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Balance Constraints: Lessons from Pirates
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  1. Balance Constraints: Lessons from Pirates David Ryan Hunt Senior Game Designer

  2. Introduction

  3. Constraints

  4. Part One - Philosophy Creative common license photo courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:ThinkingMan_Rodin.jpg)

  5. What’s the point? Creative common license photo courtesy of Wikimedia Commons [http://commons.wikimedia.org/wiki/File:Arrow_(PSF).png]

  6. Fair Creative common license photo courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:Justice3.png)

  7. Fun! Creative common license photo courtesy of todayisagoodday (http://www.flickr.com/photos/good_day/26295148/)

  8. Creative common license photo courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:Frowny.svg)

  9. Perfect Balance? • Chess = Symmetrical • StarCraft = Asymmetrical Creative common license photo courtesy of squarewithin (http://www.flickr.com/photos/squarewithin/411244/)

  10. Six Pillars • Data • Math • Hands-on Experience • Gut Feeling • Iteration & Feedback Loop • Tools Creative common license photo courtesy of .krish.Tipirneni. (http://www.flickr.com/photos/krish4u/421421422/)

  11. Pillars: Data Creative common license courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:BrentSpinerAugust2005.jpg)

  12. Pillars: Math Creative common license courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:Sequent_calculus_for_classical_linear_logic.png)

  13. Pillars: Experience & Gut Creative common license courtesy of troycochrane (http://www.flickr.com/photos/whatbettertime/405735418/)

  14. Pillars: Tools Creative common license photo courtesy of Rakka (http://www.flickr.com/photos/rakka/398066964/)

  15. Pillars: Feedback/Iteration Loop Creative common license photo courtesy of Mangosta77 (http://www.flickr.com/photos/mangosta77/933780439/)

  16. Natural Difficulty Creative common license courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:Space_Shuttle_Columbia_launching.jpg)

  17. Artificial Difficulty Creative common license photo courtesy of Bashed (http://www.flickr.com/photos/enigmatic/2491371301)

  18. Part Two - Pirates Creative common license courtesy of Joriel ‘Joz’ Jimenez (http://www.flickr.com/photos/joriel/3230590513/)

  19. Pirates Pre-Launch Pillars • Data • Math • Hands-on experience • Gut feeling • Tools • Iteration & feedback loop

  20. Pirates Pre-Launch Pillars • Data • Math • Hands-on experience • Gut feeling • Tools • Iteration & feedback loop

  21. Pirates Pre-Launch Pillars • Data • Math • Hands-on experience • Gut feeling • Tools • Iteration & feedback loop

  22. Pirates Pre-Launch Pillars • Data • Math • Hands-on experience • Gut feeling • Tools • Iteration & feedback loop

  23. M.I.A.: Data Creative common license courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:BrentSpinerAugust2005.jpg)

  24. M.I.A.: Tools Creative common license photo courtesy of Rakka (http://www.flickr.com/photos/rakka/398066964/)

  25. M.I.A.: Feedback/Iteration Loop Creative common license photo courtesy of Mangosta77 (http://www.flickr.com/photos/mangosta77/933780439/)

  26. Creative common license photo courtesy of wenzday01 (http://www.flickr.com/photos/wenzday01/2316788313)

  27. What about pirates? Creative common license photo courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:Pirate_Flag.svg)

  28. Hang-ups Creative common license photo courtesy of Wikimedia Commons [http://en.wikipedia.org/wiki/Hangman_(game)]

  29. Ships of the Line (SOLs) Creative common license photo courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:Ohio-ship-of-the-line-Currier-Ives.jpeg)

  30. Sim or RPG? Creative common license photo courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:RPG-7_detached.jpg)

  31. Speed Creative common license photo courtesy of Wikimedia Commons [http://commons.wikimedia.org/wiki/File:Birds_flying_at_the_speed_of_sound_(73634731).jpg]

  32. Hang-up Solutions • Ships of the Line • Low-level PvP • Speed customization

  33. Take Away - Philosophy • Six Pillars for Balance • Data, Math, Hands-on Experience, Gut Feeling, Tools, Feedback & Iteration Loop • Perfect Balance • Symmetrical versus asymmetrical • Difficulty • Natural versus artificial

  34. Take Away - Pirates • Missing pillars at launch • The Pirate Nation • Hang-ups • Ships of the Line • Low level PvP • Speed customization

  35. Take Away