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The global gaming peripherals market was valued at approximately USD 5,381.98 million in 2024. It is projected to expand at a compound annual growth rate (CAGR) of 10.30% from 2025 to 2034, reaching nearly USD 14,344.89 million by the end of the forecast period.
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Gaming Peripherals Market Analysis, Growth & Industry Trends Report - Forecast Trends (2025-2034)
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Gaming Peripherals Market Outlook 2025-2034 The global gaming peripherals market was valued at approximately USD 5,381.98 million in 2024 and is expected to grow at a CAGR of 10.30% from 2025 to 2034, reaching an estimated USD 14,344.89 million by the end of the forecast period.
Gaming Peripherals Market Growth The gaming peripherals market is experiencing rapid growth, driven by the increasing popularity of gaming as a mainstream form of entertainment. With the rise of esports, live-streaming platforms, and immersive gameplay experiences, gamers are investing more in high-performance accessories like mechanical keyboards, precision gaming mice, advanced headsets, and customizable controllers. This surge in demand is also fueled by technological advancements such as RGB lighting, wireless connectivity, haptic feedback, and ergonomic designs that enhance user experience and comfort during extended gaming sessions. Gaming is no longer just a hobby—it's a lifestyle, and peripherals are now a key part of that identity. According to Expert Market Research, the global gaming peripherals market reached a value of around USD 5,381.98 million in 2024 and is projected to grow at a CAGR of 10.30% between 2025 and 2034, reaching nearly USD 14,344.89 million by 2034. The report highlights that the growing number of professional and casual gamers, coupled with increasing investments in gaming infrastructure and platforms, is significantly contributing to the market’s expansion. Expert Market Research also emphasizes the role of product innovation, brand collaborations with gaming influencers, and the rise of mobile and console gaming as key factors shaping the future of this industry. Additionally, the availability of affordable peripherals and frequent product launches is making it easier for new gamers to enter the ecosystem and upgrade their setups. Additionally, the rising trend of gaming among Gen Z and millennials, combined with the integration of virtual reality (VR) and augmented reality (AR), is opening new avenues for peripheral innovation. Manufacturers are now focusing on delivering more immersive, interactive, and cross-platform compatible products to cater to diverse user preferences. The demand for modular and customizable peripherals is also gaining traction, allowing gamers to personalize their gear for better control and aesthetics. As gaming continues to evolve beyond entertainment into social engagement, content creation, and even career opportunity, the need for reliable, high-quality peripherals is expected to surge, further fueling long-term market growth. 05 This is a sample text. 01 Trade Data Analysis
Gaming Peripherals Market Trends The gaming peripherals market is being shaped by a strong wave of technological innovation and evolving user preferences. One of the most noticeable trends is the increasing demand for wireless peripherals, which offer greater flexibility and cleaner setups without compromising on performance. Manufacturers are focusing on reducing latency, enhancing signal stability, and improving battery life, making wireless options highly competitive. Enhanced connectivity through Bluetooth and proprietary low-latency wireless technologies is becoming standard, especially among competitive gamers who value precision and freedom of movement. This shift is also driven by the growing popularity of minimalist and ergonomic gaming setups. Customization and personalization are also becoming central to the peripheral experience. Gamers today want gear that not only performs well but also reflects their personality and play style. This has led to a surge in demand for customizable keyboards with hot-swappable switches, programmable macros, modular designs, and full-spectrum RGB lighting. Gaming mice with tunable weights and adjustable DPI settings, and headsets offering 3D surround sound and noise-canceling microphones, are now considered essentials. Many brands are also offering software suites that allow gamers to fine-tune settings, lighting, and performance to suit specific games or genres. The blend of form and function has elevated peripherals from mere accessories to critical elements of the overall gaming experience. Another major trend is the growing integration of gaming peripherals with emerging technologies like VR, AR, AI, and haptic feedback systems. Peripherals are now designed to deliver deeper sensory immersion, enabling users to feel vibrations, resistance, and spatial awareness while gaming. This is especially prominent in racing wheels, flight sticks, and haptic-enabled vests and gloves. Furthermore, cross-platform compatibility has become a vital feature, allowing users to seamlessly switch between PC, consoles, and mobile devices. 05 This is a sample text. 01 Trade Data Analysis
