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Motivating Active and Group Learning. Steve Wolfman University of Washington CCSC-NW 2002. Why Active and Group Learning?. Flagging attention [McConnell’s meds, Bligh’s heart rate/memory] Critical/Higher-order thinking [Bloom’s Taxonomy] Varied learning styles [Felder’s Learning Styles]

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motivating active and group learning

Motivating Active and Group Learning

Steve Wolfman

University of Washington

CCSC-NW 2002

why active and group learning
Why Active and Group Learning?
  • Flagging attention [McConnell’s meds, Bligh’s heart rate/memory]
  • Critical/Higher-order thinking [Bloom’s Taxonomy]
  • Varied learning styles [Felder’s Learning Styles]
  • Constructivist knowledge building
  • “ZoPeDs” [Vygotsky’s Zones of Proximal Development]
  • Communicating ideas

Steve Wolfman - UW

why worry about motivation
Why worry about motivation?
  • Help students understand why active and group learning
  • Get students to
    • Engage
    • Connect
    • Communicate
    • Interact

Steve Wolfman - UW

rules of thumb for motivation
Rules of Thumb for Motivation
  • Disclose your reasons
  • Diversify your exercises
  • Make engaging exercises
  • Design for groups

Steve Wolfman - UW

rule of thumb 1 disclose
Rule of Thumb #1:Disclose

Tell students what you and they are doing and why; follow up!

  • first day shout
  • learning styles descriptions [Thomas et al.]
  • explaining group work/learning styles results [Deibel]
  • problems w/motivation w/out explicit follow-up

Steve Wolfman - UW

rule of thumb 2 diversify
Rule of Thumb #2:Diversify

Embrace diversity in your problems, your students’ solutions, and in your students.

  • data structures problems [Deibel]
  • syntactic salt
  • “little sister” CAT [VanDeGrift]
  • prime words

Steve Wolfman - UW

rule of thumb 3 make engaging problems
Rule of Thumb #3:Make engaging problems

Create problems with intrinsic interest.

  • disequilibration [Reed]
    • Let’s Make a Deal, board problem
  • experimentation
    • Sort Detective [Levine]
  • real-world connection
    • execution time w/out loops, real clients in SE
  • group atmosphere
    • game shows, show-and-tell

1st part 2/3 of original

2nd part 4 + 1st

Steve Wolfman - UW

rule of thumb 4 design for groups
Rule of Thumb #4:Design for groups

Encourage “interdependence” in groups [Johnson&Johnson, Felder&Brent]

  • challenging problems
  • resource interdependence
    • Jigsaw Learning, Latent Jigsaw [Deibel]
  • variety of perspectives
  • gender/diversity issues

Corollary: get to know your students!

Steve Wolfman - UW

references
References
  • Jeffrey McConnell on Active Learning
  • Johnson and Johnson on Cooperative and Collaborative Learning
  • Dave Reed on disequilibration
  • David Levine on experimentation
  • Eric Roberts on engaging the group

Steve Wolfman - UW

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