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EA Studio Family Bay Area: EARS & Maxis Southern California: EALA Chicago: EA Chicago Orlando: EA Tiburon Vancouver: EA Canada Montreal: EA Montreal London: EA UK Concept Artists 2D portfolio is critical. Effective storyboards that convey the action and cameras for a scene.

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EA Studio Family

  • Bay Area: EARS & Maxis

  • Southern California: EALA

  • Chicago: EA Chicago

  • Orlando: EA Tiburon

  • Vancouver: EA Canada

  • Montreal: EA Montreal

  • London: EA UK


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Concept Artists

  • 2D portfolio is critical.

  • Effective storyboards that convey the action and cameras for a scene.

  • Ideally would show concept art before and after use eg: drawing – model sheets – models.

  • A wide variety of subject matters and styles is important.

  • Display that you know how to do model sheets.

  • Show lighting experience and the ability to communicate that visually.

  • It may be beneficial to show some experience with textures (smaller sizes, etc).


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Animation

  • Include animations that demonstrates weight, good timing and fluid, overlapping motion.

  • Try to convey emotion with your character’s movements.

  • Include a human walk cycle and run.

  • If possible, include samples of traditional animation, which will display your knowledge of animation fundamentals.


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Character Modeler

  • Experience with skeleton creation. (Shown in wire frame on model demonstrating joint placement) Also include facial models and rigs.

  • Experience with models that match production sketches.

  • Models should be properly weighted and proportioned.

  • Include samples of figure drawing, maquettes or sculptures.

  • Show an understanding of more than just low poly modelling – hi res, spline, etc

  • Turnarounds: 360 views of models.

  • Please include wire frame models on a turntable being sure to include the software used and polygon count in the attached reel breakdown.


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Environment Artist/World Builder

  • Reels should show diversity and flexibility.

  • Try to include both realistic and fanciful worlds and objects.

  • Show a textured and an un-textured version of the same model in a well-lit environment.

  • If possible show a pencil sketch and a 3D model built from the sketch.

  • Turnarounds: 360 views of models. Original models are best – its far easier to copy an existing model than to create your own.


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Texture Artists

  • Include samples of drawings and paintings, which display an understanding of value and color.

  • Display a familiarity with Adobe Photoshop, Painter and/or other 2 and 3D painting tools.

  • Show samples of work from photographic reference.

  • Try to include samples of seamless, tiles textures.


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Portfolio Submissions: What we want to see

  • You may use VHS reels, CDs, DVD’s or web sites to convey your skill, the contents should be easily accessible - Adobe® PhotoShop® or JPEG files for textures and other images, Microsoft® Word documents for resumes, etc.

  • If films or videos are included, please be sure to encode it in a self-executable file or include a shareware / freeware copy of any programs required to open your files.

  • Portfolios will not be returned. Please be sure not to include original artwork. As with the demo reel, it should include a good cross-section of your skills and abilities, however please ensure that you do not send any more than 15 pieces of Artwork in total.


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An internship with EA

Summer

Fall

Spring


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Where Do I Sign Up?

  • The best way to apply for a full time position or internship is to use EA's online recruiting system, EA Recruiter

  • Register with EA Recruiter and establish a search agent that will automatically notify you when matching positions become available

  • Potential interns must be currently enrolled in school and have completed their Junior year.

    http://jobs.ea.com


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Join us….we see farther

Electronic Arts

University Relations

2004