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Overview of Spring Semester Glenn Bresnahan glenn@bu.edu Semester 2 Syllabus Introduction – Glenn, Maria (1 class) Animation – Erik, Laura (3 classes) Logo – Glenn (9 classes) MIAC Trip – Maria (3 classes) Computer Graphics – Erik (2 classes) Maya – Jim, Laura (5 classes)

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overview of spring semester

Overview of Spring Semester

Glenn Bresnahan

glenn@bu.edu

semester 2 syllabus
Semester 2 Syllabus
  • Introduction – Glenn, Maria (1 class)
  • Animation – Erik, Laura (3 classes)
  • Logo – Glenn (9 classes)
  • MIAC Trip – Maria (3 classes)
  • Computer Graphics – Erik (2 classes)
  • Maya – Jim, Laura (5 classes)
  • Guest Artists– Maria, Patrick (4 classes)
  • Final Project Planning – Maria (2 classes)
  • Maya, Sound (UBIK) and Final Project – Jim, Manny, Erik, Laura, Robert (10 classes)
  • Final Project Showing– Maria, Glenn, Jennifer, Erik, Laura, Robert (2 classes)

BPC: Art and Computation – Summer 2007

high level summary of semester 2
High Level Summary of Semester 2
  • Animating 2D images
    • Video texture maps in VR
  • Programming using Logo
    • Principals of computer programming
    • Computer generated 2D images/animation
    • Controlling 3D motion in DAFFIE VR
  • Principals of computer graphics
  • 3D modeling and animation using Maya
    • Generating complex 3D objects
    • Generating 3D object animation
  • Putting it all together using DAFFIE
  • Final project

BPC: Art and Computation – Summer 2007

lesson 1 synopsis
Lesson #1 - Synopsis
  • Discussion of syllabus and requirements for second semester
  • Overview of topics and technologies for second semester
  • Discussion + Lecture:

http://scv.bu.edu/BPC/MaterialsSpring07/lectures/BPC-Class-SemesterII-Overview.ppt

BPC: Art and Computation – Summer 2007

2d animation
2D Animation
  • Review of 2D animation principles
  • Animation techniques and properties
  • Generating flipbook animation in Corel
  • Using 2D

animation in

VR

BPC: Art and Computation – Summer 2007

using animated texture in 3d
Using Animated Texture in 3D

BPC: Art and Computation – Summer 2007

logo programming
Logo Programming
  • Computer programming and algorithms
    • Procedures, naming, iteration, conditionals, data structures (strings and lists)
  • Computer generated images
    • Turtle graphics
  • Generating 2D animations
    • Texture maps
  • Controlling DAFFIE objects
    • Turtle3D

BPC: Art and Computation – Summer 2007

principals of computer graphics
Principals of Computer Graphics

Formalize concepts used in Logo and Graph Paper World

  • Coordinate systems
  • Graphical primitives
  • Geometric models
  • Lighting and shading
  • Rendering

BPC: Art and Computation – Summer 2007

3d modeling maya
3D Modeling - Maya
  • Create complex 3D objects
  • 3D coordinate systems
  • 3D object geometry
  • 3D construction techniques
  • 3D transformations
  • Modeling surface materials
  • Exporting objects to DAFFIE

BPC: Art and Computation – Summer 2007

building a 3d world
Building a 3D World
  • Conceive and design a VR world
  • Construct VR world layout
  • Build 3D models and sequences
  • Generate texture maps
  • Generate audio clips
  • Add behaviors with programmed agents
  • Putting it all together
  • Exhibition

BPC: Art and Computation – Summer 2007