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CSE682 - Computer Animation

CSE682 - Computer Animation. Rick Parent DL787 parent@cse.ohio-state.edu 292-0055 Tentative office hours: T 1:30-2:30; F 1:30-3:30. CSE 682 – in the curriculum. Capstone Design Course Quarter-long, group-based project Documentation Presentations. Game/Animation Curriculum

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CSE682 - Computer Animation

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  1. CSE682 - Computer Animation Rick Parent DL787 parent@cse.ohio-state.edu 292-0055 Tentative office hours: T 1:30-2:30; F 1:30-3:30

  2. CSE 682 – in the curriculum Capstone Design Course Quarter-long, group-based project Documentation Presentations Game/Animation Curriculum OpenGL programming: 581-781 Aniamtion: 682-683 Game: 786

  3. Animation Project Rube Goldberg mechanism Beginning & end to be constrained Design – storyboard Progress reports Document progress on web site Physics-based animation Limits figure animation Defines problem domain

  4. Course – general organization First 1/3 of quarter Organize project groups Learn course software Maya, Premier Form technical groups Design animation Organize tasks Reference material Project Lectures on animation View animations In-class group work sessions Fridays 1-3 for group work Progress reports rest of quarter

  5. Class: Wi ‘11 Eng. Majors: 14 MPS majors: 8 ECE: 1 Grads: 2

  6. Beth Hofer, M.S. - PDI Kirk Bowers, B.S. - Disney Mark Fontana, B.S. - Pixar Kevin Rogers , M.S. - PDI Saty Ragavachara, M.S. - Imageworks Brad Winemiller, B.S. - Pixar Steve Anderson, M.S. - Electronic Arts Doug Roble, Ph.D. - Digital Domain Dave Haumann , Ph.D. - Pixar Ferdi Scheepers , Ph.D. - Pixar Rob Rosenblum, M.S. - PDI Nathan Loofbourrow, M.S. - PDI Steve May , Ph.D. - Pixar Brent Watkins, M.S. - Pixar Some Alumni

  7. Grading Individual Homeworks MEL exercises Technical presentation Project documentation Oral presentations Project Individual contribution to project

  8. Technical groups

  9. Animation Animating - Making something appear to move that doesn’t move itself Procedural Animation is Required Motion Control Techniques and Algorithms Producing animation: Aesthetics Animation Production Digital Post-Processing

  10. High-Level Algorithms Particle Systems Flocking Crowds Animation Low-Level Control Interpolation Speed control along a path path following Forward/inverse kinematics Natural Phenomena Plants Water Clouds Fire Physics-based Gravity Collisions Springs Viscosity Friction The Human Form Reaching, grasping Walking Hair, clothes Facial expressions, gestures

  11. Project Groups Groups: 3-4, mix backgrounds Design and present storyboard Maintain documentation Give progress reports Present final project

  12. Student Presentations Rough Storyboard Storyboard (revised) Detailed Storyboard and sample stills of objects Sample stills and low-quality rendering of sequences Finished sequence (finals week)

  13. Storyboard

  14. Hardware Facilities CL112D 10 Maya licenses 5-6 Premier licenses

  15. Immediate Tasks Form into groups Start thinking of animation project Consider technical group interest Learn Maya

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