Americans by and large don’t know any science
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Although scientific literacy has doubled over the past two decades, only 20 to 25 % of Americans are “scientifically savvy and alert,” says Jon D. Miller, a political scientist who studies how much Americans know about science and what they think about it. American adults do not understand what molecules are (other than they are really small). Less than a third can identify DNA as a key to heredity and 10 percent know what radiation is, according to Miller’s findings. Miller attributes much of the nation’s collective scientific ignorance to poor education, particularly in high schools.

Aug 30 2005 - New York Times


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Fact Fetish/Content Fetish decades, only 20 to 25 % of Americans are “scientifically savvy and alert,” says Jon D. Miller, a political scientist who studies how much Americans know about science and what they think about it. American adults do not understand what molecules are (other than they are really small). Less than a third can identify DNA as a key to heredity and 10 percent know what radiation is, according to Miller’s findings. Miller attributes much of the nation’s collective scientific ignorance to poor education, particularly in high schools.


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Belief Mode decades, only 20 to 25 % of Americans are “scientifically savvy and alert,” says Jon D. Miller, a political scientist who studies how much Americans know about science and what they think about it. American adults do not understand what molecules are (other than they are really small). Less than a third can identify DNA as a key to heredity and 10 percent know what radiation is, according to Miller’s findings. Miller attributes much of the nation’s collective scientific ignorance to poor education, particularly in high schools.

Design Mode

Carl Bereiter


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… higher intelligence is not a different kind of process from perceptual intelligence. (p. 96)

Jeff Hawkins, Intelligence. New York: Henry Holt


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… comprehension is grounded in perceptual simulations that prepare agents for situated action

(Barsalou, 1999: p. 77)


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Prediction is not just one of the things your brain does. It is the primary function of the neocortex, and the foundation of intelligence. (p. 89)

Jeff Hawkins, Intelligence. New York: Henry Holt


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Video games: Perceptual simulations that prepare agents (players) for situated action via a surrogate body


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Identity (players) for situated action via a surrogate body


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An “affordance” is a feature of the world (real or virtual) that will allow for a certain action to be taken, but only if it is matched by an ability in an actor who has the wherewithal to carry out such an action

(Gibson 1979).


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Virtual Characters virtual) that will allow for a certain action to be taken, but only if it is matched by an ability in an actor who has the wherewithal to carry out such an action  APK Player

APK = Authentic Professional Knowledge


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1. Hornworms sure vary a lot in how well they grow virtual) that will allow for a certain action to be taken, but only if it is matched by an ability in an actor who has the wherewithal to carry out such an action

2. Hornworm growth exhibits a significant amount of variation


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The destruction of a land surface by the combined effects of abrasion and removal of weathered material by transporting agents is called erosion. ... The production of rock waste by mechanical processes and chemical changes is called weathering.


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Your internal nano-processors keep a very detailed record of your condition, equipment and recent history. You can access this data at any time during play by hitting F1 to get to the Inventory screen or F2 to get to the Goals/Notes screen. Once you have accessed your information screens, you can move between the screens by clicking on the tabs at the top of the screen. You can map other information screens to hotkeys using Settings, Keyboard/Mouse (p. 5).


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Armed Ninja of your condition, equipment and recent history. You can access this data at any time during play by hitting F1 to get to the Inventory screen or F2 to get to the Goals/Notes screen. Once you have accessed your information screens, you can move between the screens by clicking on the tabs at the top of the screen. You can map other information screens to hotkeys using Settings, Keyboard/Mouse (p. 5).Card-Type: Effect MonsterAttribute: Earth | Level: 1Type: WarriorATK: 300 | DEF: 300Description: FLIP: Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.Rarity: Rare


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CAN I USE "MONSTER REBORN" ON MY "ARMED DRAGON LV7"? of your condition, equipment and recent history. You can access this data at any time during play by hitting F1 to get to the Inventory screen or F2 to get to the Goals/Notes screen. Once you have accessed your information screens, you can move between the screens by clicking on the tabs at the top of the screen. You can map other information screens to hotkeys using Settings, Keyboard/Mouse (p. 5).