Gaming Peripherals Industry Segmentation Based On the Product Type: • Headsets • Keyboards • Joysticks • Mice • Gamepads • Others Based on the Gaming Device Type: • PC (Desktop/Laptop) • Gaming Consoles Based on the Technology: • Wired • Wireless 05 This is a sample text. Market Trade Data Analysis Demand Drivers Cost Analysis 01 Trade Data Analysis Additional Insights Competitive Landscape Capacity Additions, Plant Turnarounds and Mergers 01 Trade Data Analysis
Gaming Peripherals Industry Segmentation Based On the Distribution Channel: • Online • Offline Based on the Region: • North America • Europe • Asia Pacific • Latin America • Middle East and Africa 05 This is a sample text. Market Trade Data Analysis Demand Drivers Cost Analysis 01 Trade Data Analysis Additional Insights Competitive Landscape Capacity Additions, Plant Turnarounds and Mergers 01 Trade Data Analysis
Leading Companies in the Gaming Peripherals Market The report provides an in-depth analysis of the leading players in the global gaming peripherals market, highlighting their competitive positioning, production capabilities, and recent developments such as mergers, acquisitions, investments, capacity expansions, and facility upgrades. Logitech International S.A. Logitech is a Swiss-based global leader in computer peripherals and accessories, including gaming gear such as keyboards, mice, headsets, and gamepads. Known for its G-series gaming brand, Logitech has established a strong reputation for high-quality, reliable, and innovative products. The company continuously evolves with trends in wireless technology, customization, and ergonomic design, catering to both casual gamers and esports professionals. Mad Catz Global Limited Mad Catz is a well-known gaming hardware manufacturer recognized for its edgy, performance-driven designs. The company offers a range of gaming peripherals including mice, keyboards, controllers, and flight simulation gear. With a focus on niche and enthusiast markets, Mad Catz is popular among gamers looking for unique, customizable, and precision-focused accessories. The brand has made a comeback in recent years with renewed focus on innovation and quality. Corsair Gaming, Inc. Corsair is a leading American brand specializing in high-performance gaming and PC components. Its portfolio includes mechanical keyboards, gaming mice, headsets, streaming gear, and gaming chairs. Corsair is highly regarded for its attention to build quality, RGB customization, and seamless software integration through its iCUE platform. It also owns brands like Elgato, expanding its presence in the content creator and streamer market.
Leading Companies in the Gaming Peripherals Market The report provides an in-depth analysis of the leading players in the global gaming peripherals market, highlighting their competitive positioning, production capabilities, and recent developments such as mergers, acquisitions, investments, capacity expansions, and facility upgrades. Turtle Beach Corporation Turtle Beach is a prominent name in the gaming headset segment, offering high-quality audio solutions for consoles, PC, and mobile gaming. Known for immersive sound, noise-canceling microphones, and comfortable design, Turtle Beach caters to casual and professional gamers alike. The company has also expanded into gaming controllers and simulation gear, reinforcing its footprint across the gaming peripherals landscape. Kingston Technology Company, Inc. Kingston is a global leader in memory and storage solutions, but through its gaming brand HyperX, it has become a major player in the gaming peripherals market. HyperX offers gaming headsets, keyboards, mice, and mousepads known for durability, comfort, and top-tier performance. The brand is especially popular in the esports community for its balance of affordability and high functionality. Eastern Times Technology Co., Ltd. Eastern Times Technology is a Chinese manufacturer known for producing a wide range of computer peripherals and accessories, including OEM gaming devices. While it may not be as globally recognized as some Western brands, the company plays a significant role in the market by supplying components and finished products for various international clients. Its focus on affordable, functional peripherals makes it a strong player in the volume-driven segment of the industry.
