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ReachMedia on-the-move interaction with everyday objects Assaf Feldman, Pattie Maes, Sajid Sadi and Emmanuel Mugia The

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ReachMedia on-the-move interaction with everyday objects Assaf Feldman, Pattie Maes, Sajid Sadi and Emmanuel Mugia The Media Laboratory Massachusetts Institute of Technology Question Can we merge the virtual world with the physical world? An Interface Problem Not enough pixels

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Presentation Transcript
slide1
ReachMedia

on-the-move interaction with everyday objects

Assaf Feldman, Pattie Maes, Sajid Sadi and Emmanuel Mugia

The Media Laboratory

Massachusetts Institute of Technology

question
Question

Can we merge the virtual world with the physical world?

an interface problem
An Interface Problem

Not enough

pixels

Too many clicks

requirements
Requirements
  • Natural and seamless interaction
  • Hands and eyes free
  • Socially acceptable
slide6
IO

Input – RFID,

Gestures,Keypad.

Output –audio,text

The smart phone as a general interface

gestures
Gestures

Slight flick for menu navigation

Previous

Next

Select

- Socially acceptable.

slide10
Objects ID
  • Gestural input:
    • Next
    • Previous
    • Select

RFID

Object ID, user input

MITe

receiver

Audio & XML Content

  • Audio output:
  • Earcons
  • Voice menus

Context Manager

Interaction mediation via Mobile device

Multi modal interface via accessories

RFID Augmented physical objects

hardware sensors
Hardware - Sensors
  • RFID
    • Cheap
    • Great Context
  • Accelerometers (House_n MITEs)
    • Cheap
    • Small
    • Low power
signal processing
Signal processing
  • 25 features - Time domain feature extraction
    • Cross correlation (3)
    • Power (3)
    • Turning points (18)
classification
Classification
  • Online (Real Time) classification
  • Good accuracy using Naïve Bayes and HMMs
  • Preliminary results ~98% accuracy:
the big picture
The big picture
  • Integrate digital world (information & services) and physical world (physical objects/environment)
  • Make interfaces more responsive and proactive (objects & environment monitor user and (proactively) present information & services relevant to user’s current needs/interests)
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