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According to the latest report by IMARC Group,the global gaming market reached a value of US$ 167.9 Billion in 2020.<br>Gaming is the act of playing video games on different devices, such as smartphones, computers, consoles and arcade machines. It offers relaxation, encourages teamwork, keeps the mind active and increases problem-solving skills.
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Global Gaming Market Research Report and Forecast 2021-2026 Author: Elena Anderson, Marketing Manager | Copyright © IMARC Service Pvt Ltd. All Rights Reserved IMARC Group © 2019 IMARC All Rights Reserved
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Report Description and Highlights Report Description Global Gaming Market Outlook 2026: As per the latest report by IMARC Group, titled “Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026”, the global gaming market reached a value of US$ 167.9 Billion in 2020. Gaming is the act of playing video games on different devices, such as smartphones, computers, consoles and arcade machines. It offers relaxation, encourages teamwork, keeps the mind active and increases problem-solving skills. It also helps in improving hand-eye coordination, physical and mental health and the ability to multitask. Nowadays, a significant number of adults prefer to play video games to unwind. This can be attributed to the advantages associated with gaming, the increasing penetration of the internet and the boosting sales of smartphones. Moreover, technological advancements in both software and hardware, such as augmented reality (AR) and virtual reality (VR), are further assisting in attracting consumers.
Report Description and Highlights Report Description Global Gaming Market Trends: One of the significant factors impelling the market growth includes the growing traction of online games, such as League of Legends, PUBG, Fortnite, World of Warcraft and Minecraft. Apart from this, the increasing popularity of open world games, such as Grand Theft Auto, Assassin's Creed Odyssey, Batman: Arkham Knight, wherein gamers are provided with the possibility of exploring and seeking quests, is also contributing to the market growth. Furthermore, there is a rise in the number of gamers who stream live sessions on account of the increasing streaming services and the integration of live and on-demand video content on social media platforms like YouTube. Some of the other factors that are catalyzing the market growth include the increasing number of gaming enthusiasts, the growing popularity of e-sports tournaments, reducing prices of gaming peripherals and escalating sales of wearable gaming devices. Request for a free sample report: https://www.imarcgroup.com/gaming-market/requestsample
Report Description Report Description and Highlights Market Summary: Breakup by Device Type: • Consoles • Mobiles and tablets • Computers Breakup by Platform Type: • Online • Offline Breakup by Revenue Type: • Game purchase • Advertising • Others Breakup by Age: • • Adult Games Children Games
Report Description Report Description and Highlights Breakup by Type: • • • • • • Adventure/role-playing games Puzzles Social games Strategy Simulation Others Breakup by Region: • North America • Europe • Asia Pacific • Latin America • Middle East and Africa On account of the aforementioned factors, the market is expected to witness moderate growth during 2021-2026.
Report Description and Highlights Report Description Competitive Landscape With Keyplayer: • Sony Corporation • Nintendo Co. Ltd. • Microsoft Corporation • Apple Inc. • The Walt Disney Company • Ubisoft Inc. • Zynga Inc. • Facebook Inc. • Konami Gaming Inc. • Sega Games Co. Ltd. View Report TOC, Figures and Tables : https://www.imarcgroup.com/gaming-market
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