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The Contract Game June 2011

The Contract Game June 2011. The History. The Contract Game is nearly 20 years old, created by ASSA as a learning tool: It helps build understanding of how to deal with challenging situations Probably influenced by the Honeywood File Originally in a paper format (with carbon paper)

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The Contract Game June 2011

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  1. The Contract GameJune 2011

  2. The History The Contract Game is nearly 20 years old, created by ASSA as a learning tool: • It helps build understanding of how to deal with challenging situations • Probably influenced by the Honeywood File • Originally in a paper format (with carbon paper) • JCT 98 version was converted to an internet platform • It helps clarify relationships

  3. The JCT/SBCC 05 Game The new Game has now been played, vetted and argued over : • It is a total rewrite of the previous game • Probably influenced by knowledge of litigation • Back in its original paper format (with carbon paper) • It will be converted to an internet platform by the end of this year • All parties are unpleasant • ”Trust no-one” • It is now full of dirty tricks

  4. The Teams who Play it It works for Architecture students or Architects. • It is best in Pre or Post Part 2 (near to the dreaded Part 3 exam) • It is good CPD

  5. The Process Each team of three or four players follows a route created by a series of scenarios: • Each question must be answered fully • Answers are in the form of contract correspondence or the use of forms • There should be no dubiety about the answer - it’s all very black and white

  6. The Scenarios All of the scenarios appear as letters, faxes, memos, emails, texts: • In some cases there are multiple documents to be cross-referenced • It is based on an apparently live project • It runs from tender acceptance to post final certificate • There is never any break from the “game reality”

  7. The Controllers Your controllers are usually lecturers, former students or part-time staff: • They know the industry • The platform guides them through the process • Being a controller is excellent CPD • They can be a bit unpleasant

  8. The Controller’s Role Controllers reply to messages sent by the students in answer to the scenarios: • They play a role, as QS, contractor or client • They can be either pedantic or helpful • They decide whether the team’s response is...

  9. The Controller’s Role Controllers reply to messages sent by the students in answer to the scenarios: • They play a role, as QS, contractor or client • They can be either pedantic or helpful • They decide whether the team’s response is… WRIGHT ( I didn’t Wright this ! )

  10. The Documents The essential source document is the JCT 2005 Standard Building Contract

  11. The Bills

  12. The Bills

  13. The Bills

  14. The Tender

  15. The Tender

  16. The Rules

  17. The Situation

  18. A Scenario

  19. Another Scenario

  20. Yet Another Scenario

  21. What you work with

  22. The Web Documents

  23. The Forms and Reference Material

  24. The Screens you See

  25. Your Communication Method

  26. What the Controller Sees

  27. The Additional Challenge It is a race against time, and the other teams: • First to finish gets the prize • The teams’ times are on view to all • It keeps the slower teams driving forward to keep up • The time clock creates great excitement towards the end

  28. Finally - The Results It really does enhance your comprehension: • It highlights deficiencies in knowledge or experience • It produces a feeling of empowerment • It is a form of “learning by doing” • It teaches you how to take control of your professional role • It helps you become part of a new a generation of architects who are...

  29. Finally - The Results It really does enhance your comprehension: • It highlights deficiencies in knowledge or experience • It produces a feeling of empowerment • It is a form of “learning by doing” • It teaches you how to take control of your professional role • It helps you become part of a new a generation of architects who are... WINNERS

  30. The Programme for 2011 • Programme: • DATE - Thurs/Friday 8/9th Sept 2011 (tbc) • PLACE - The ‘Mack’- Glasgow School of Art Architecture Building • Thurs/Friday 8/9th June 2011 • 8.30 Breakfast • 9.00 Game starts • 4.00 Close of Play / Results & Feedback

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