No, you will never be able to Special Summon “Armed Dragon LV7” with “Monster Reborn” because “Armed Dragon LV7” is a monster that can only be Special Summoned by the method described in its text. These monsterscan be identified by the text “This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by …”. This means that the method described after the “except by” is the only way that monster can ever be Summoned. This prevents it from being Special Summoned from the Graveyard with “Monster Reborn”, “Call of the Haunted”, or any other effect, even if it was properly Summoned by its own effect first.                                 

http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay.aspx


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Cutting-Edge Assessment of your condition, equipment and recent history. You can access this data at any time during play by hitting F1 to get to the Inventory screen or F2 to get to the Goals/Notes screen. Once you have accessed your information screens, you can move between the screens by clicking on the tabs at the top of the screen. You can map other information screens to hotkeys using Settings, Keyboard/Mouse (p. 5).


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NEW STANDARDS of your condition, equipment and recent history. You can access this data at any time during play by hitting F1 to get to the Inventory screen or F2 to get to the Goals/Notes screen. Once you have accessed your information screens, you can move between the screens by clicking on the tabs at the top of the screen. You can map other information screens to hotkeys using Settings, Keyboard/Mouse (p. 5).

(“G” STANDARDS)


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IDENTITY of your condition, equipment and recent history. You can access this data at any time during play by hitting F1 to get to the Inventory screen or F2 to get to the Goals/Notes screen. Once you have accessed your information screens, you can move between the screens by clicking on the tabs at the top of the screen. You can map other information screens to hotkeys using Settings, Keyboard/Mouse (p. 5).

1. Know what it means to be a scientist of a certain type


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AFFORDANCES of your condition, equipment and recent history. You can access this data at any time during play by hitting F1 to get to the Inventory screen or F2 to get to the Goals/Notes screen. Once you have accessed your information screens, you can move between the screens by clicking on the tabs at the top of the screen. You can map other information screens to hotkeys using Settings, Keyboard/Mouse (p. 5).

2. Know what the world looks and acts like from the perspective of that type of scientist


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VALUES of your condition, equipment and recent history. You can access this data at any time during play by hitting F1 to get to the Inventory screen or F2 to get to the Goals/Notes screen. Once you have accessed your information screens, you can move between the screens by clicking on the tabs at the top of the screen. You can map other information screens to hotkeys using Settings, Keyboard/Mouse (p. 5).

3. Know what it is like to live (play/work) by the values of that type of scientist


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LANGUAGE/REPRESENTATION/ of your condition, equipment and recent history. You can access this data at any time during play by hitting F1 to get to the Inventory screen or F2 to get to the Goals/Notes screen. Once you have accessed your information screens, you can move between the screens by clicking on the tabs at the top of the screen. You can map other information screens to hotkeys using Settings, Keyboard/Mouse (p. 5).

DISCOURSE

4. Have situated meanings for the language, representational systems, and discourse of the domain


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DESIGN STANCE of your condition, equipment and recent history. You can access this data at any time during play by hitting F1 to get to the Inventory screen or F2 to get to the Goals/Notes screen. Once you have accessed your information screens, you can move between the screens by clicking on the tabs at the top of the screen. You can map other information screens to hotkeys using Settings, Keyboard/Mouse (p. 5).

5. Be able to deal with knowledge from a design stance and not just a belief stance


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DISTRIBUTED/DISPERSED of your condition, equipment and recent history. You can access this data at any time during play by hitting F1 to get to the Inventory screen or F2 to get to the Goals/Notes screen. Once you have accessed your information screens, you can move between the screens by clicking on the tabs at the top of the screen. You can map other information screens to hotkeys using Settings, Keyboard/Mouse (p. 5).

KNOWLEDGE

6. Be able to use knowledge embedded in smart tools and other people and access knowledge off site


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PREPARATION FOR FUTURE LEARNING of your condition, equipment and recent history. You can access this data at any time during play by hitting F1 to get to the Inventory screen or F2 to get to the Goals/Notes screen. Once you have accessed your information screens, you can move between the screens by clicking on the tabs at the top of the screen. You can map other information screens to hotkeys using Settings, Keyboard/Mouse (p. 5).

7. Be able and willing to learn science in the future as need arises