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Connected Toys Market [2022–2024] North America to hold the largest market

The report u201cConnected Toys Market by Interacting Device (Smartphone-Connected Toys, App-Connected Drones, Console-Connected Toys, and Tablet-Connected Toys), Age Group (2u20135 Years, 6u20138 Years, 9u201312 Years, and Teenagers), Region u2014 Global Forecast to 2024u201d, The connected toys market is expected to grow from USD 5.7 billion in 2019 to USD 13.8 billion by 2024, at a Compound Annual Growth Rate (CAGR) of 19.3%

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Connected Toys Market [2022–2024] North America to hold the largest market

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  1. Downloaded from: justpaste.it/5jfer Connected Toys Market [2022–2024] North America to hold the largest market size during forecast Connected Toys Market [2022–2024] North America to hold the largest market size during the forecast period — MarketsandMarkets™ The report “Connected Toys Market by Interacting Device (Smartphone-Connected Toys, App-Connected Drones, Console-Connected Toys, and Tablet-Connected Toys), Age Group (2–5 Years, 6–8 Years, 9–12 Years, and Teenagers), Region — Global Forecast to 2024”, The connected toys market is expected to grow from USD 5.7 billion in 2019 to USD 13.8 billion by 2024, at a Compound Annual Growth Rate (CAGR) of 19.3% during the forecast period. The major factors driving the connected toys market include the rising adoption of STEM among kids and widespread and easy availability of connected platform. Request for free sample copy @ https://www.marketsandmarkets.com/requestsampleNew.asp?id=38031230 The console-connected toys segment to hold the largest market size during the forecast period Console-connected toys are commonly known as video games. These games are played on a device specially made called video game console. The player interacts with the game through a controller, a hand-held device with buttons and joysticks or pads. The gamer receives the video and sound through a television. For instance, SquareOne is the first connected board game console to merge two universes that never combined before: traditional and video games. Through its patented technology, SquareOne solves the issue of identifying objects as well as the gameboard’s physical importance. SquareOne screen is bordered with 26 dedicated squares that can be used by cardboard tiles, cards, and other connected toys. 9–12 years age group segment to grow at the highest CAGR during the forecast period Children in the 9–12 years age group can learn new things rapidly and are efficient at using tablets. Science, Technology, Engineering, and Mathematics (STEM) toys enable children in the age group of 9–12 years to solve complex problems, which enhances their solving skills. For instance, Osmo offers Osmo Genius Kit, specially designed for the kids aged between 9– 12 years, which help the children to improve skills in areas such as math, drawing, language and vocabulary, and creative thinking. It helps adjust the children’s skill levels and keep them challenged and entertained. North America to hold the largest market size during the forecast period North America is estimated to account for the highest market share in 2019. The region comprises developed countries, such as the US and Canada, and is considered the most

  2. advanced geography in terms of adopting new and emerging technologies. Moreover, it houses key industry players offering connected toys. The financial position of these industry players enables them to invest in the leading tools and technologies for effective business operations. Major vendors offering connected toys software and services across the globe include Mattel (US), Hasbro (US), LEGO Group (Denmark), Sphero (US), Sony (Japan), PLAYMOBIL (Germany), BANDAI NAMCO (Japan), KNEX (US), Konami (Japan), Wonder Workshop (US), PlayFusion (UK), Anki (US), WowWee (Hong Kong), DXTR Labs (Denmark), and Leka (France). Mattel (US) and LEGO Group (Denmark) are leading players in Connected Toys Market Mattel (US) has witnessed continuous growth over the past few years in the connected toys market. The company offers a broad range of products to fulfill the requirements of diversified customers. It has adopted both organic and inorganic growth strategies to compete with the other players in the market effectively. For instance, in May 2019, Mattel expanded its global licensing agreement with Disney for Pixar Animation Studios spanning new releases and iconic blockbusters. Moreover, in February 2019, Mattel partnered with MGM to produce a live-action motion picture based on the iconic View-Master franchise. LEGO Group (Denmark) is a prominent player in the connected toys market with an extensive partner network across the globe. The company’s focus has always been on providing fun and engaging play materials of the highest quality and safety for the children. LEGO believes in low-risk, a high-reward method which has helped the company in innovating more original ideas, which has been a successful strategy for the company than the industry has ever seen. The company aims at organic and inorganic growth strategies for its business growth. For instance, in May 2019, LEGO Group unveiled the latest addition to its much-loved Star Wars range. The new LEGO Star Wars BOOST Droid Commander set offers all the creativity and coding fun of LEGO BOOST alongside the chance to build 3 of the film franchise’s most iconic droids: R2-D2; the Gonk Droid; and the Mouse Droid. Contact: Mr. Aashish Mehra MarketsandMarkets™ INC. 630 Dundee Road Suite 430 Northbrook, IL 60062 USA : 1–888–600–6441 sales@marketsandmarkets.com

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