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Question 1. 1. In addition to grouping functions together, a class also groups (Points : 3)<br> libraries.<br> math operations.<br> print statements.<br> variables.<br> <br>Question 2. 2. Hiding data in a class is also called (Points : 3)<br> encapsulation.<br> accessibility inversion.<br> confusion culling.<br> redirection.<br> <br>
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GSP 125 Inspiring Innovation--snaptutorial.com GSP 125 Final Exam Guide For more classes visit www.snaptutorial.com Question 1. 1. In addition to grouping functions together, a class also groups (Points : 3) libraries. math operations. print statements.
GSP 125 Inspiring Innovation--snaptutorial.com GSP 125 Midterm Exam For more classes visit www.snaptutorial.com 1. Accidentally inheriting from the same class twice causes terrible ambiguity, and is known as (Points : 2) inheritance overload. the dreaded diamond of death. Von Neumann bottleneck. There is nothing wrong with inheriting the same class more than once. Question 2. 2. Creating classes in separate .h and .cpp files is good because (Points : 2) Blood transfusion
GSP 125 Inspiring Innovation--snaptutorial.com GSP 125 Week 1 iLab Simple game For more classes visit www.snaptutorial.com GSP 125 GSP\125 GSP 125 Week 1 iLab // // // INSTRUCTIONS -----------Compile this code. You should see a happy-face character on a field of periods. You can move the character with the 'w', 'a', 's', and 'd' keys.
GSP 125 Inspiring Innovation--snaptutorial.com GSP 125 Week 2 ILab Rectangles For more classes visit www.snaptutorial.com / lab2: rectangles // <insert your name here> // read main.cpp, and follow the instructions at the bottom of main.cpp #define NOMINMAX // prevent Windows API from conflicting with "min" and "max" #include <stdio.h> // C-style output. printf(char*,...), putchar(int) #include <windows.h> // SetConsoleCursorPosition(HANDLE,COORD) #include <conio.h> // _getch()
GSP 125 Inspiring Innovation--snaptutorial.com GSP 125 Week 3 iLab List of Numbers For more classes visit www.snaptutorial.com GSP 125 GSP/125 GSP 125 Week 3 iLab // lab3: listofnumbers // <insert your name here> // read main.cpp, and follow the instructions at the bottom of main.cpp #include <iostream> using namespace std;
GSP 125 Inspiring Innovation--snaptutorial.com GSP 125 Week 4 iLab Simple Game inheritance For more classes visit www.snaptutorial.com GSP 125 GSP/125 GSP 125 Week 4 iLab
GSP 125 Inspiring Innovation--snaptutorial.com GSP 125 Week 5 iLab Shapes For more classes visit www.snaptutorial.com GSP 125 GSP/125 GSP 125 Week 5 iLab // INSTRUCTIONS // ------------ // Compile this code. After pressing any key to clear the instructions, You // should see three rectangles labeled '#', 'b', and 'c'. You should also see
GSP 125 Inspiring Innovation--snaptutorial.com GSP 125 Week 7 iLab GSP 124 Week 7 iLab win32game For more classes visit www.snaptutorial.com GSP 125 GSP/125 GSP 125 Week 7 iLab Looking for help with C++ lab, please see attached zip, inside main.cpp are directions: // 1) Replace Vector2 and Coordinate // a) Create a new Vec2 class as a replacement for both Vector2 and // Coordinate. Vec2 must be a templated class, so that it stores and