Table of Contents 01 Executive Summary 1.1 Market Size 2024-2025 1.2 Market Growth 2025(F)-2034(F) 1.3 Key Demand Drivers 1.4 Key Players and Competitive Structure 1.5 Industry Best Practices 1.6 Recent Trends and Developments 1.7 Industry Outlook 02 Market Overview and Stakeholder Insights 2.1 Market Trends 2.2 Key Verticals 2.3 Key Regions 2.4 Supplier Power 2.5 Buyer Power 2.6 Key Market Opportunities and Risks 2.7 Key Initiatives by Stakeholders 03 Economic Summary 3.1 GDP Outlook 3.2 GDP Per Capita Growth 3.3 Inflation Trends 3.4 Democracy Index
Table of Contents 3.5 Gross Public Debt Ratios 3.6 Balance of Payment (BoP) Position 3.7 Population Outlook 3.8 Urbanisation Trends 04 Country Risk Profiles 4.1 Country Risk 4.2 Business Climate 05 Global Gaming Peripherals Market Analysis 5.1 Key Industry Highlights 5.2 Global Gaming Peripherals Historical Market (2018-2024) 5.3 Global Gaming Peripherals Market Forecast (2025-2034) 5.4 Global Gaming Peripherals Market by Product Type 5.4.1 Headsets 5.4.1.1 Historical Trend (2018-2024) 5.4.1.2 Forecast Trend (2025-2034) 5.4.2 Keyboards 5.4.2.1 Historical Trend (2018-2024) 5.4.2.2 Forecast Trend (2025-2034) 5.4.3 Joysticks 5.4.3.1 Historical Trend (2018-2024) 5.4.3.2 Forecast Trend (2025-2034)
Table of Contents 5.4.4 Mice 5.4.4.1 Historical Trend (2018-2024) 5.4.4.2 Forecast Trend (2025-2034) 5.4.5 Gamepads 5.4.5.1 Historical Trend (2018-2024) 5.4.5.2 Forecast Trend (2025-2034) 5.4.6 Others 5.5 Global Gaming Peripherals Market by Gaming Device Type 5.5.1 PC (Desktop/Laptop) 5.5.1.1 Historical Trend (2018-2024) 5.5.1.2 Forecast Trend (2025-2034) 5.5.2 Gaming Consoles 5.5.2.1 Historical Trend (2018-2024) 5.5.2.2 Forecast Trend (2025-2034) 5.6 Global Gaming Peripherals Market by Technology 5.6.1 Wired 5.6.1.1 Historical Trend (2018-2024) 5.6.1.2 Forecast Trend (2025-2034) 5.6.2 Wireless 5.6.2.1 Historical Trend (2018-2024) 5.6.2.2 Forecast Trend (2025-2034)
Table of Contents 5.7 Global Gaming Peripherals Market by Distribution Channel 5.7.1 Online 5.7.1.1 Historical Trend (2018-2024) 5.7.1.2 Forecast Trend (2025-2034) 5.7.2 Offline 5.7.2.1 Historical Trend (2018-2024) 5.7.2.2 Forecast Trend (2025-2034) 5.8 Global Gaming Peripherals Market by Region 5.8.1 North America 5.8.1.1 Historical Trend (2018-2024) 5.8.1.2 Forecast Trend (2025-2034) 5.8.2 Europe 5.8.2.1 Historical Trend (2018-2024) 5.8.2.2 Forecast Trend (2025-2034) 5.8.3 Asia Pacific 5.8.3.1 Historical Trend (2018-2024) 5.8.3.2 Forecast Trend (2025-2034) 5.8.4 Latin America 5.8.4.1 Historical Trend (2018-2024) 5.8.4.2 Forecast Trend (2025-2034) 5.8.5 Middle East and Africa
Table of Contents 5.8.5.1 Historical Trend (2018-2024) 5.8.5.2 Forecast Trend (2025-2034) 06 North America Gaming Peripherals Market Analysis 6.1 United States of America 6.1.1 Historical Trend (2018-2024) 6.1.2 Forecast Trend (2025-2034) 6.2 Canada 6.2.1 Historical Trend (2018-2024) 6.2.2 Forecast Trend (2025-2034) 07 Europe Gaming Peripherals Market Analysis 7.1 United Kingdom 7.1.1 Historical Trend (2018-2024) 7.1.2 Forecast Trend (2025-2034) 7.2 Germany 7.2.1 Historical Trend (2018-2024) 7.2.2 Forecast Trend (2025-2034) 7.3 France 7.3.1 Historical Trend (2018-2024) 7.3.2 Forecast Trend (2025-2034) 7.4 Italy 7.4.1 Historical Trend (2018-2024)
