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With an emphasis on the mechanics and controls, Limitless did an amazing job with Apple Knight, delivering justice to action platformers in a retro-fashion.
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Apple Knight – Game for the Action Platformers There are few action platformers that gauge my interest in a smartphone simply because of the lack of explorative options available compared to console or PC games. Apple Knight has somewhat questioned this belief as it is a remarkable action platformer that proves to be entertaining, simple, and yet challenging in the right ways to keep the player engaged. A classic inspiration from timeless platformers combined with today’s technology results in people now being able to play a game full of depth on their smartphones. Gameplay: The gameplay begins off with the player being asked to choose a male or a female character and then proceeding onto the tutorial which shows the fundamental controls and mechanics of the game such as activating a campfire for checkpoints or how to slash away at enemies with your weapon. Contrary to popular belief, it is not easy to put in many unique specific controls on a mobile game simply because of the limited screen space. Limitless (Developer) did a good job of implementing the controls as this game has
many of them, ranging from movement, sideways dash, attack, etc. The basic jest of the platformer is to reach the end of the level on each stage to proceed onto the next one, with each one being more challenging and complex than the previous. Difficulty levels do exist to fine-tune the challenge for the casuals as well as the try-hards going from casual-hard-ultra hard, with ultra-hard having only 1 life/death available. During the levels, players will find coins, emeralds, and other sorts of gems and valuables which can be used to purchase equipment to better equip the character for future encounters. Upgrades are important as the monsters in the game scale too, expecting you to upgrade along the way to keep up with their scaled HP. Every time a player comes into contact with an enemy, they lose a Hearth (life point), which is basically an instant death on the ultra-hard difficulty and can prove to be quite challenging and frustrating at the same time, giving this game a good replayable value.
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