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GSP 125 help A Guide to career/uophelp.com

For more course tutorials visit<br>www.uophelp.com<br><br>Question 1. 1. In addition to grouping functions together, a class also groups (Points : 3)<br> libraries.<br> math operations.<br> print statements.<br> variables.<br> <br>Question 2. 2. Hiding data in a class is also called (Points : 3)<br> encapsulation.<br> accessibility inversion.<br> confusion culling.<br> redirection.<br>

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GSP 125 help A Guide to career/uophelp.com

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  1. GSP 125 help A Guide to career/uophelp.com For more course tutorials visit www.uophelp.com

  2. GSP 125 Final Exam Guide For more course tutorials visit www.uophelp.com Question 1. 1. In addition to grouping functions together, a class also groups (Points : 3)        libraries.        math operations.        print statements.        variables. Question 2. 2. Hiding data in a class is also called (Points : 3)        encapsulation.        accessibility inversion.        confusion culling.        redirection.

  3. GSP 125 Midterm Exam For more course tutorials visit www.uophelp.com 1. Accidentally inheriting from the same class twice causes terrible ambiguity, and is known as (Points : 2)        inheritance overload.        the dreaded diamond of death.        Von Neumann bottleneck.        There is nothing wrong with inheriting the same class more than once. Question 2. 2. Creating classes in separate .h and .cpp files is good because (Points : 2)        moving code to separate files is good design (separation of concerns).

  4. GSP 125 Week 1 iLab Simple game For more course tutorials visit www.uophelp.com GSP 125 GSP\125 GSP 125  Week 1 iLab ////// INSTRUCTIONS-----------Compile this code. You should see a happy-face character on a field ofperiods. You can move the character with the 'w', 'a', 's', and 'd' keys.Read through this code! Try to understand it before starting the assignment.Comment confusing lines with what you think code is doing, and experimentwith existing code to test your understanding.

  5. GSP 125 Week 2 ILab Rectangles For more course tutorials visit www.uophelp.com / lab2: rectangles// &lt;insert your name here&gt;// read main.cpp, and follow the instructions at the bottom of main.cpp#define NOMINMAX // prevent Windows API from conflicting with &quot;min&quot; and &quot;max&quot;#include &lt;stdio.h&gt; // C-style output. printf(char*,...), putchar(int)#include &lt;windows.h&gt; // SetConsoleCursorPosition(HANDLE,COORD)#include &lt;conio.h&gt; // _getch()/**

  6. GSP 125 Week 3 iLab List of Numbers For more course tutorials visit www.uophelp.com GSP 125 GSP/125 GSP 125  Week 3 iLab // lab3: listofnumbers// &lt;insert your name here&gt;// read main.cpp, and follow the instructions at the bottom of main.cpp#include &lt;iostream&gt;using namespace std;int main(){

  7. GSP 125 Week 4 iLab Simple Game inheritance For more course tutorials visit www.uophelp.com GSP 125 GSP/125 GSP 125  Week 4 iLab ////////////// INSTRUCTIONS-----------Compile this code. You should see a rectangular play field of periods, with3 Entity objects visible on it. The happy-face Entity moves with the &quot;wasd&quot;keys, and the club Entity moves with the &quot;ijkl&quot; keys. If the happy-facereaches the diamond Entity, the player wins. If the happy-face reaches theclub, the player loses.

  8. GSP 125 Week 5 iLab Shapes For more course tutorials visit www.uophelp.com GSP 125 GSP/125 GSP 125  Week 5 iLab // INSTRUCTIONS // ------------ // Compile this code. After pressing any key to clear the instructions, You // should see three rectangles labeled '#', 'b', and 'c'. You should also see // two triangles, labeled 'd' and 'e'. Pressing '>' and '<' will change which // shape is labeled '#'. Pressing 'w', 'a', 's', and 'd' will move the shape // labeled '#'. Pressing 'space' will randomize the selected shape. //

  9. GSP 125 Week 7 iLab GSP 124 Week 7 iLab win32game For more course tutorials visit www.uophelp.com GSP 125 GSP/125 GSP 125  Week 7 iLab Looking for help with C++ lab, please see attached zip, inside main.cpp are directions: // 1) Replace Vector2 and Coordinate// a) Create a new Vec2 class as a replacement for both Vector2 and// Coordinate. Vec2 must be a templated class, so that it stores and// manipulates X and Y values of a templated type. It may be helpful to// start with the Vector2 class, add "template" to the

  10. GSP 125 help A Guide to career/uophelp.com For more course tutorials visit www.uophelp.com

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