Table of Contents 7.4.2 Forecast Trend (2025-2034) 7.5 Others 08 Asia Pacific Gaming Peripherals Market Analysis 8.1 China 8.1.1 Historical Trend (2018-2024) 8.1.2 Forecast Trend (2025-2034) 8.2 Japan 8.2.1 Historical Trend (2018-2024) 8.2.2 Forecast Trend (2025-2034) 8.3 India 8.3.1 Historical Trend (2018-2024) 8.3.2 Forecast Trend (2025-2034) 8.4 ASEAN 8.4.1 Historical Trend (2018-2024) 8.4.2 Forecast Trend (2025-2034) 8.5 Australia 8.5.1 Historical Trend (2018-2024) 8.5.2 Forecast Trend (2025-2034) 8.6 Others 09 Latin America Gaming Peripherals Market Analysis 9.1 Brazil
Table of Contents 9.1.1 Historical Trend (2018-2024) 9.1.2 Forecast Trend (2025-2034) 9.2 Argentina 9.2.1 Historical Trend (2018-2024) 9.2.2 Forecast Trend (2025-2034) 9.3 Mexico 9.3.1 Historical Trend (2018-2024) 9.3.2 Forecast Trend (2025-2034) 9.4 Others 10 Middle East and Africa Gaming Peripherals Market Analysis 10.1 Saudi Arabia 10.1.1 Historical Trend (2018-2024) 10.1.2 Forecast Trend (2025-2034) 10.2 United Arab Emirates 10.2.1 Historical Trend (2018-2024) 10.2.2 Forecast Trend (2025-2034) 10.3 South Africa 10.3.1 Historical Trend (2018-2024) 10.3.2 Forecast Trend (2025-2034) 10.4 Others 11 Market Dynamics
Table of Contents 11.1 SWOT Analysis 11.1.1 Strengths 11.1.2 Weaknesses 11.1.3 Opportunities 11.1.4 Threats 11.2 Porter’s Five Forces Analysis 11.2.1 Supplier’s Power 11.2.2 Buyer’s Power 11.2.3 Threat of New Entrants 11.2.4 Degree of Rivalry 11.2.5 Threat of Substitutes 11.3 Key Indicators for Demand 11.4 Key Indicators for Price 12 Value Chain Analysis 13 Competitive Landscape 13.1 Supplier Selection 13.2 Key Global Players 13.3 Key Regional Players 13.4 Key Player Strategies 13.5 Company Profiles 13.5.1 Logitech International S.A.
Table of Contents 13.5.1.1 Company Overview 13.5.1.2 Product Portfolio 13.5.1.3 Demographic Reach and Achievements 13.5.1.4 Certifications 13.5.2 Mad Catz Global Limited 13.5.2.1 Company Overview 13.5.2.2 Product Portfolio 13.5.2.3 Demographic Reach and Achievements 13.5.2.4 Certifications 13.5.3 Corsair Gaming, Inc. 13.5.3.1 Company Overview 13.5.3.2 Product Portfolio 13.5.3.3 Demographic Reach and Achievements 13.5.3.4 Certifications 13.5.4 Turtle Beach Corporation 13.5.4.1 Company Overview 13.5.4.2 Product Portfolio 13.5.4.3 Demographic Reach and Achievements 13.5.4.4 Certifications 13.5.5 Kingston Technology Company, Inc. 13.5.5.1 Company Overview
Table of Contents 13.5.5.2 Product Portfolio 13.5.5.3 Demographic Reach and Achievements 13.5.5.4 Certifications 13.5.6 Eastern Times Technology Co.,Ltd 13.5.6.1 Company Overview 13.5.6.2 Product Portfolio 13.5.6.3 Demographic Reach and Achievements 13.5.6.4 Certifications 13.5.7 Gamdias Technology Co., Ltd 13.5.7.1 Company Overview 13.5.7.2 Product Portfolio 13.5.7.3 Demographic Reach and Achievements 13.5.7.4 Certifications 13.5.8 Shenzhen Sades Digital Technology Co., Ltd 13.5.8.1 Company Overview 13.5.8.2 Product Portfolio 13.5.8.3 Demographic Reach and Achievements 13.5.8.4 Certifications 13.5.9 Razer Inc 13.5.9.1 Company Overview 13.5.9.2 Product Portfolio
Table of Contents 13.5.9.3 Demographic Reach and Achievements 13.5.9.4 Certifications 13.5.10 HP Inc. 13.5.10.1 Company Overview 13.5.10.2 Product Portfolio 13.5.10.3 Demographic Reach and Achievements 13.5.10.4 Certifications 13.5.11 Zowie (BenQ Corporation) 13.5.11.1 Company Overview 13.5.11.2 Product Portfolio 13.5.11.3 Demographic Reach and Achievements 13.5.11.4 Certifications 13.5.12 Others
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