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3d Character Design that looks hand-animated research presentation

3d Character Design that looks hand-animated research presentation. by Magnus Hertzberg. Research perfomed by the risk-analysis , in the parts least familiar. Concept development – important for the visual arts composition. Rigging - difficult, considering joints like elbows and knees.

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3d Character Design that looks hand-animated research presentation

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  1. 3d Character Design that looks hand-animated research presentation by Magnus Hertzberg

  2. Research perfomed by the risk-analysis, in the parts leastfamiliar • Concept development – important for the visual arts composition. • Rigging - difficult, considering joints like elbows and knees. • Motion capture – a vital condition is to have the characters move graciously, or not at all.

  3. Concept development • Characters recognicable by their sillhuettes • Visual arts composition important for filmcharacters • Photo references as well as 3d materials and sculptures

  4. Rigging • The standard blueman rigg was applied to a testmodel • Posed out to test joints etc. Process went overall well. Issues of distortion caused by vertex manipulation of the allready skinbound model

  5. Motion Capture • Kendo-practician Johan Pilestedt was tracked striking with a staff. • Tracking was edited in QTM and imported into motionbuilder, applied on an actor. • Results were satisfying, except for the hands, that overlapped each other – however two trajectories held suficient quality

  6. Result and actions to take • Motion Capture element will be given one week additional time because of discovered difficulties • 2d background development will be given half a week more time, parallel with scene lighting • Rigging process went smoothly and will thus remain in 2 weeks development time

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