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Join Pivot's masterclass, "Unlocking XR: Turning Images into Interactive Experiences," and discover how to transform static images into engaging, interactive content.<br>
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Unlocking XR: Turning Images into Interactive — A Pivot Masterclass Join Pivot's masterclass, "Unlocking XR: Turning Images into Interactive Experiences," and discover how to transform static images into engaging, interactive content. Key Focus Areas Explore the historical context of human interaction and its evolution into the digital age. Gain a solid understanding of what XR is, including an overview of the essential tools and technologies that make XR possible. Learn to create an XR application through a guided, hands-on workshop. Discuss and analyze future trends in XR to anticipate changes and opportunities in the field. ● ● ● ●
Know Your Mentor Abhishek Roushan, CEO of Metakraft AI, is a seasoned entrepreneur and expert in 3D design with a strong background in business development and education. Having founded two businesses and trained over 300 young designers, he offers valuable insights into the needs of creators. His leadership at Metakraft AI has driven innovation in immersive digital content, established key partnerships, and built a vibrant user community, positioning the company as a leader in the Web3 space. Twitter | LinkedIn | Telegram Masterclass Video Watch the full masterclass video click here: Masterclass Summary “Unlocking XR: Turning Images into Interactive” provided an insightful journey through the evolution and future of Extended Reality (XR), covering foundational concepts in human interaction and the cutting-edge tools and technologies that drive XR. Introduction to Extended Reality (XR) Extended Reality (XR) serves as a transformative bridge connecting physical and digital environments, enhancing immersive experiences across various industries. For instance, in education, XR allows students to engage in interactive and immersive learning environments, overcoming the limitations of traditional 2D learning. Key Points: XR bridges physical and digital environments. It improves user experience and interaction with digital content. Applicable in education and other sectors for enhanced learning. ● ● ●
Evolution and Future of Virtual, Mixed, and Augmented Reality Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) technologies have evolved significantly since their early prototypes in the 1980s. Products like Oculus Rift (VR), Microsoft Flight Simulator (MR), and Pokémon Go (AR) exemplify this rapid growth. Future projections suggest that XR technologies will continue to expand, following a growth trajectory similar to that of the internet. Key Points: Significant growth in VR, MR, and AR, especially in recent years. Examples include Oculus Rift, Microsoft Flight Simulator, and Pokémon Go. Continued growth in XR technology is expected over the next 6–7 years. ● ● ● XR Industry Growth and Challenges The XR industry is rapidly adopting enterprise applications and training. However, a key challenge lies in hardware development. While software improvements, such as those in Unity and other platforms, have enabled better 3D content creation, the demand for lightweight and stylish hardware persists. Key Points: Rapid adoption in enterprise and training applications. Over 2.7 billion people engage with immersive content, though VR headset adoption remains at 35 million. Hardware innovation, such as flexible displays and advanced chips, is the current bottleneck. ● ● ● 3D Content Creation Platform Development The development of versatile platforms for 3D content creation has paved the way for managing and exporting 3D content across various industries. These platforms are flexible, interoperable, and support multiple libraries and APIs, making them accessible beyond Unity users. Key Points: Supports content creation for games, simulations, and interactive experiences. Interoperable across multiple platforms. APIs enable seamless integration of 3D content into web applications. ● ● ●
AI-Generated 3D Content for Gaming AI-generated 3D content is revolutionizing how gaming experiences are created, allowing for greater customization and user control. The platform showcased features like image-to-3D model conversion and content customization, accelerating content creation while improving the quality and precision of 3D models. Key Points: AI-generated 3D content enhances customization and control in gaming. Users can convert images into 3D models through automated processes. Pixelation and layering processes are used to refine and enhance model quality. ● ● ● Use Cases and Growth of XR Beyond Gaming XR’s potential extends beyond gaming into industries like real estate and automotive. Virtual home tours and simulations illustrate how XR can be applied in non-gaming sectors. Moreover, over 200,000 XR applications were launched last year, with projections indicating even more growth. Key Points: XR adoption in sectors like real estate and automotive. XR applications are becoming widely available, with over 200,000 launched in the previous year. XR could revolutionize business sectors with the integration of Web 3.0 elements. ● ● ● Web 3 and XR Integration Integrating XR with Web 3.0 presents solutions to common issues faced by 3D content creators, such as monetization and ownership tracking. By leveraging decentralized platforms and technologies like DeFi, XR can enable creators to monetize and track their content more efficiently. Key Points: Web 3.0 provides new avenues for content creators to monetize and track ownership. Integration of Web 3.0 and XR in industries such as DeFi can enhance user experiences. Future potential for programmable IP using decentralized technologies like Stori Protocol. ● ● ●
Exploring XR Startups and Immersive Gaming The rise of XR startups is evident through various business models, including SaaS-based platforms and royalty-based applications. The integration of MR applications in enterprise sectors is gaining traction, with immersive gaming poised to drive mass adoption of XR technologies. Key Points: XR startups are growing through SaaS, studio collaborations, and royalty-based models. MR applications are increasingly used in enterprise settings. Immersive gaming is not the only use case for XR, which has broad potential for adoption across sectors. ● ● ● About Pivot Pivot is a global venture accelerator firm dedicated to the Web 3.0 industry, created by founders, for founders. Pivot’s selected startups focus on milestones and are not bound to periodic curriculum-based programs. Founded by Anshul Dhir, a three-time founder in the Web 3.0 space, and mentor and investor in over 50 companies in Web3, Pivot is supported by notable founders and angels in the industry, including Polygon, Delphi Digital, Blockchain Founders Group, and more. We are also backed by Tier 1 ecosystems such as BNB Chain, Polygon, Arbitrum, and Manta Network, along with numerous VCs, launchpads, exchanges, and more. FAQ 1. What is Extended Reality (XR)? Extended Reality (XR) is a transformative technology that combines Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), enhancing user experiences by bridging physical and digital environments. 2. How can XR be applied in education? XR technologies create interactive and immersive learning environments that overcome traditional 2D limitations, allowing students to engage in more effective educational experiences. 3. What are the challenges facing the XR industry?
While there’s rapid adoption of XR in enterprise applications, the primary challenge remains in hardware development, with a need for lightweight and stylish devices to enhance user experience. 4. How does Web 3.0 integrate with XR? Integrating XR with Web 3.0 offers new solutions for monetization and ownership tracking of 3D content, leveraging decentralized platforms and technologies to improve content creators' efficiencies. 5. What types of startups are emerging in the XR space? There’s significant growth in XR startups, particularly those utilizing SaaS models, studio collaborations, and royalty-based applications, with immersive gaming driving broader adoption across various sectors.