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Winning Attention Maximizing Advantages from Contests. The Team. (demo). Why us?. Not to be cocky. How can your game win awards?. =. Toblo tries to be… Unique + Simple + Polished. Of course, so do some other games:. Development, Development,Development. Unique, physics-based gameplay.

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Winning attention maximizing advantages from contests l.jpg
Winning AttentionMaximizing Advantages from Contests






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How can your game win awards?


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=


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Toblo tries to be…

Unique + Simple + Polished





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One minute to learn.

Five-ten minutes to beat.

(Or, maybe, experience the full game in five-ten minutes.)


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Have a real beta, to polish things.

We had a Summer. We added things like spinning text.








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(Alpha demo)

First time destruction was fun!


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[LOGIC]

NetworkingFramerate=50

PlayerSpeed=15.9

JumpSpeed=13.5

DoubleJumpSpeed=12.5

JumpDoubleJumpDelay=320

JumpSpeedHelpedByVelocityFactor=13.5

# ^^ for every x m/s that the player is moving, 1 m/s is added the jump velocity.

JumpYSpeedLessThanZeroDivisor=12




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Now that you have a good game:

Enter all the competitions you can find.


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There’s the big one…

Independent Games Festival

www.igf.com


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Slamdance

www.slamdance.com/games/


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Intel Game Demo

softwarecommunity.intel.com/gamecontest/default.aspx


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Microsoft Imagine Cup

www.imaginecup.com


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Indiecade

areyouindie.com/festival/submission.html


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Indie Game Showcase

www.indiegameshowcase.com


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Northwest Games Festival

www.nwgamesfestival.com/


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Toronto Game Jam

www.tojam.ca/home/default.asp

And they have a sweet website.



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Any other contests that you know about?

(Audience input requested.)






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So now you’ve won.

Or have been nominated.

Or at least you’ve made a good game.


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Step Two

Dealing with fame.




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Never turn down an interview with the media.

Never turn down the chance to write an article.

Never turn down the opportunity to present at E for All!



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We got interviewed on Gamasutra!

And wrote two articles.


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Another odd way to achieve publicity:

  • Propose to your girlfriend in front of thousands of people while accepting an IGF award.




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27,000 from our site.

4,000 from Download.com.

DigiPen.edu doesn’t track its downloads.

(But probably a lot.)

And all the other mirrors on the net.




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For students:

A huge advantage.

Professors might recommend you.


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For everyone:

Great for a resume.


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Steve works at 5TH Cell and shipped Drawn to Life for the Nintendo DS last month. He started in May 2006.


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Ben, Brad, Zach, and John work at Snowblind Studios. Nintendo DS last month. He started in May 2006.

They started in 2007 and are working on unannounced Xbox 360 and PlayStation 3 title(s).


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Q&A Nintendo DS last month. He started in May 2006.


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www.toblo.info Nintendo DS last month. He started in May 2006.


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