Group 4. Bruno Campolo, Roger Carman, Chase Miller, Jeremy Gove. 2. Introduction. Created by the Linden Lab in 2003 Became increasingly popular from 2006-on 9.8 million accounts have been registered 25% of Second Life's users are from outside the USA, UK second-largest country of origin
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Bruno Campolo, Roger Carman, Chase Miller, Jeremy Gove
Offers a more open-ended game that resembles real life
Encourages players create and control their characters' livesTimeline: The Evolution of Virtual Worlds (cont.)