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School of Computing

School of Computing. We stand for excellence in Software and Communication Technology. School of Computing (COM). We are the largest unit at the university providing a high quality education and top level research in following areas: Game Development Interaction design Computer Science

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School of Computing

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  1. School of Computing We stand for excellence in Software and Communication Technology

  2. School of Computing (COM) • We are the largest unit at the university providing a high quality education and top level research in following areas: • Game Development • Interaction design • Computer Science • Software Engineering • Communication Systems • Security Engineering • Intelligent Transport Systems • Human Work Science

  3. COM Facts • Established in April 2009, Dean: Conny Johansson • Turnaround: App. 10 Million Euros per year • App. 6 M Euros for education, 4 M Euros for research • App. 2 M Euros external financing • Consists of the following research groups: • DISL: Distributed and Intelligent Systems Laboratory • SERL: Software Engineering Research Laboratory • GSIL: Game Systems and Interaction research Laboratory • CCS-Lab: Communication and Computer Systems Laboratory • About 130 people • including 11 full professors, 6 associate professors, 23 assistant professors, 22 lecturers and 39 doctoral students

  4. Research and Education –Competitiveness, international visibility and industrial contact Awards and visibility (BTH) • Prof. Claes Wohlin -In the last five years, he has been ranked twice among top 15 scholars in the world in systems and software engineering. He received the Telenor Nordic Research Prize in 2004. • Prof. Craig Lindley – Professor of Digital Game Development, Game and Media Arts Laboratory at Blekinge Institute of Technology (BTH), Sweden. His previous roles includes research manager, Zero Game Studio, The Interactive Institute, Chief Scientist, Starlab NV/SA, Brussels, Belgium, and Principle Research Scientist, CSIRO Mathematical and Information Sciences, Australia. • Prof. Paul Davidsson - Won the Guldeken (The Golden Oak) award 2005, ALMI's innovation prize . Nominated for the European Business Award for the Environment 2005 as well as seed-money for the commercialization of research results. • Prof. Lars Lundberg -Professor in Computer engineering. Special interests in shared-memory multiprocessors, cache coherence, performance evaluation, memory consistency models, latency tolerance. • Achievements • We see it as a success to have achieved a tight cooperation with industry as well as strong presence in the academic world • Publications • 115 publications during 2008 • 12 journal articles • 78 conference papers • 8 book chapters • 4 research reports • 9 dissertation theses • 2 licentiate theses

  5. Research Initiatives - DISL Technologies • Autonomous agents and multi-agent systems • Optimization techniques • Simulation techniques • Security analysis • Machine learning Applications • Transport and traffic systems • Supply chain management • District heating • Health care • Privacy and Integrity • E-transactions • Software Development • Music distribution Current reserach projects • FREIGHTWISE (EU Integrated Project) • ARENA 2.0 (EU, Vinnova, Vägverket) • Intelligent Goods and ERP Systems (Vägverket) • Mobile IT on the Road (Vägverket) • Railway traffic disturbance management (Banverket) • Digital music distribution (KK-stiftelsen) • “Health logistics” (Landstinget) • Prediction of the Risk of Hospitalization of the Elderly (Blekinge Forskningsstiftelse) • National PhD School in Intelligent Transport Systems (Vinnova, Vägverket, Banverket) • Reliable E-mail Handling in the Presence of Malware (The Internet Infrastructure Foundation) • COST Action on Agreement technologies (EU) • IFIP Working Group 5.8 on Enterprise Interoperability

  6. Research Initiatives - SERL • Software Product Management and Requirements Engineering • The focus is on through incremental process assessment and improvement to help companies move towards a market-driven product and feature centered product engineering perspective. • Verification and Validation • The research covers test efficiency, including test automation, and fault detection effectiveness. • Software Architecture • The software architecture research focuses on design and industrial use of software architectures. • Object-Oriented Technology • The research has a focus on modeling in the context of Model Driven Development (MDD) and the usage of the Unified Modeling Language (UML). • Software Management and Quality • The research in software management and quality is directed towards methods for understanding, monitoring, controlling and improving software development and maintenance and the resulting software products. • SWELL – national research school in V&V • CROWN – research school in SE and CS • EASE – industrial excellence center (Lund University, Sony Ericsson, Ericsson, ABB, Axis and SoftHouse) • Ericsson – BTH collaboration • Saab Space and Rymdbolaget • Associate professor program • Education: • POKAL – Co-op program in Software Quality • NSHU – Master theses in software engineering

