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Balance Constraints: Lessons from Pirates. David Ryan Hunt Senior Game Designer. Introduction. Constraints. Part One - Philosophy. What’s the point?. Fair. Fun!. Perfect Balance?. Chess = Symmetrical StarCraft = Asymmetrical. Six Pillars. Data Math Hands-on Experience
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Balance Constraints: Lessons from Pirates David Ryan Hunt Senior Game Designer
Part One - Philosophy Creative common license photo courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:ThinkingMan_Rodin.jpg)
What’s the point? Creative common license photo courtesy of Wikimedia Commons [http://commons.wikimedia.org/wiki/File:Arrow_(PSF).png]
Fair Creative common license photo courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:Justice3.png)
Fun! Creative common license photo courtesy of todayisagoodday (http://www.flickr.com/photos/good_day/26295148/)
Creative common license photo courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:Frowny.svg)
Perfect Balance? • Chess = Symmetrical • StarCraft = Asymmetrical Creative common license photo courtesy of squarewithin (http://www.flickr.com/photos/squarewithin/411244/)
Six Pillars • Data • Math • Hands-on Experience • Gut Feeling • Iteration & Feedback Loop • Tools Creative common license photo courtesy of .krish.Tipirneni. (http://www.flickr.com/photos/krish4u/421421422/)
Pillars: Data Creative common license courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:BrentSpinerAugust2005.jpg)
Pillars: Math Creative common license courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:Sequent_calculus_for_classical_linear_logic.png)
Pillars: Experience & Gut Creative common license courtesy of troycochrane (http://www.flickr.com/photos/whatbettertime/405735418/)
Pillars: Tools Creative common license photo courtesy of Rakka (http://www.flickr.com/photos/rakka/398066964/)
Pillars: Feedback/Iteration Loop Creative common license photo courtesy of Mangosta77 (http://www.flickr.com/photos/mangosta77/933780439/)
Natural Difficulty Creative common license courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:Space_Shuttle_Columbia_launching.jpg)
Artificial Difficulty Creative common license photo courtesy of Bashed (http://www.flickr.com/photos/enigmatic/2491371301)
Part Two - Pirates Creative common license courtesy of Joriel ‘Joz’ Jimenez (http://www.flickr.com/photos/joriel/3230590513/)
Pirates Pre-Launch Pillars • Data • Math • Hands-on experience • Gut feeling • Tools • Iteration & feedback loop
Pirates Pre-Launch Pillars • Data • Math • Hands-on experience • Gut feeling • Tools • Iteration & feedback loop
Pirates Pre-Launch Pillars • Data • Math • Hands-on experience • Gut feeling • Tools • Iteration & feedback loop
Pirates Pre-Launch Pillars • Data • Math • Hands-on experience • Gut feeling • Tools • Iteration & feedback loop
M.I.A.: Data Creative common license courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:BrentSpinerAugust2005.jpg)
M.I.A.: Tools Creative common license photo courtesy of Rakka (http://www.flickr.com/photos/rakka/398066964/)
M.I.A.: Feedback/Iteration Loop Creative common license photo courtesy of Mangosta77 (http://www.flickr.com/photos/mangosta77/933780439/)
Creative common license photo courtesy of wenzday01 (http://www.flickr.com/photos/wenzday01/2316788313)
What about pirates? Creative common license photo courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:Pirate_Flag.svg)
Hang-ups Creative common license photo courtesy of Wikimedia Commons [http://en.wikipedia.org/wiki/Hangman_(game)]
Ships of the Line (SOLs) Creative common license photo courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:Ohio-ship-of-the-line-Currier-Ives.jpeg)
Sim or RPG? Creative common license photo courtesy of Wikimedia Commons (http://commons.wikimedia.org/wiki/File:RPG-7_detached.jpg)
Speed Creative common license photo courtesy of Wikimedia Commons [http://commons.wikimedia.org/wiki/File:Birds_flying_at_the_speed_of_sound_(73634731).jpg]
Hang-up Solutions • Ships of the Line • Low-level PvP • Speed customization
Take Away - Philosophy • Six Pillars for Balance • Data, Math, Hands-on Experience, Gut Feeling, Tools, Feedback & Iteration Loop • Perfect Balance • Symmetrical versus asymmetrical • Difficulty • Natural versus artificial
Take Away - Pirates • Missing pillars at launch • The Pirate Nation • Hang-ups • Ships of the Line • Low level PvP • Speed customization