slide1 l.
Download
Skip this Video
Loading SlideShow in 5 Seconds..
Company overview PowerPoint Presentation
Download Presentation
Company overview

Loading in 2 Seconds...

play fullscreen
1 / 47

Company overview - PowerPoint PPT Presentation


  • 380 Views
  • Uploaded on

Games-based learning What it is, why it is interesting and how to implement it Kevin Corti, Founder, PIXELearning. Company overview The sales pitch Established in 2002, Coventry University Technology Park Grown from 2 to 12 people

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'Company overview' - Ava


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
slide1

Games-based

learning

What it is, why it is interesting and how to implement it

Kevin Corti, Founder, PIXELearning.

Company overview

slide2

The sales pitch

  • Established in 2002, Coventry University Technology Park
  • Grown from 2 to 12 people
  • Backgrounds spanning training, entertainment games & web applications
  • Business education & business and management skills development
  • £500k investment in GBL technology platforms
  • A growing reputation
slide3

This isn’t new!

“You can learn more about a man in an

hour of play than in a year of conversation”

Plato

slide4

This isn’t new!

“You can learn more about a PERSON in an

hour of play than in a year of conversation”

Plato (2006)

slide5

How often does this happen?

“Please…just another hour…I really want to finish this level”

slide9

Does eLearning engage?

“Umm…no thanks!”

slide12

The ‘F’ word

There is a lot more to Games-based Learning than simply trying to make learning fun….

….although that

wouldn’t be a

bad start!

slide13

Why we use GBL?

Games-based learning…

Provide safe, realistic and meaningful environments…

…..in which learners actually apply information to develop knowledge and skills.

slide14

Why we use GBL?

Ask yourself;

“Would you let your new management trainees run your business?”

slide16

Why we use GBL?

Ask yourself;

“Would you let your new management trainees run your VIRTUAL business?”

slide17

Repeatability

What you do (or don’t do) has an obvious and meaningful effect in the game.

The game changes. Each time you try it…it is different.

Information / choices / behaviours / approaches / tactics / strategies…..meaningful outcomes

slide18

Experience

GBL is heavily experiential

GBL gives learners simulated experience which they can use for real in workplace

slide19

Memorable

Drama

Stories

Characters

Narrative

Humour

slide20

GBL – fun problem spaces

  • Games are pre-defined problems
  • Solving the problems = satisfaction
  • GBL problems are authentic & relevant

Game over!

You won

Game over!

You won

slide21

Assessment data

  • All the data you need
  • Games capture staggering amounts of data when they are played.
  • GBL applications provide this for assessment purposes.
  • History data, learners inputs, decision logging
slide23

“That’s (NOT) edutainment”

This isn’t about using Pong or Millionaire to try to help learners memorise facts.

“Chocolate-coated broccoli still tastes like broccoli”

slide24

A serious business application

GBL is..

…..a serious business application for solving problems and unlocking opportunities for organisations of all shapes and sizes.

But first – getting to know your audience!

slide25

That word…. ‘Game’

The first step is admitting it!

- Gamers Anonymous

“My name is Kevin and I am…a gamer”.

slide26

That word…. ‘Game’

Spotty, white, teenage male with poor social skills seeks fellow XBOX enthusiast to share long nights in front of the bedroom TV.

‘Trevor’, aged 15 from Guilford

slide27

How much of a ‘gamer’ are you?

Straw pole:

[a] Never played a PC/console/mobile game for pleasure

[b] Have but only a handful of times

[c] Do so once every couple of months

[d] Do so regularly (about every month)

slide28

The gamer demographic

  • The reality:
  • 18 to 35 – core market for Sony & Microsoft
  • 41% female
  • 42% aged 25 to 49
  • 35% income of $50k to $100k
  • 16% income > $100k
slide29

The ‘natives’ are digital

  • Key message!
  • Learners are changing
  • Opportunity NOT threat
  • T&D needs to evolve to take advantage.
slide30

GBL is a ‘hot topic’

Coventry University

Birmingham University

University of Warwick

Penn State University

EA Games & NESTA

BECTa

A.W.M.

JISC

D.T.I.

The MOVES Institute

M.I.T.

Carnegie Mellon

University of Southern California

slide31

Birmingham GBL event

www.seriousgames.org.uk

slide32

Why we use GBL

So why should YOU

be interested?

slide33

Why we use GBL

Performance improvement

Awareness of role

Competency testing

Assessment/ROI

Recruitment

Customer education

Promotional tool

Induction

Motivational tools

Aspirational tools

Best practise

slide34

It’s not all “Single-player!”

Games are increasingly social (e.g.XBOX live & MMORPG’s)

Multiplayer GBL = Social learning environments

slide35

Interactive????

Are hyperlinks

Click here

slide36

Interactive????

Are hyperlinks really an example

Click here

slide37

Interactive????

Are hyperlinks really an example of interactivity?

Click here

slide38

The weakness of eLearning

Recall, memorise, identify & list information

= Shallow learning

slide39

The strength of GBL

Develop understanding, comprehension, appreciation

= Deep learning

slide40

Characteristics of games

Realistic environments & systems

Clearly defined rules

Clearly defined objectives

Truly interactive

Clear outcomes & feedback

Adapt (flow state)

Foster high cognitive activity

….are enjoyable

slide43

Examples of GBL in action

Retail careers advisory / staff training

slide44

Examples of GBL in action

Hospitality & catering - training

slide45

It is all in the blend!

  • Enhancement not replacement
  • Games DON’T do content (the theory)
  • Games DO enable learners put the theory into practise.
  • Partnerships are key – PIXELearning & John Matchetts, Edexcel, Coventry University
slide47

Contact info

PIXELearning Ltdwww.pixelearning.com

T: +44 (0) 24 7623 6971

Kevin Corti,Managing Director

kevin.corti@pixelearning.com