applications and usage models enabled by home entertainment networks l.
Download
Skip this Video
Loading SlideShow in 5 Seconds..
Applications and Usage Models Enabled by Home Entertainment Networks PowerPoint Presentation
Download Presentation
Applications and Usage Models Enabled by Home Entertainment Networks

Loading in 2 Seconds...

play fullscreen
1 / 22

Applications and Usage Models Enabled by Home Entertainment Networks - PowerPoint PPT Presentation


  • 270 Views
  • Uploaded on

Applications and Usage Models Enabled by Home Entertainment Networks. Dr. Anton Monk CTO, Multimedia over Coax Alliance VP Technology and Co-Founder, Entropic Communications. Agenda. Introduction The Home Entertainment Networking Market Traditional Video and Data Home Networks

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'Applications and Usage Models Enabled by Home Entertainment Networks' - MartaAdara


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
applications and usage models enabled by home entertainment networks

Applications and Usage Models Enabled by Home Entertainment Networks

Dr. Anton Monk

CTO, Multimedia over Coax Alliance

VP Technology and Co-Founder, Entropic Communications

agenda
Agenda
  • Introduction
  • The Home Entertainment Networking Market
  • Traditional Video and Data Home Networks
  • Home Entertainment Networking Killer Apps
  • Whole Home Entertainment Network Requirements
  • MoCA – The Standard for Home Video Networking
  • Next Generation Architectures
the connected home
The Connected Home

According to Parks Associates’ report, “Networks in the Home: Connected Consumer Electronics” (2006):

  • An entertainment network is a PC connected to at least one consumer electronics (CE) device, or multiple interconnected CE devices such as a whole-house DVR system.
  • There will be 30 million U.S. households with a connected entertainment network by 2010.
  • Connected entertainment will be the heart of the development and business opportunities in the digital home, and will be driven by video service providers(telco, cable and DBS) and CE and home networking manufacturers.
multi room dvr stbs u s

DVR STB Shipped Annually (#M)

Cumulative DVR STB in US Households

Multi-room DVR STBs (U.S.)

Multi-room DVR Set-Top Boxes Shipped, Annually (#M)

Cumulative Multi-room DVR STB Shipped (#M)

© 2005 Parks Associates

traditional video and data home networks
Traditional Video and Data Home Networks
  • Video Networks
    • Broadcast digital video into the home (e.g., Satellite, Cable)
    • Digital / IP backchannel out of the home for control / VOD requests
  • Data Networks
    • Broadband modem (DSL / Cable)
    • Data router
    • One or more PC’s connected to the Internet
  • Islands of digital entertainment and content
entertainment networking killer apps the service provider perspective
Entertainment Networking Killer AppsThe Service Provider Perspective
  • Multi-room DVR
    • Centralized Premium / Pay TV content
      • Reduce cost with a single Hard Drive-based STB
    • Ability to view content in any room
  • Connecting the Media Gateway to the settop boxes
    • Centralized personal / premium content storage and streaming
  • PC to STB/TV connectivity
    • Consume home movies / pictures / music anywhere in the home
  • Remote network management
entertainment networking killer apps the retail perspective
Entertainment Networking Killer AppsThe Retail Perspective
  • Room – to – Room entertainment
  • Media Center PC to Xbox 360 or PS3
  • DLNA PC Server / NAS (DMS) to DLNA Player (DMP)
  • Internet Video to Xbox 360 or PS3
  • Internet Gaming to/from Xbox 360 or PS3
  • High Speed Backbone Network for WiFi
slide10

