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2D Image 2D Camera Data 3D Markers Positions Trajectories. System Calibration and Capturing and Processing Data. C3D. Circle fitting. Triangulation. Reconstruction. Positional Data. Blade. Subject Calibration. VSK.

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2D Image 2D Camera Data 3D Markers Positions Trajectories

System Calibration and Capturing and Processing Data

C3D

Circle fitting

Triangulation

Reconstruction

Positional Data

Blade

Subject Calibration

VSK

Actor Setup

VST(subject template)

  • Capture Range of Motion (ROM)

  • Reconstruct trajectories of ROM

  • Label markers

MOTION

BUILDER

  • Place markers on Actor ( intermediate skeleton )

Calibrated

Subject

The processes that you go through for each character

Character Setup

Mocap Pipeline Flow Chart

HIK

  • Correlate :

  • Actor

  • (C3D, HIK)

  • &

  • Character

  • (FBX)

  • Edit motion

  • Bake motion data to the skeleton

Markers Set

Character Setup

  • Create a skeleton

  • Bind skin to the skeleton

  • Rig the character

FBX

MAYA

Skeleton Only

The processes that you repeat for each shot

Rendering

FBX

  • Marge the rigged character (MB) and the skeleton with motion data (FBX)

  • Edit motion (IK/FK blend, Trax)

  • Render

MB

Skeleton with motion data

( joint rotation angles )

Maya Scene File


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