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Avery Rueb & Pascal Nataf - Yes, Even YOU Can Publish Research on Serious Games!

Presenters: Avery Rueb and Pascal Nataf, Co-Founders, Affordance Studio Presentation topics include: • Finding and convincing professional researchers to work on your study • Clearly identifying the variables to be tested and designing a concise theoretical framework around them • Writing a consent forms that upholds participants’ rights without panicking administrators or parents • Collecting data effectively and without bias • Avoiding the most common mistakes in writing a feedback survey for your game • Writing the final article and finding the best journals to publish them in Two case studies will be presented: a research study on a Cystic Fibrosis game as well as an Applied Linguistics study for a language learning game.

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Avery Rueb & Pascal Nataf - Yes, Even YOU Can Publish Research on Serious Games!

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  1. YES, EVEN YOU CAN PUBLISH RESEARCH ON SERIOUS GAMES! AVERY RUEB PASCAL NATAF

  2. TABLE OF CONTENTS • Who the heck are we? • Why should you do research on your game? • How do you get started? • How do you get published? © Affordance Studio Inc. All rights reserved

  3. WHO THE HECK ARE WE?

  4. AFFORDANCE STUDIO © Affordance Studio Inc. All rights reserved

  5. • Dartmouth, Middlebury, McGill • 15 years experience in the classroom, 5 countries • McGill X-1 Accelerator • Research fields –Reading comprehension –Serious games for pronunciation and vocabulary –Serious games for motivation AVERY RUEB © Affordance Studio Inc. All rights reserved

  6. • Professor of Game Design, Université de Montréal • Montréal Inc., Hyperliens, Concours Alpha, Futurpreneur, • Regroupement des producteurs multimédia, la Guilde • Research: Hôpital Ste-Justine PASCAL NATAF © Affordance Studio Inc. All rights reserved

  7. WHY SHOULD YOU DO RESEARCH ON YOUR GAME?

  8. WHY DO RESEARCH ON YOUR GAME • Understand your game better • Understand learning better • Contribute to research community • Contribute to the serious game community • Get credibility with educators • Product differentiator © Affordance Studio Inc. All rights reserved

  9. WHY DO RESEARCH ON YOUR GAME © Affordance Studio Inc. All rights reserved

  10. HOW DO YOU GET STARTED?

  11. HOW TO GET RESEARCHERS ON BOARD • Why not do it yourself? • How to make yourself attractive to researchers? • How to work with researchers? • Conflict of interest? © Affordance Studio Inc. All rights reserved

  12. WHAT TO MEASURE • Can I compare learning methods? – Rosetta Stone vs. Duolingo • Difference between an experimental and a control group • Different variables © Affordance Studio Inc. All rights reserved

  13. WHAT TO MEASURE • RQ #1. Does playing Ready to Negotiate (RTN) contribute to the L2 acquisition of certain aspects of French pronunciation? • RQ #2. Does playing Ready to Negotiate contribute to the L2 acquisition of French vocabulary? • RQ #5. What are learners’ perceptions of the use of games as a learning tool? © Affordance Studio Inc. All rights reserved

  14. HOW DO I GET PARTICIPANTS? • School Ethics Boards • Teachers • Students • Pilot Study • Individual participants: paid or unpaid? © Affordance Studio Inc. All rights reserved

  15. HOW DO I GET FUNDING? • Pilot Study • Get researchers on board • Learn to write very clearly and persuasively • Apply to a lot of places © Affordance Studio Inc. All rights reserved

  16. COMMON MISTAKES • Writing too big research questions • Writing a scary student consent form • Trying to do everything yourself • Not treating the experimental and control groups exactly the same • Writing imprecise feedback forms © Affordance Studio Inc. All rights reserved

  17. HOW DO I GET PUBLISHED?

  18. HOW DO I GET PUBLISHED? • Get feedback • Don’t worry about getting rejected • Maximize team members’ talents • Write a kick ass article • Don’t submit to many journals! © Affordance Studio Inc. All rights reserved

  19. QUESTIONS?

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