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The Dreamland Design+Build Methodology Phased Skatepark Deployment. Locals at Milton-Freewater’s Phase I park. Winston Presentation Download. This presentation is available for download from:. Dreamland Introduction. Our genesis: Portland’s “Burnside Skatepark” We employ no “laborers”

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The dreamland design build methodology phased skatepark deployment l.jpg

The Dreamland Design+Build MethodologyPhased Skatepark Deployment

Locals at Milton-Freewater’s Phase I park

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Winston Presentation Download

  • This presentation is available for download from:

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Dreamland Introduction

  • Our genesis: Portland’s “Burnside Skatepark”

  • We employ no “laborers”

    • All have been actively skateboarding for over 20 years

    • Passionate about skatepark quality

    • We’re “accountable” to the skateboard community

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Our Portfolio: Projects Large and Small

  • Newberg: 28,000 square feet

  • > $650,000

  • Donald: 3,500 square feet

  • < $60,000

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Example Phased Projects

Hood River, OR

Milton-Freewater, OR

Lincoln City, OR

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Portfolio: Newberg, Oregon

  • 28,000 square ft.

  • Rated an “11 out of a possible 10” (Thrasher Magazine)

  • Considered “the gold standard” by many professional skateboard athletes

Awesome cement

contours I've ever ridden, by far."

Tony Hawk, ESPN Park Tour

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Portfolio: Brookings, Oregon

  • Recognition for its ability to fuel athletic progression

    • Lotus International, (Italian architectural magazine)

    • Cutter Consortium journal

    • Landscape Architecture Magazine

  • The “Third Best Skatepark in America” (’s community forum, 2003)

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Portfolio: Lincoln City, Oregon (II)

  • 2003 addition to existing skatepark

  • Said to represent a “watershed event” and a “whole new paradigm in skateparks” (Skaters for Public Skateparks)

Lincoln City, Phase I completed 1999

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Problem: Nowhere to Skate

  • Skateboarding is a relatively new recreational activity

  • Participants have created de-facto “skateparks” in their communities

    • Urban areas

    • Commercial districts

  • Recreational activities belong in an appropriate setting, (e.g., a park)

  • Participant activity must be “migrated” from de-facto “skateparks” to new facility

This poster depicts the mind set of some not provided adequate recreational alternatives

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Solution: A Successful Skatepark

  • Dreamland design metaphor: “Flypaper”

    • Flypaper is stinky

      • A successful skatepark must draw skaters by:

        • A.) possessing currently popular attributes (stairs, railings, benches, bowls)

        • B.) hosting prominent athletes (park becomes “coolest place in town”)

    • Flypaper is sticky

      • Skatepark must retain participants long-term by:

        • Remaining an engaging place to skate for 2, 5, 10 years and beyond

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Shared Goals: Winston & Dreamland

  • Winston Goals

    • Provide engaging facility for the community’s enthusiasts

      • Migrate participants into appropriate setting

      • Create positive recreational alternative for youths

    • Possibly:

      • Create landmark that draws world-class participants

        • Draws local participants into park, plus enables rapid athletic progression

      • Generate additional tourist revenue

        • Most towns with Dreamland parks have experienced notable economic benefit

  • Dreamland goals

    • Create a facility that contributes to our strong brand equity

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Process Overview (generalized)

  • Phase I: Project Initiation

  • Phase II: Design

  • Phase III: Specifications / Master Plan Update

  • Phase IV: Construction

  • Phase V: Launch

    Note: Process is often streamlined for smaller, pure design+build projects

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Phase I: Project Initiation

  • Introduction meeting

    • Key personnel: City + Dreamland

    • Establish protocol

    • Schedule development

      • Enumerate deliverables

      • Milestones / Dates

    • At times a site walk is desirable

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Phase I: Project Initiation (cont)

  • Data collection and base plans

  • Site analysis

    • Land use: past, present, and use relationships

    • Soil samples

    • Natural land slopes / elevations

    • Water access

  • Early CPTED analysis

    • Law enforcement involvement valued

  • Outcome of community citing meetings

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    Phase II: Design

    • Design preparation: Contextual Inquiry (CI)

      • “We can’t just ask kids what they want”

      • CI Emphasizes actual behavior over stated preferences

        • Users have a difficult time predicting how they will interact with systems with which they have little experience

          • Example: Sony “boom box” focus group

          • Example: 1990 Commuter survey re: information service

      • Open Design Forums become more meaningful when contextually applicable

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    Phase II: Design (cont)

    • Design preparation: Contextual Inquiry (cont)

