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The “metagame” is the game around the game. It is the ebb and flow of new strategies, playstyles, and theories created by players in response to changes in rules and new information. In this session, we will look at examples of meta gaming and discuss ways to design learning experiences around it.
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Understanding and designing for the metagame Lucas Blair, PhD
Introduction • Lucas Blair, PhD • Game / Systems Designer • Co-Founder Little Bird Games / ModCourse
Metagaming is not the metagame • The verb: Metagaming (not today’s topic) playing with information or strategies outside of what is intended by the game. Cheating! • D&D role playing • Fighting game character selection • Split screen fps Goldeneye splitscreen
What is the metagame • The noun: The state of high level winning strategies trending in games that players share and practice. Hearthstone Meta snapshot from Tempo Storm
Examples • Tempostorm Hearthstone meta-snapshot • Chess • Sports • RPG optimal builds (D&D, WoW, PoE) • Starcraft (RTS) • Dota 2 and League of Legends (MOBA)
What fosters the metagame? • A way for players to share information and strategies (forums, YouTube, Twitch) • Shifting mechanics • New content
What fosters the metagame? • Player skill progression over time • Patterns of repeatable behavior or strategies • A desire for winning or optimizing (maybe competition) Dota 2, Valve
How we can use this? • Use it as another way (or maybe the way) for players to learn • Track it to challenge players more by countering the meta • Use it to find out who the best players are
How we can use this • Use it to find bugs or unintended actions • Use it to balance and fine-tune your game • A way to keep the best players engaged
What we should watch out for • Players not learning enough on their own • Players not experimenting • Players avoiding non optimal strategies • Unfair advantage to those who are “plugged in”
Simple examples to incorporate • Post play discussions in Discord or Slack • Forums with play analysis • Let the players get a say in what is next • Twitch video libraries of high level players • Make new content or change mechanics • Create meta tracking system. Track how they won not if.
Discussion and questions • Send complaints to lucas@littlebirdgames.com