDelay=320

JumpSpeedHelpedByVelocityFactor=13.5

# ^^ for every x m/s that the player is moving, 1 m/s is added the jump velocity.

JumpYSpeedLessThanZeroDivisor=12

slide42
Now that you have a good game:

Enter all the competitions you can find.

there s the big one
There’s the big one…

Independent Games Festival

www.igf.com

slide44
Slamdance

www.slamdance.com/games/

slide45
Intel Game Demo

softwarecommunity.intel.com/gamecontest/default.aspx

slide46
Microsoft Imagine Cup

www.imaginecup.com

slide47
Indiecade

areyouindie.com/festival/submission.html

slide48
Indie Game Showcase

www.indiegameshowcase.com

slide49
Northwest Games Festival

www.nwgamesfestival.com/

slide50
Toronto Game Jam

www.tojam.ca/home/default.asp

And they have a sweet website.

slide52
Any other contests that you know about?

(Audience input requested.)

slide57
So now you’ve won.

Or have been nominated.

Or at least you’ve made a good game.

step two
Step Two

Dealing with fame.

slide63
Never turn down an interview with the media.

Never turn down the chance to write an article.

Never turn down the opportunity to present at E for All!

slide65

We got interviewed on Gamasutra!

And wrote two articles.

slide68
Another odd way to achieve publicity:
  • Propose to your girlfriend in front of thousands of people while accepting an IGF award.
slide74
27,000 from our site.

4,000 from Download.com.

DigiPen.edu doesn’t track its downloads.

(But probably a lot.)

And all the other mirrors on the net.

slide77
For students:

A huge advantage.

Professors might recommend you.

slide78
For everyone:

Great for a resume.

slide79
Steve works at 5TH Cell and shipped Drawn to Life for the Nintendo DS last month. He started in May 2006.
slide80
Ben, Brad, Zach, and John work at Snowblind Studios.

They started in 2007 and are working on unannounced Xbox 360 and PlayStation 3 title(s).