      • Visit popular locations, take note of site attributes, and document participant interaction

    • Example: de-facto “skateparks” in Little Rock/North Little Rock, AR:

      • TCBY Plaza: ledges and railings

      • Capitol: ledges, benches, railings

      • Kanis skatepark: peanut bowl

    Photos of “skateparks” in Little Rock, AR

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    Phase II: Design (cont)

    • Additional Constraints

      • Additional factors taken into consideration

        • Breadth of regional experience with sports

        • Long term proficiency of the skaters/BMXers

          • “Proficiency vector”

        • CPTED issues or concerns

          • Example: San Jose’s desire to locate a skatepark next to a handball court, blocking police view of the court

          • Potentially negative mixing of the two participant bodies

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    Phase II: Design (cont)

    • Open Design Forums

    • Begin by seeding with locale-specific observations

    • Empower participants to brainstorm, illustrate

    • Walk away with physical representations of interests and desires

    North Little Rock, Arkansas

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    Phase II: Design (cont)

    • Open Design Forums (cont)

    • Computer renderings used, but clay models are preferred for forums

      • 2D:

        • Difficult to convey true layout and ultimate “feel”

        • Appears to discourage interactivity

      • 3D (i.e., clay models):

        • Stimulates energetic discussion among broader group

        • Can be modified on-the-fly

    San Jose, CA, Roosevelt Park

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    Phase II: Design (cont)

    • The “Concrete Curriculum;” Ensuring long-Term Engagement

    • Designing the “Autotelic Experience”

      • Autotelic derived from two Greek words meaning “self-contained activity,” AKA “the zone”

    • When proficiency exceeds presented challenges, state A2 is achieved, characterized by feelings of boredom.

    • Skateboarding & like sports possess an individualistic goal orientation, so A3 (anxiety) is a self-correcting state

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    Phase II: Design (cont)

    • Team Design Workshops

      • Two Groups led by those most experienced in domain:

        • Street

        • Transition

      • Groups examine evidence, notes, and creates clay designs

      • Groups switch, then examine rival group’s design

      • Team vote is made, choosing best design

      • Final design is fine-tuned by entire team

    • Final design is “formalized” into specification form

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    Phase III: Specs / Master Plan Update

    • Const. Specifications

      • ¾” crushed rock, 4” thick min. sub-grade, 3/8” rebar, 12” O/C

      • 4,000 psi concrete, 3” or 4” slump

      • “Controlled Joints”

        • Strategically controls cracking with 1” deep saw cuts, at min 10’ interval

      • Sealed while curing with Ever-Crete sealant

    • Detail documented, when necessary

      • Our partner: Beighley Associates

        • 30+ years experience in the area of Landscape Architecture

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    Phase IV: Construction

    • Relationship exists between local const. participation and long-term park stewardship

    Dreamland and locals build Lincoln City, Rattenberg, and Newberg skateparks

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    Phase V: Launch

    • Professionals will visit an opening, but this often costs you

      • Tony Hawk requires $20,000-$30,000 just to appear

    • However, if a bold design is in the works, they’ll typically arrive for free

    Hailey, Idaho’s opening day, June 2003

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    End Result For Your City

    • Participants flock to new facility, because:

      • Professional Athletes Frequent Park

      • Media Coverage

        • Magazines

        • Internet

        • Eventually, on skateboarding videos

      • Rapidly becomes the “coolest place in the region”

    • In our experience, this often occurs to parks with a bold design before opening day

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    Case Study: Hailey, Idaho

    • Officially opened mid-June 2003

    • To date the following professionals have visited:

    • Tony Hawk

    • Danny Way

    • Julien Stranger

    • John Cardiel

    • Peter Hewitt

    • Patt Duffy

    • Alex Chalmers

    • Aaron Harrison

    • Donny Barley

    • Ryan Wilburn

    • Bam Margera

    • Ryan Sheckler

    • Shaun White

    • And more…

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    Case Study: Hailey, Idaho

    • End result: Hailey is the “coolest place in region”

      • Hailey has become the destination of travelers from throughout the US

    • Requires little effort to get local skaters to use park

      • Hailey is featured prominently in the popular Nichols/Charnoski film “Northwest”

      • Since June has hosted two major video crews: Anti-Hero and Transworld Video for inclusion in coming skateboard videos

    • Between challenging terrain and professional influence, local skateboarders will rapidly become exceptional athletes

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    Conclusion / Questions?

    • Hailey, Idaho local Isaac rides his new skatepark

    • Contact us if you have questions

      Kent Dahlgren

      Dreamland Skateparks

      (503) 754-9078