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© 2442 Galactic Exploration, LLC

Top Secret © 2442 Galactic Exploration, LLC Earth must be evacuated Bad news Good news Wormholes exist to inhabitable planets Crystalline aliens inhabit these wormholes Bad news Glyrus Ethan Kennerly Good news Mission Briefing

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© 2442 Galactic Exploration, LLC

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  1. Top Secret © 2442 Galactic Exploration, LLC

  2. Earth must be evacuated Bad news

  3. Good news Wormholes exist to inhabitable planets

  4. Crystalline aliens inhabit these wormholes Bad news

  5. Glyrus Ethan Kennerly Good news

  6. Mission Briefing • Cadet, you will pilot a Glyrus space ship into a wormhole • Crystalline aliens will attack • These aliens are controlled by music emanating from a crystal planetoid • Destroy the aliens and then their planet

  7. Mission precedents • Fortunately, this is not the first galactic mission of this kind • Previous missions provide guidance on how to build and perform • These prior technologies include …

  8. Mission precedents • Galaga (1980) • Gyruss (1984)

  9. Mission precedents • Juno Nemesis (2000) • Cylindrical topology • Similar visuals

  10. Mission precedents • Rez (1999) • Syncopatedmusic

  11. Mission precedents • Titanion (2006) • Low-poly shapes • Fast

  12. Task Conditions • Pilot spaceship • Fixed camera • Fixed speed ship • 2D plane mapped onto a cylindrer • 1 or 2 player co-op • Interface device: PC or Console • Move by mouse, keyboard, thumbstick, or Wii accelerometer

  13. Wormhole topology

  14. Wormhole topology • Wormhole is a 2D plane mapped onto a 3D cylinder

  15. How to fly in a wormhole

  16. Salvaged alien ship

  17. Alien engineering • Resemble crystals • Responds to music

  18. Alien music • Each planetoid broadcasts rhythmic command and control signals • This resembles 21st Century electronic music • Glyrus cockpit is equipped with a signal interceptor • You’ll hear the music

  19. Alien music • Syncopated alien motion • Aliens dance to the music • Planetoid attacks on the beat

  20. Wormhole hazards • Crystal spike • Appears on beat • Crystal arch • Leaps on beat

  21. Wormhole hazards

  22. Wormhole hazards • Arc lightning storms (on beat)

  23. Wormhole hazards

  24. Wormhole hazards • Pulse on the beat • Destructible on pulse • Beware of lightning arc on pulse

  25. Wormhole hazards

  26. Wormhole hazards

  27. Planetoids • Reside at the heart of each wormhole

  28. Planetoids • Emanate rhythmic command and control signals to alien ships

  29. Planetoids • Avoid dangerous radial appendages • Disable defenses • Neutralize threat • Salvage technology Rez Final Boss (part 1) http://www.youtube.com/watch?v=lp89LjiYAcA&mode=related&search=

  30. Planetoids • Self-similar Lindenmeyer system architecture

  31. L-system example • The Sierpinski triangle drawn using an L-system. • variables : A B • constants : + − • start  : A • rules  : (A → B−A−B),(B → A+B+A) • angle  : 60º http://en.wikipedia.org/wiki/L-System

  32. L-system in architecture http://www.mh-portfolio.com/indexl.html

  33. Crystals & hyperstructure http://www.arch.columbia.edu/Students/Fall2003/Cheng.Chih-Wei/

  34. Glyrus weapons • Photon crystal projectiles • Low-damage • Infinite supply

  35. Glyrus tech node Glyrus reconfiguration • After destroying a planetoid, salvage for alien technology • Reconfigure ship • With progress, advanced tech becomes available

  36. Glyrus tech node Glyrus reconfiguration • Spiral • Hypershot • Swarm missile • Black hole generator • Turbo boost • Hyperjump

  37. Glyrus weapons (TBA) • Spiral blast • Lindenmeyer system • To be acquired from alien ship

  38. Glyrus weapons (TBA) • Branched lightning • Lindenmeyer system • To be acquired from alien ship

  39. Glyrus weapons (TBA) • Positron missile flurry • L-system • To be acquired from alien ship

  40. Glyrus weapons (TBA) • Plasma bomb • To be acquired from alien ship

  41. Glyrus weapons (TBA) • Arc lightning • Launch terminals down wormhole • Requires 2 glyrus ships in close proximity, one for each terminal

  42. Aiming Hypershot • Hold fire button to enter aim mode • Adjust yaw by horizontal angle • Adjust pitch by vertical input

  43. Hyper jump • Tap to secondary button hop • Hold secondary button and release to leap from one side of the perimeter to another

  44. Turbo boost • By default you fly forward • Hold secondary button to fly forward at double speed

  45. Glyrus Specs • Spectacular procedural graphics • 3D cylindrical topology • Low-poly crystalline aliens • L-system projectiles and bosses • Exciting rhythm • High performance • Energetic music • Syncopated alien motion • Freedom of play • 1 or 2 players • Move by mouse, wii accelerometer, or joystick

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