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Happy Atoms: A Case Study of the Development of a Next Generation STEM Game

Presenter: Jesse Schell, CEO, Schell Games Happy Atoms combines a physical modelling set with augmented reality technology to create a discovery-oriented chemistry education experience. In this talk, Jesse Schell describes the long road of invention and development that has led to its creation, including tips about grants, prototyping, working with schools, manufacturing, and much more.

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Happy Atoms: A Case Study of the Development of a Next Generation STEM Game

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  1. @jesseschell Happy Atoms is supported in part by the Institute of Education Sciences, US Department of Education through SBIR contract ED-IES-15-C-0025

  2. Targeting Player Transformation ➔ Main Users: Middle and high school students ➔ Secondary Users: ◆ Ages 7-12 ◆ College Students ➔ Primary Market: Home ➔ Secondary Market: Schools ➔ Tertiary Market: Desk Toys

  3. Gilbert N. Lewis (my hero)

  4. Jam Week!

  5. Happy Atoms is supported in part by the Institute of Education Sciences, US Department of Education through SBIR contract ED-IES-15-C-0025

  6. Got the Grant – New Experiments! ➔ Silicone Rubber Experiments! ➔ 3D Printing Experiments! ➔ Retractable String Experiments! ➔ Vision Experiments! ➔ Sensor Experiments! ➔ Lighting Experiments!

  7. Research ➔ Past prototypes & research support Usability/Feasibility Studies Completed Prototype Development & Iteration SBIR Phase I Grant Awarded 2014

  8. Desperately Seeking Experts… Yotam (Chemistry Degree!) Brooke (PhD and stuff!)

  9. Science is the belief in the ignorance of experts. –Richard Feynman

  10. Gilbert N. Lewis (my hero)

  11. Present Onwards now Usability/Feasibility Study w/ New Prototypes Industrial Design/ Manufacturing 2015 Further App Development & Model Manufacturing RCT to Assess Learning Impacts Holiday Release 2016

  12. Ten Lessons Learned 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Kids can understand anything if it taught well. If it bothers you, it might bother others. The purpose of models is to give insight. Respect fiddling fingers! Specialized AI is powerful and magical. People want magical interfaces. Empty space lets you advance. You don’t need to be an expert – you just need to be interested. Be patient. Let your reach exceed your grasp.

  13. I can think of nothing that an audience won’t understand. The only problem is to interest them; once they are interested, they understand anything in the world. –Orson Welles

  14. Thanks! Jesse Schell jesse@schellgames.com @jesseschell Slides? jesseschell.com Sign up today at happyatoms.com!

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