game design patterns
Download
Skip this Video
Download Presentation
Game Design Patterns

Loading in 2 Seconds...

play fullscreen
1 / 9

Game Design Patterns - PowerPoint PPT Presentation


  • 195 Views
  • Uploaded on

Game Design Patterns. Vitor Costa ([email protected]). Game Design Patterns. Interruptability “Game Design Patterns for Mobile Games” Ola Davidsson, Johan Peitz, Staffan Björk. Interruptability. Description Games take more time than a player can dedicate to

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'Game Design Patterns' - Patman


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
game design patterns2
Game Design Patterns
  • Interruptability
  • “Game Design Patterns for Mobile Games”

Ola Davidsson, Johan Peitz, Staffan Björk

interruptability
Interruptability
  • Description
    • Games take more time than a player can dedicate to
    • Players can end play sessions without disrupting the game play for other players
  • Consequences
    • When player is interrupted, he/she experiences Downtime
    • Especially important to consider if the game has a Persistent Game World
    • Allows both Asynchronous Games and Late-Arriving Players
interruptability4
Interruptability
  • Using the Pattern
    • Can be used in two main ways
    • Game Pauses
      • Freezes the updating of the game
      • May not be possible in Multiplayer Games
    • No-Ops
      • Multiplayer Games, Real-Time Games
      • Affect game ballance negatively
    • Solution
      • The player is still in the game when not actively participating
interruptability5
Interruptability
  • Relations
    • Downtime
    • Persistent Game Worlds
    • Asynchronous Games
    • Late-Arriving Players
    • No-Ops
    • Game Pauses
    • Multiplayer Games
interruptability6
Interruptability
  • Examples
    • Massive Multiplayer Online Role Playing Games
    • Ragnarok
    • RuneScape
    • EverQuest
    • EverQuest II
    • World of Warcraft
ad