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MAI Technical Workshop, Stockholm, 29 June 2000. Mobile Internet Game Development. Topics. Game Development WAP GPRS. PC Games vs. Mobile Internet Games. Mobility: Play Everywhere Access: Play Anytime Different Target Audience Payment Model Consumer Expectations.

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Presentation Transcript
topics
Topics
  • Game Development
  • WAP
  • GPRS
pc games vs mobile internet games
PC Games vs. Mobile Internet Games
  • Mobility: Play Everywhere
  • Access: Play Anytime
  • Different Target Audience
  • Payment Model
  • Consumer Expectations
wap games issues
WAP Games Issues
  • Limitations
  • WML
  • Compatibility Issues
  • Different Terminals
suitable games for wap
Suitable Games for WAP
  • Instant Games
    • Log in – Play – Done
    • Instant feedback
    • Examples: Card, Dice, Tic-Tac-Toe…
  • Long Lasting Games
    • Log in once a day, a game will continue for weeks/months
    • Feedback after processing ”orders”
    • Examples: Strategy, Manager, Diplomacy, Trade, Financial…
developing wap games
Developing WAP Games
  • Gameplay is King!
  • Keep it Simple / Less is More
  • Design With the Target Platform in Mind
  • User Interface for User, Not Against
  • Don’t Bother the User
  • Design for Payment Model
developing wap games cont
Developing WAP Games (cont.)
  • Customize Content
  • Prioritize Information
    • Regular accessed information
    • Important information
  • Hierarchy Instead of Long Pages
  • Use Graphics Wisely
    • Readability
    • Download time
    • Use cache
    • Pixels are important
developing wap games cont8
Developing WAP Games (cont.)
  • Don’t Assume (anything…)
  • Test with Actual Terminals
  • Test on Different Devices
  • Test, Test, Test…
game architecture
Game Architecture
  • Flexibility
  • Build with Modules
  • Use Layers
  • User Interface
  • Graphics
  • Target Platform(s) Will Change
advantages with gprs
Advantages with GPRS
  • Bandwidth
  • Push
  • Always Online
  • Different Payment Model
future
Future
  • Increased Terminal Power
  • Downloadable Applications
  • Java Powered Terminals
  • Geographic Positioning
  • Bluetooth
questions
Questions?
  • Stefan Pettersson
  • stefan.pettersson@picofun.com
  • www.picofun.com
  • wap.picofun.com