  7. Research Initiatives – CCS-Lab Research areas: • Telecommunication System • Computer Networking/Routing; automatic network selection and overlay routing • Network Performance; Network security • Multi-processors and multi-core systems • Multi-threaded applications • Real-time applications • Parallel Architectures Research projects • INGA - Resource Engineering for Internet Applications • IITSA - Personal Information in Intelligent Transport Systems through Seamless communications and Autonomous decisions • Euro-NGI - Next Generation Internet • PAMP -Symmetric multiprocessors in high-performance real-time applications • PERIMETER – FP7 Strep, Seamless communication • QoEMoVi - Quality of Experience Based Cross-Layer Design of Mobile Video Systems – Efficient video processing techniques between mobile terminals • Network Performance Lab

  8. Research Initiatives - GSIL • Cognitive, psychological and/or psychophysiological investigation of computer game play and digital media interaction • Novel designs, tools, techniques and methodologies for game and media system interaction, digital performance environments and disabled persons • Tools and platforms for game and digital media system development and implementation • Interactive visualization, simulation and sonification systems • e-government: e-services, e-administration and e-democracy in the public sector • Use-orientation, use-oriented design and work practise • IPerG (Integrated Project on Pervasive Gaming) • FUGA: The Fun of Gaming: Measuring the Human Experience of Media Enjoyment • ROBOCUP, TEAM SWEDEN - Swedish national effort to produce a team of soccer playing physical robots to enter the RoboCup international competition. • Wireless festivals - new wireless services around large-scale events

  9. Undergraduate Education • Teaching edge • Technology is our core competence –We provide one of the best educations in the country in the fields of Software Engineering and Information Technology • Well balanced education – Our education programs are designed to provide high integration with state of art research as well as practical experience via cooperation with industry • We focus on individual students needs – by allocating vast amount of teacher supervision time and other resources • Students receiving education at our programs have good chance in industry

  10. Undergraduate Education • Master Education • MSC in Software Engineering, 120 ECTS (2 years) • MSC in Electrical Engineering with emphasis on Telecommunications, 120 ECTS (2 years) • MSC in Computer Science, 120 ECTS (2 years) • MSC in Security Engineering, 120 ECTS (2 years) • European Master on Software Engineering; EMSE, 120 ECTS (2 years) • Bachelor/ Engineering Education • Software Engineering, 120/180 ECTS credits (2/3 years) • IT Security, 180 ECTS credits (3 years) • International Software Engineering, 180 ECTS credits (3 years) • Electrical Engineering with emphasis on Telecommunications 180 ECTS credits (3 years)

  11. EUROPEAN MASTER ON SOFTWARE ENGINEERNGDegree of Master of Science with a major in Software Engineering Established together with a consortium of three other universities in Spain, Italy and Germany (Universidad Politéchnica de Madrid, LiberaUniversitàdi Bolzano and TechnischeUniversitäte Kaiserslautern). The students study on two separate universities during two years. Offered tracks Requirements to apply • Business Management(courses such as: strategy development and IT, software product lines, global software engineering). • Technical Management(courses such as: software quality management, requirements engineering, software metrics). • Development(courses such as: applied software project management, software security, system configuration management). • The European Commission (EC) establishes the general requirements. • Erasmus Mundus grants for non-European students. • Socrates grants for European students.

  12. Education in Collaboration with Industry • Commission education, for example for new employees at UIQ in Symbian OS, Police academy • Our Software Engineering education prepares you for a business full of challenges by letting you meet the industry in real life projects already during your education.

  13. Examples of International contacts • Research • Manchester Metropolitan University, England • Tampere University of Technology, Finland • Laboratory at the Turku Centre for Computer Science, Turku, Finland • Wroclaw University of Technology, Poland • University of Murcia, Spain • University of New South Wales, Australia • Universities taking part in EMSE • Aristotle University of Thessaloniki, Greece

  14. Examples of International contacts • Education • Active student exchange within ERASMUS program • Master education attracts large number of international students • Exchange agreements with India and Pakistan. • Double Degree agreements with Poland, India, China and Latvia. • Bilateral agreements with US partners (Georgia Tech) and African partners (Rwanda)

  15. Financing Bodies and Industrial partners • Funding bodies include for example: • The Foundation for Strategic Research • EU • NUTEK • VINNOVA • The Swedish Research Council • The Knowledge Foundation • The Swedish road administration • The Swedish rail administration • partners in industry • Example of partners in industry and society • ABB • Alfa Laval • Danaher Motion Särö • Ericsson • Municipality of Karlshamn • Softhouse • Sony Ericsson • Telenor • Sweco • ITS Sweden • Landstinget i Blekinge

  16. Contact us • Dean of SchoolConny JohanssonConny.Johansson@bth.se • Assistant Dean of School Lars LundbergLars.Lundberg@bth.se • Head of Undergraduate education Gunnar Råhlén Gunnar.Rahlen@bth.se • Postal address:School of ComputingBlekinge Institute of TechnologyBox 520SE- 372 25 Ronneby, Sweden • Telephone: +46 457 38 50 00Fax: +46 457 271 25

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