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Game Genre. Classification of Games. How do Games work?. Genres and Fun. FPS Action Adventure Horror Stealth Sports Simulation or toys War Games RPG. What do you do in the Game? Why is it fun?. Game Genre. FPS (First Person Shooter) What do you do? How is this fun? . Half Life .

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Classification of games l.jpg

Classification of Games

How do Games work?


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Genres and Fun

  • FPS

  • Action Adventure

  • Horror

  • Stealth

  • Sports

  • Simulation or toys

  • War Games

  • RPG

What do you do in the Game?

Why is it fun?


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Game Genre

  • FPS (First Person Shooter)

    • What do you do?

    • How is this fun?

Half Life


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Game Genre

FIFA

  • Sports

    • What do you do?

    • How is this fun?


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Game Genre

Sims

  • Simulation or Toys

    • What do you do?

    • How is this fun?

Movies


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Game Genre

Silent Hill II

  • Horror

    • What do you do?

    • How is this fun?


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Game Genre

Blood Omen

  • Action/Adventure

    • What do you do?

    • How is this fun?


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Game Genre

  • RPG

    • What do you do?

    • How is this fun?


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Game Genre

Civilization IV

  • RTS

    • What do you do?

    • How is this fun?


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Game Genre

Thief

  • Stealth

    • What do you do?

    • How is this fun?


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Game Genre

World of Warcraft

  • MMORPG

    • What do you do?

    • How is this fun?


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Game Genre

  • Interactive Narrative

  • Choose dialogue

  • Choose your own adventure

Façade

Fear

FPS (First Person Shooter) Horror



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Games can be classified

  • MDA 8 Kinds of Fun


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Games can be classified

  • Contest

  • Chance

  • Improvisation

  • Sensation


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Where to Begin?

Dynamic System

Dramatic Elements

Formal

Elements


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Games are Systems

  • Formal Elements

    • Players

    • Objectives

    • Rules

    • Procedures

    • Resources

    • Boundaries

    • Outcome







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What are the boundaries goals?of the experience?



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Dramatic Elements goals?

  • Premise

  • Character

  • Story

  • Challenge

  • Play




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How to make a good game? goals?

  • Establish balance: Flow

  • No dominant Strategy

  • Progression Tension: a way for the player to grow

  • Outcome uncertainty, but visible

  • Reward/Punishment Systems


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Composing a System goals?

Setup the mechanics and dynamics to create a balanced GamePlay


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Ways to establish balance goals?

  • Manipulating numbers

  • Introducing chance

  • Manipulating rules

  • Use trade-off matrix

  • Encoding the game as another balanced game, e.g. Rock, Paper, Scissors


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How to make a good game? goals?

  • Establish balance: Flow

  • No dominant Strategy

  • Progression Tension: a way for the player to grow

  • Outcome uncertainty, but visible

  • Reward/Punishment Systems


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Avoid Dominant Strategies goals?

  • Are strategies that gives you a win no matter what.

  • E.g.

  • Any game Examples?


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How to make a good game? goals?

  • Establish balance: Flow

  • No dominant Strategy

  • Progression Tension: a way for the player to grow

  • Outcome uncertainty, but visible

  • Reward/Punishment Systems