1 / 1

Boredom Frustration Achievement Relief

Stacey Greenaway. Email: S.Greenaway@wlv.ac.uk. Website: www.videotag.co.uk. Encouraging Effective Tagging Of Internet Video Through Online Games. Online Games. Tagging Video. Flow. Interface. Descriptive. Time Tags. Play. Engage. Emotions. Relevance. Tag Type. Interaction.

zahina
Download Presentation

Boredom Frustration Achievement Relief

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Stacey Greenaway Email: S.Greenaway@wlv.ac.uk Website: www.videotag.co.uk Encouraging Effective Tagging Of Internet Video Through Online Games Online Games Tagging Video Flow Interface Descriptive Time Tags Play Engage Emotions Relevance Tag Type Interaction Global Tags Usability Hi/Lo Level Features Cognitive Level Fun Addictive User Generated What Is A Tag? A user generated single or multi-word description of web content. Specific to video: Time Tags – entered to describe specific points on the time line. Global Tags – entered to describe the whole video. Why Do People Play Games? Boredom Frustration Achievement Relief Engage imagination / Be creative / Fantasize/ Exploration / Emotional Experience To accomplish a task Participation / Socialise / Dynamic Solitary Experience / Interaction Competition / Challenge / Bragging Rights What Are Useful Video Tags? • Describe both hi and lo level features of video content. • Descriptive of content that both generally categorises and of more specific content that might be time specific. • Have a broad range of cognitive level increasing the probability of agreement on terms in keyword search. [1][2] What Makes A Game Fun? • Challenge / Mastery • Imagination / Exploration • Challenging / Do Real Work • Social Interaction Video Tagging Games [2] • To create a model for the design of video tagging games that incorporates motivations and incentives for playing online games, with motivations to tag. • Will the model aid the design of tagging games that encourage users to play often and to tag videos with a good range of useful tags? Objectives References [1] Rouse, R., 2004. Game Design Theory & Practice. 2nd ed. Wordware Publishing, Inc. [2] Isbister, K. Schaffer, N., 2008. Game usability: advice from the experts for advancing the player experience. 1st ed. Elsevier

More Related