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International PlugFest 2006 – Taipei, Taiwan A Rapid Interactive/Game Authoring Framework in a Managed Learning Environment Anthea Ong Chua Chee Kwang KNOWLEDGE DIRECTOR GROUP

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a rapid interactive game authoring framework

International PlugFest 2006 – Taipei, Taiwan

A Rapid Interactive/Game Authoring Framework

in a Managed Learning Environment

Anthea Ong

Chua Chee Kwang

KNOWLEDGE DIRECTOR GROUP

All content contained herein are confidential and proprietary to Knowledge Director Pte Ltd and its associated subsidiaries and associates. No parts of this presentation may be reproduced, reverse-engineered or copied without the prior written consent of Knowledge Director Pte Ltd. International copyrights law applies.

knowledge director the empowered learning experts
Knowledge Director – The Empowered Learning Experts
  • Singapore-headquartered Global Education and Learning Services and Technologies firm
    • Pedagogy and curriculum strategy and design practice, led by international and regional education experts
    • Educational games and rich media content design and development, and maintenance
    • Award-winning flagship learning technologies – learningDIRECTORTM / pptnLIVETMand changeDIRECTORTM
  • International and regional e-learning and education projects including: MOE Malaysia, MOE Singapore, MOE China, MOE Thailand, MOE Indonesia, National Institute of Education, Singapore Polytechnic, National Junior College, Citibank Asia Pacific, Unilever Asia Pacific, Microsoft Asia Pacific, Singapore Exchange, Singapore Power ….
slide3

Design

Assess

Assign

Undertake

Track

Report

Re-Assess

Create/

Import

Our Solution Overview

Education (K12/Higher Ed/Others)

Corporate (All Sectors)

  • MOE Singapore  MOE Malaysia  MOE China
  • MOE Thailand  MOE Indonesia  BOE Taipei  BOE Kaohsiung  Department of Education, Philippines
  • 北京市延庆县第四中学  北京师范大学附属实验中学
  • INSEAD  National Institute of Education, Singapore
  • Singapore Polytechnic National Junior College
  • Citibank APAC  Unilever APAC Microsoft APAC Microsoft Taiwan/Malaysia/Indonesia Securities Commission Malaysia
  • National Healthcare Group

 Organon Pharmaceuticals

  •  Singapore Power Singapore Exchange

Content Development Services

Implementation & Hosting Services

Segments and Markets

Solutions and Applications

Curriculum & Program Design/Strategy/Execute

Educational Games and e-learning Content

Learning & Portal Management Systems

Learning Analytics & Measurement

Interoperability and Common Architectural Foundation

Learning Assimilation

Curriculum & Content Design

Collaborate

integrating technology into learning

Connected Learning

Advanced Needs

Enable pedagogical best practices

Intermediate Needs

Support traditional educational approaches

Basic Needs

Adapted From: Maslow, A. (1943). A theory of human motivation. Psychological Review, 50, 370-396

Integrating Technology into Learning
  • Integrated student services
  • On-demand learning opportunities
  • Supports mobile lifestyle
  • Data-driven
  • Personalized
  • Blended/hybrid/web enhanced courses
  • Active experimentation
  • Group and team learning
  • Affordable reality
  • Distance learning
  • Classroom based learning
  • Teacher based pedagogy
  • External courses
slide7

Key Trends in Educational Content

  • Demand for High Level of Learning Engagement
    • Visual Engagement (Rich Media)
    • Outcome-Based Engagement (Interactive)
  • The Gamer Generation/Net Generation Learners
    • Graphics First vs. Text First
    • Play vs. Work
    • Twitch Speed vs. Conventional Speed

Baby

Boomers

Generation

X

Millenial

Generation

Computers

Mobile phones, PDAs

TVs

Sources: Educause, eMarketer, IDC, BECTA, Parthenon Group, KD Case Studies

slide8

The Millenial Generation – Digital Learners

By the age of 21, the average person will have spent:

Video (10,000 hours) Emails (200,000 hours)

TV (20,000 hours) Cellphone (10,000 hours)

Under 5,000 hours of reading

  • An 8th grader plays video games an average of 5 hours/week
  • By high school, 77% of students have played games
  • 69% have played games since elementary school
  • By college, nearly all students have experienced games
  • Game sales nearly US$7billion in 2002
slide9

Immersive Learning with Games

Games have many attributes associated with how people learn.

  • Activates prior learning: Games require facts. Players must use previously learned information―and learn new facts―to move to higher levels of gameplay.
  • Context: Context is important in games. Knowing what information or techniques to apply in which situations enables greater success.
  • Feedback and assessment: Games provide ample feedback on the player’s progress. Scoring, reaching different levels and ultimately winning provide rich feedback and assessment. (Online help can provide just-in-time remediation, as well.)
  • Transfer: Games require transfer of learning from other venues―life, school and other games. Being able to see the connection and transfer existing learning to a unique situation is part of gameplay.
  • Experiential: Games are inherently experiential. Those who play games engage multiple senses. For each action, there is a reaction. Feedback is swift. Learning is often by trial and error: hypotheses are tested and users learn from the results.
  • Social: Games are often social environments, sometimes involving large distributed communities.
slide10

How the Net Generation Learners Learn Best ..