Whole Home Entertainment Network Requirements

  • Reliable and Ubiquitous
    • Works where your TV & STB works – Coax is the key
    • Clean, dedicated, shielded medium with open frequency band
  • Simple to install
    • No new wires (or splitters)
    • Retail or non-truck roll solution
  • High performance
    • A >95% solution, with reasonable remediation for the remaining <5%
    • Net Throughput > 100 Mbps
    • Packet Error Rate < 1e-5, Delay < 10 msec, Jitter < 1 msec
whole home entertainment network requirements
Whole Home Entertainment Network Requirements
  • Deliver “no excuses” HDTV and DVD quality
  • Support and coexist with Cable, DBS, Terrestrial, Telco, CE, PC
  • Support content protection, key protocols, high data rates
  • Consistent with DLNA, CableHome, UPnP, DTCP-IP
  • Satisfy any-room access to all home media - video, audio, voice, data, gaming, control
  • Save installation & deployment costs (including service calls)
  • Future proof support of >1 Gbps home network
moca the standard for home entertainment networking
MoCAThe Standard for Home Entertainment Networking
  • Open, industry-driven alliance promoting networking of digital video and entertainment through existing coaxial cable in the home – established in 2004
  • MoCA technology provides the backbone for whole home entertainment networks of wired and wireless products
  • Only alliance with representatives from telco, cable, DBS and retail on board of directors
  • Field tests of 250 homes in 15 cities across the US with no remediation / changes to the home: >100 Mbps net throughput in 97 percent of all outlets
  • Multiple semiconductor vendors committed to silicon development
moca status
MoCA Status
  • MoCA MAC/PHY 1.0 ratified February 2006
  • Multiple Silicon Vendors developing silicon
  • MoCA 1.1 ratified October 2007
  • MoCA 2.0 in early development
  • More than 20 certified products (STBs, ONTs, routers, gateways, bridges)
  • Deployed in more than 1,000,000 homes in the US.
  • More than 5,000,000 MoCA nodes deployed
  • 50 members and growing
  • Though service provider driven, retail channel being addressed
moca members
MoCA Members

Promoters

Contributors

moca in the verizon fios home
MoCA in the Verizon FiOS Home

802.11

Wireless

STB with

Integrated MoCA

STB with

Integrated MoCA

ONT

With

MoCA

Analog Video

Fiber

to OLT

Managed

BHR

STB with

Integrated MoCA

Integrated MoCA

Cat 5 cable

Coax cable

Courtesy of Verizon

MoCA Technology Incorporated In Verizon’s Optical Network Terminal (ONT), Set Top Boxes (STBs), and Broadband Home Router (BHR)

Dual Channel Operation Over The Same Coax Infrastructure - WAN/LAN Separation

All IP Traffic, ONT-to-BHR (WAN) And BHR-to-STBs (LAN), Carried Over MoCA/Coax

Optional Use Of MoCA Dongles For PC Connections

next generation architectures
Next Generation Architectures
  • Connect all digital devices on one logical network
    • MoCA is the entertainment network backbone
      • Bridges to other networks
    • WiFi for portable or remote devices
    • Ethernet clusters around PC’s
  • Home Media Gateway – much more than a router
    • Connected to the coax backbone
  • All STB’s networked on the coax backbone
  • Any entertainment source to any device
home networking as a platform
Home Networking as a Platform

Graphic courtesy of Comcast

Specified architecture

Standards-based

Scalable

QoS assurances

slide19
DLNA
  • DLNA is the key for consumer / retail deployments
  • All entertainment sources in the home will be DLNA Digital Media Servers
  • All playback devices – DLNA Digital Media Players
the home media gateway
The Home Media Gateway
  • Traditional Home Data Routers
    • Basic data networking: <10 Mbps routing
    • 10/100 Ethernet / 802.11g ports
  • Next Gen Residential Gateway
    • High speed data networking: 10-100Mbps routing
    • 10/100 Ethernet / 802.11g ports
    • QoS
    • Service Provider Managed
  • Home Media Gateway
    • High speed video networking: 100-400Mbps routing
    • GbE / 802.11n / MoCA ports
    • Local HDD Storage
    • DLNA Digital Media Server
    • New applications (Image transcoding)?
so what s taking so long
So what’s taking so long?!
  • Retail
    • Early generic DLNA devices have not been ‘ready for prime-time’
    • WiFi-based solutions have had installation issues
    • Application software has been less than ideal
      • Except when both server and client are controlled
        • E.g., Microsoft Media Player to Xbox 360, iTunes to Apple TV
    • Retail will start in 2008 with early adopters
  • Real volume will require Service Provider solutions
    • E.g., Verizon
    • Service Provider timing driven by competitive pressure
summary
Summary
  • Market for home entertainment networks exploding
    • 22 Million U.S. Households in 2009
  • Killer Apps
    • Multiroom DVR, PC-to-TV
  • Entertainment Networking Requirements
    • High throughput with high outlet coverage
  • MoCA – The Standard for Home Entertainment Networking
    • Complete ecosystem of members
  • Next Generation Architectures
    • Connected STB’s with Premium and Personal Content
    • DLNA
    • Home Media Gateway
  • Service Provider Deployments will drive volume