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Sketching 2 Using Sketching in Design. HCDE 418 Autumn 2009. Agenda. Announcements 5 minutes STC Presentation 10 minutes Sketching Critiques 20 minutes Lecture – Sketching as Brainstorming 15 minutes Break 10 minutes Lecture – Sharing and Critiquing Sketches 35 minutes

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Sketching 2 using sketching in design l.jpg

Sketching 2Using Sketching in Design

HCDE 418

Autumn 2009


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Agenda

  • Announcements

    • 5 minutes

  • STC Presentation

    • 10 minutes

  • Sketching Critiques

    • 20 minutes

  • Lecture – Sketching as Brainstorming

    • 15 minutes

  • Break

    • 10 minutes

  • Lecture – Sharing and Critiquing Sketches

    • 35 minutes

  • Debrief & Next Class

    • 5 minutes


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Announcements

  • Your questions, comments, issues, appreciations?

    Upcoming work

    • Read: Truong 2006, Buxton pp.152-173 (next week)

    • 1.5 Discussion board posts

    • P2: Contextual Inquiry & Survey

      • Due Today at 5:00 P.M.

    • P3: Personas and Scenarios

      • Due Tuesday at 5:00 P.M.


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Announcements

  • A1 Grades completed & feedback

  • Thursday, Oct. 29

    • Group Project Time

  • Student Volunteer sign-up for CHI

    • http://chisv.org/chi10/news

      • Due at the end of October

      • Volunteering covers registration and some hotel cost


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STC Presentation

152-173

10 minutes



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Sketching Critiques

  • Count off by numbers

  • Take turns showing off your 3 sketches with each other

  • Each critic should offer advice and feedback about the idea

    • Sketcher: take notes about what feedback was offered

    • Critic: be critical, but constructive and courteous!

  • Each critic should sign the page after the sketches and date it with today’s date


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Lecture

15 minutes


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Sketching during Brainstorming

  • The quickness and timeliness requirement of sketches make them very useful during brainstorming

  • The idea is to generate as many ideas as possible

    • Both “good” and “silly” ideas are welcome

    • Avoid critiquing at this point



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How to inspire creativity?

  • Immerse yourself in the world for which you’re designing

  • Generate ideas constantly

    • Keep a book, you never know when you’re going to be inspired

  • Sketch your vague ideas to think through them more clearly


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How to inspire creativity?

  • Explain your ideas to others regularly

    • Feedback from others can inspire new ideas

      • But make sure you don’t get stifled by it

  • Take an outsider’s perspective on something you know

  • Take an insider’s perspective on something you don’t know

  • Take risks!

    • Early in the design process, it won’t hurt


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Think of the Children

  • Children are creative because they don’t know the rules, and thus break them all the time

  • Children don’t know the consequences, and thus are more likely to take risks


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Other ideas

  • Take things from one domain and try them in another

  • Talk with other creative people

  • Leave your comfort zone

  • Be passionate about the topic


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Sharing Ideas

  • Consider posting sketches around your workspace for inspiration and feedback

    • Portfolio Wall

    • CoWall

    • Tech Box

    • Cabinet


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Brainstorming

  • Working in groups is essential to design

  • Brainstorming can be fun and fruitful

  • Keep the results of your user research handy during the process

    • E.g., personas, scenarios, lists of design requirements


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BREAK

Class will resume in minute(s)

10

9

8

7

6

5

4

3

2

1

0


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Lecture

35 minutes


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Sketching Critiques

  • Reflection on the process so far?


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Why it’s important

  • Ideas are both good and bad

    • Both are useful in design

      • By making clear what’s a bad design, we can avoid actually implementing it

  • Collectively, feedback can turn a good idea into a great idea

  • Filtering

    • Brainstorming generates too many ideas to actually implement


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How to do it?

  • Talk about the strengths of the idea

  • Talk about the weaknesses

  • Discuss the feasibility of it

  • Discuss the originality of it

  • Sort into piles of good, okay, and not possible


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Practice

  • Sketches generated from a brainstorm session with my directed research group

  • Topic: Technology that could support healthy sleep behaviors


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Use this method for your project

  • You’ll be doing this process for P4

    • Generate lots of ideas through brainstorming and sketching

    • Use the critique process to filter and select the best ideas

    • P4 description posted this weekend

  • Next Thursday might be a good time to do this


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Next Class Topics

  • Tuesday, Oct. 27th

    • Scenarios & Storyboards

  • Reading Assignment for Week 5

    • Truong, et al., 2006

    • Sketching User Experiences, pp. 152-173

    • P3 due Tuesday, Oct. 27th