Continual Assessment

1. Lewis Carroll, the author of

Alice in Wonderland, was actually

an Oxford University lecturer

in what field?

[ ] Physics[ ] Maths[ ] Psychology

2. Which is the world’s largest desert?

[ ] Great Sandy

[ ] Arabian

[ ] Sahara

slide11

Key Trends in Educational Content Authoring

  • Net/Digital Generation of Learners (text +image)
  • – Rich Media, Visually Enriched and Interactive Content
  • Simplicity/Empowerment – Educators Want to Create These Rich Media, Visually Enriching and Interactive Content on Their Own
  • Access to Rich Resource of Content Assets that are Easily Managed, Re-used and Adapted
  • Affordable Game-based Learning and Development
  • Convenience/One-Stop-Shop - Integrated Lesson Plans and Interactive Authoring
  • Authorial and Content Ownership – Digital Rights Management (DRM)

Sources: Educause, eMarketer, IDC, BECTA, MS Global Education, KD Case Studies

slide12

Macromedia Flash, Director

Market Gap!

MS PowerPoint

The Rich Media Authoring Landscape before…

Programming knowledgerequired =TIME and COST

Macromedia Authorware

Macromedia

Dreamweaver

MS Producer

Content output/Learner Interactivity

=

Learning Effectiveness

MS Word

Ease of use

Static

Dynamic

…A 2-Dimensional Trade-off

learningdirector tm rapid authoring framework
learningDIRECTORTM – Rapid Authoring Framework
  • Separation of content from format
  • Rapid changes
  • Reusability - Portability
  • Metadata
  • SCORM and other Standards Compliance

learningDIRECTOR Dynamic Course Assembly

slide14

Delivered overthe Internet

learningDIRECTOR

running on one or many

application servers

Integrated

connectivityto ANY LMS viaAICC and SCORM

To Any Browser

learningDIRECTOR Schema

on one or many databaseservers of any scale

Packaged and

Delivered to the

learningDIRECTOR

Server

learningDIRECTOR

developed courses

lms enterprise architecture
LMS Enterprise Architecture

Industry Compliant Content

(AICC, SCORM,IMS,LRM)

“ILT”

Web

Server

HTML

Dispatcher

HTML

LMS

Partner Content

HTML

Resource Management

ORACLE

or

SQL SERVER

Other Web Based

encrypted

On-Line

Courses

CD ROM

learningDIRECTOR

Rep

HTML

PDA/Cell

ORACLE

or

SQL SERVER

Authoring Tools

HTML Content

DATABASES: SQL*Server

PLATFORMS: MS

APP FILES: SQL

INTEGRATION:Open APIs & Databases / Tool Kits

slide16

Design

Assess

Assign

Undertake

Track

Report

Re-Assess

Create/

Import

From Interactive Authoring to Immersive Learning

Learning Assimilation

Curriculum & Content Design

Collaborate

Any LMS

SCORM

LRM

Course Publishers

New Content

Existing Content

PSS Content

Content can be converted into desired standards-based format using pptnLIVETM & learningDIRECTOR™.

This allows teachers/trainers to adaptcontent to desired teaching and learning

styles.

our technical learnings top 5
Our Technical Learnings - Top 5
  • Make authoring tools user friendly
  • Creating the manifest and metadata should be done only once the user has completed their authoring and is ready to publish.
  • The manifest and metadata files should not be part of the content stored in the authoring tool.
  • The information being tracked should have different internal names than those in the manifest.
  • Support established multimedia formats
getting educators up to speed
Getting Educators Up to Speed…
  • With the changing trends in education, it is important to ensure that educators have tools to meet the expectations set by administrators.
  • pptnLIVE™ and learningDIRECTOR™ are designed to be easy to use standards compliant tools – they allow the author to output the lesson to multiple formats, such as both SCORM 2004 and SCORM 1.2, without having to retype the lesson.
extending tools with which the user is already familiar with
Extending Tools with which the User is already Familiar with
  • The shorter the time it takes a user to feel comfortable with a tool the more likely they are to use it.
  • Microsoft PowerPoint is a tool with which many educators are already familiar.
  • pptnLIVE™ is an office add in which means it gives the user the interface they are already comfortable with, but extends the functionality to include the ability to add interactive games to their presentations.
  • Giving them the comfort of a familiar tool with the edge of creating interactive, engaging, and standards aligned content as opposed to static presentations.
giving the user a new tool
Giving the User a New Tool…
  • learningDIRECTOR™ is designed as a web based authoring application for building whole courses as opposed to single topic games.
  • The educator can choose different interactive templates for providing information or evaluating understanding.
  • The interface is designed to be easy to use and intuitive for the user as well as allowing them to output the same course in multiple formats.
achieving our vision together
Achieving our Vision Together
  • Anthea Ong, CEO
    • Tel: +65 63444 765/903
    • Mob: +65 9687 8204
    • Fax: +65 63444 719
    • Email: anthea@knowledge-director.com
  • Fiona Han, Director – Client Services
    • Tel: +65 63444 765
    • Mob: +65 97652060
    • Email: fiona@knowledge-director.com

www.knowledge-director.com