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Digital Game-Based Learning: Promise and Pitfalls Presenters Marleigh Norton Project Manager, Massachusetts Institute of Technology Zoo Scene Investigators, Columbus Zoo & Aquarium and MIT David Schaller Principal, eduweb WolfQuest, Minnesota Zoo and NSF Walt Scacchi

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Presentation Transcript
presenters
Presenters
  • Marleigh Norton

Project Manager, Massachusetts Institute of Technology

Zoo Scene Investigators, Columbus Zoo & Aquarium and MIT

  • David Schaller

Principal, eduweb

WolfQuest, Minnesota Zoo and NSF

  • Walt Scacchi

Research Director, Game Culture and Technology Laboratory,

University of California Irvine

DinoQuest, Discovery Science Center and UCI

slide3
Mapping Content to the Game

The Mechanics of Learning in a Game

Evaluation

mapping content to the game
Mapping Content to the Game

Tactical Iraqi, Tactical Language and Training LLC

mapping content to the game5
Mapping Content to the Game
  • Promise
  • Games are good for
  • Modeling systems
  • Situational learning
  • Abstract concepts and facts
  • Safe space
mapping content to the game6
Mapping Content to the Game
  • Promise
  • Games are good for
  • Modeling systems
  • Situational learning
  • Abstract concepts and facts
  • Safe space
  • Pitfall
  • Misconceptions about the system
  • Not efficient for transmitting information?
  • Surrender of control
the mechanics of learning
The Mechanics of Learning

World of Warcraft, Blizzard Entertainment

the mechanics of learning8
The Mechanics of Learning

Promise

  • Learning by doing
  • Education *is* the gameplay
the mechanics of learning9
The Mechanics of Learning

Promise

  • Learning by doing
  • Education *is* the gameplay

Pitfall

  • Going through the motions
  • Did they master the content or did they game the system?
  • Cheating
evaluation
Evaluation

Dance Dance Revolution, Konami

evaluation11
Evaluation

Promise

  • We learn how students learn, what they learn, and why
  • Establish whether you met your goals
evaluation12
Evaluation

Promise

  • We learn how students learn, what they learn, and why
  • Establish whether you met your goals

Pitfall

  • How do you evaluate?
  • What do you do with the evaluation results?
  • If at first you do not succeed, do you give up?