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SGMP Old Dominion Chapter

SGMP Old Dominion Chapter . CREATIVITY. FOR THE MEETINGS PROFESSIONAL March 9, 2012. GAME PLAN. Goals Studies Disney’s 4 Cs Storyboarding Pop Quiz. Definitions Traits Change Brainstorming "What If…?. DEFINITIONS. Fuller Vance Edison. STUDIES. Age I Q Education. TRAITS.

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SGMP Old Dominion Chapter

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  1. SGMP Old Dominion Chapter CREATIVITY FOR THE MEETINGS PROFESSIONAL March 9, 2012

  2. GAME PLAN • Goals • Studies • Disney’s 4 Cs • Storyboarding • Pop Quiz • Definitions • Traits • Change Brainstorming "What If…?

  3. DEFINITIONS • Fuller • Vance • Edison

  4. STUDIES • Age • I Q • Education

  5. TRAITS • Observation • Flexibility • Synthesis • Sensitivity • Originality • Perception

  6. “The ability to create is the ability to adapt” …Emerson

  7. DISNEY’S 4 Cs of CREATIVITY • Curiosity • Courage • Confidence • Constancy

  8. Psychology of Change • Shock • Denial • Anger Reacting Withdrawal Acceptance

  9. DEALING WITH PLANNERS AND SUPPLIERS Positive—Negative

  10. S T O R Y B OA R D I NG

  11. Brainstorming Judicial judgment is ruled is out Quantity not Quality “Free-wheeling” is welcomed Combination and Improvement

  12. SCIENTIFIC METHOD 1. DEFINE THE PROBLEM 2. GET THE FACTS 3. WEIGH AND DECIDE 4. CHECK RESULTS

  13. Killer Phrases It won’t work here. When Ms. Jones was here… But we’ve always done it that way. It’s not in the budget.

  14. “Genius is 1% Inspiration and 99% Perspiration” -Thomas Edison

  15. Pop QuizTests Of Creativity

  16. IDEA SPURRING QUESTIONS Who? What? Where? When? Why? How?

  17. WHAT IF…….

  18. Edw. E. Scannell, CMP,CSP 480-970-0101

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