340 likes | 349 Views
Presenter: Scott Brewster, Founding Partner & Chief Technical Officer, Triad Interactive Media For most people, game experiences are a part daily life–whether it be playing a casual game on their mobile phone or playing a “game” with themselves to see how much further they can run the next time they go jogging. Games are how students learn in the real world, and more and more their expectation will be to have similar experiences when they are in the classroom. Brewster will discuss how games can be used to improve preservice and inservice teacher STEM content knowledge AND help them become more comfortable with using gaming and technology in the classroom.
E N D
tim triad • interactive • media Leveraging Serious Games to Promote STEM Competency for Pre-Service & In-Service Teachers Scott Brewster scott@triadinteractivemedia.com
Interactive Training & Learning About Triad Interactive Helping make games ubiquitous in schools tim triad • interactive • media
Our catalogue Professional Development 360 approach; Get teachers hooked first tim triad • interactive • media tim triad • interactive • media
What We Know: K-8 Teachers ❖Existing math & science skills ❖Attitude about math & science ❖Comfortability with games ❖Vision of games (supplemental)
We cannot change students’ math or science scores or solve the STEM pipeline problem until we address these challenges. Triad’s Products Pre-Service Teachers; In-Service Teachers tim triad • interactive • media
Our Products ❖Game-based solutions ❖R&D approach ❖evidence-centered design ❖feasibility studies ❖iterative design cycle ❖efficacy studies
So what does game-based training in STEM look like for teachers?
The first suite of PD games for teachers PlatinuMath Teacher Education Programs; K-8 Professional Development tim triad • interactive • media
Companion product for science Project NEO Teacher Education Programs; K-8 Professional Development tim triad • interactive • media
Pre-Service Teachers How Our Products are Used • Improves knowledge & skills • More comfortable teaching games • Dozens of use cases
In-Service Teachers How Our Products are Used • 12-hour; knowledge & skills • 6-hour; games focus
What We’ve Learned ❖Improved math & science knowledge & skills ❖Enhanced preference for science & math ❖Improved comfort teaching with games
Highlights of our System ❖Framework design ❖Play ❖Learn ❖Apply ❖Teach ❖Talk
Games form the heart of our products
Graphics & Narrative ❖Console quality graphics & media ❖Engaging narrative ❖Cross-gender appeal
Game Characteristics ❖Conceptual & procedural ❖Differentiated instruction (6 levels of difficulty) ❖Addictive games ❖R&D approach ❖Evidence-centered design ❖Iterative development
Comprehensive Learning System ❖ TPACK Framework ❖ Play, Learn, Apply, Teach, Talk ❖ Aligned to Standards ❖ 21st Century Skills ❖ Formative Assessment; Dashboard
TPACK Framework to understand and describe the knowledge needed by teachers for effective pedagogical practice in a technology enhanced learning environment Technological Pedagogical Content Knowledge
Jordan Ellenberg Simple, Profound Complicated, Shallow
PlatinuMath’s companion system Project NEO Halfway complete; NSF-funded
Next Steps Student Versions Late Elementary; Middle School
What the Results Show ❖PlatinuMath - tested in a dozen teacher education programs (math methods); audience is growing ❖PlatinuMath improves knowledge AND attitude ❖Continually improving the product