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Applications and Usage Models Enabled by Home Entertainment Networks

Applications and Usage Models Enabled by Home Entertainment Networks. Dr. Anton Monk CTO, Multimedia over Coax Alliance VP Technology and Co-Founder, Entropic Communications. Agenda. Introduction The Home Entertainment Networking Market Traditional Video and Data Home Networks

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Applications and Usage Models Enabled by Home Entertainment Networks

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  1. Applications and Usage Models Enabled by Home Entertainment Networks Dr. Anton Monk CTO, Multimedia over Coax Alliance VP Technology and Co-Founder, Entropic Communications

  2. Agenda • Introduction • The Home Entertainment Networking Market • Traditional Video and Data Home Networks • Home Entertainment Networking Killer Apps • Whole Home Entertainment Network Requirements • MoCA – The Standard for Home Video Networking • Next Generation Architectures

  3. The Challenge of the Connected Home…

  4. The Connected Home According to Parks Associates’ report, “Networks in the Home: Connected Consumer Electronics” (2006): • An entertainment network is a PC connected to at least one consumer electronics (CE) device, or multiple interconnected CE devices such as a whole-house DVR system. • There will be 30 million U.S. households with a connected entertainment network by 2010. • Connected entertainment will be the heart of the development and business opportunities in the digital home, and will be driven by video service providers(telco, cable and DBS) and CE and home networking manufacturers.

  5. Growth of Entertainment Networks

  6. DVR STB Shipped Annually (#M) Cumulative DVR STB in US Households Multi-room DVR STBs (U.S.) Multi-room DVR Set-Top Boxes Shipped, Annually (#M) Cumulative Multi-room DVR STB Shipped (#M) © 2005 Parks Associates

  7. Traditional Video and Data Home Networks • Video Networks • Broadcast digital video into the home (e.g., Satellite, Cable) • Digital / IP backchannel out of the home for control / VOD requests • Data Networks • Broadband modem (DSL / Cable) • Data router • One or more PC’s connected to the Internet • Islands of digital entertainment and content

  8. Entertainment Networking Killer AppsThe Service Provider Perspective • Multi-room DVR • Centralized Premium / Pay TV content • Reduce cost with a single Hard Drive-based STB • Ability to view content in any room • Connecting the Media Gateway to the settop boxes • Centralized personal / premium content storage and streaming • PC to STB/TV connectivity • Consume home movies / pictures / music anywhere in the home • Remote network management

  9. Entertainment Networking Killer AppsThe Retail Perspective • Room – to – Room entertainment • Media Center PC to Xbox 360 or PS3 • DLNA PC Server / NAS (DMS) to DLNA Player (DMP) • Internet Video to Xbox 360 or PS3 • Internet Gaming to/from Xbox 360 or PS3 • High Speed Backbone Network for WiFi

  10. Whole Home Entertainment Network Requirements • Reliable and Ubiquitous • Works where your TV & STB works – Coax is the key • Clean, dedicated, shielded medium with open frequency band • Simple to install • No new wires (or splitters) • Retail or non-truck roll solution • High performance • A >95% solution, with reasonable remediation for the remaining <5% • Net Throughput > 100 Mbps • Packet Error Rate < 1e-5, Delay < 10 msec, Jitter < 1 msec

  11. Whole Home Entertainment Network Requirements • Deliver “no excuses” HDTV and DVD quality • Support and coexist with Cable, DBS, Terrestrial, Telco, CE, PC • Support content protection, key protocols, high data rates • Consistent with DLNA, CableHome, UPnP, DTCP-IP • Satisfy any-room access to all home media - video, audio, voice, data, gaming, control • Save installation & deployment costs (including service calls) • Future proof support of >1 Gbps home network

  12. MoCAThe Standard for Home Entertainment Networking • Open, industry-driven alliance promoting networking of digital video and entertainment through existing coaxial cable in the home – established in 2004 • MoCA technology provides the backbone for whole home entertainment networks of wired and wireless products • Only alliance with representatives from telco, cable, DBS and retail on board of directors • Field tests of 250 homes in 15 cities across the US with no remediation / changes to the home: >100 Mbps net throughput in 97 percent of all outlets • Multiple semiconductor vendors committed to silicon development

  13. MoCA Status • MoCA MAC/PHY 1.0 ratified February 2006 • Multiple Silicon Vendors developing silicon • MoCA 1.1 ratified October 2007 • MoCA 2.0 in early development • More than 20 certified products (STBs, ONTs, routers, gateways, bridges) • Deployed in more than 1,000,000 homes in the US. • More than 5,000,000 MoCA nodes deployed • 50 members and growing • Though service provider driven, retail channel being addressed

  14. MoCA Members Promoters Contributors

  15. MoCA Associate Members

  16. MoCA in the Verizon FiOS Home 802.11 Wireless STB with Integrated MoCA STB with Integrated MoCA ONT With MoCA Analog Video Fiber to OLT Managed BHR STB with Integrated MoCA Integrated MoCA Cat 5 cable Coax cable Courtesy of Verizon MoCA Technology Incorporated In Verizon’s Optical Network Terminal (ONT), Set Top Boxes (STBs), and Broadband Home Router (BHR) Dual Channel Operation Over The Same Coax Infrastructure - WAN/LAN Separation All IP Traffic, ONT-to-BHR (WAN) And BHR-to-STBs (LAN), Carried Over MoCA/Coax Optional Use Of MoCA Dongles For PC Connections

  17. Next Generation Architectures • Connect all digital devices on one logical network • MoCA is the entertainment network backbone • Bridges to other networks • WiFi for portable or remote devices • Ethernet clusters around PC’s • Home Media Gateway – much more than a router • Connected to the coax backbone • All STB’s networked on the coax backbone • Any entertainment source to any device

  18. Home Networking as a Platform Graphic courtesy of Comcast Specified architecture Standards-based Scalable QoS assurances

  19. DLNA • DLNA is the key for consumer / retail deployments • All entertainment sources in the home will be DLNA Digital Media Servers • All playback devices – DLNA Digital Media Players

  20. The Home Media Gateway • Traditional Home Data Routers • Basic data networking: <10 Mbps routing • 10/100 Ethernet / 802.11g ports • Next Gen Residential Gateway • High speed data networking: 10-100Mbps routing • 10/100 Ethernet / 802.11g ports • QoS • Service Provider Managed • Home Media Gateway • High speed video networking: 100-400Mbps routing • GbE / 802.11n / MoCA ports • Local HDD Storage • DLNA Digital Media Server • New applications (Image transcoding)?

  21. So what’s taking so long?! • Retail • Early generic DLNA devices have not been ‘ready for prime-time’ • WiFi-based solutions have had installation issues • Application software has been less than ideal • Except when both server and client are controlled • E.g., Microsoft Media Player to Xbox 360, iTunes to Apple TV • Retail will start in 2008 with early adopters • Real volume will require Service Provider solutions • E.g., Verizon • Service Provider timing driven by competitive pressure

  22. Summary • Market for home entertainment networks exploding • 22 Million U.S. Households in 2009 • Killer Apps • Multiroom DVR, PC-to-TV • Entertainment Networking Requirements • High throughput with high outlet coverage • MoCA – The Standard for Home Entertainment Networking • Complete ecosystem of members • Next Generation Architectures • Connected STB’s with Premium and Personal Content • DLNA • Home Media Gateway • Service Provider Deployments will drive volume

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