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G REAT B ATTLES OF THE A MERICA C IVIL W AR Learning the original GBACW game system

G REAT B ATTLES OF THE A MERICA C IVIL W AR Learning the original GBACW game system. with Russ Gifford. GREAT BATTLES OF THE AMERICA CIVIL WAR. What this Training Offers. This program gives you an overview of the GBACW series rules.

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G REAT B ATTLES OF THE A MERICA C IVIL W AR Learning the original GBACW game system

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  1. GREAT BATTLESOF THEAMERICA CIVIL WARLearning the original GBACW game system with Russ Gifford

  2. GREAT BATTLES OF THE AMERICA CIVIL WAR What this Training Offers This program gives you an overview of the GBACW series rules. The instruction will allow you to play any of the 14 original simulations in the TSS/GBACW game system.

  3. GREAT BATTLESOF THEAMERICA CIVIL WAR The game that started it all: Terrible Swift Sword THE THREE DAYS OF GETTYSBURG, 1976

  4. GREAT BATTLESOF THEAMERICA CIVIL WAR The first game with morale, ranged combat and 2000 counters –

  5. GREAT BATTLESOF THEAMERICA CIVIL WAR The first game with morale, ranged combat and 2000 counters –

  6. GREAT BATTLES OF THE AMERICA CIVIL WAR TSS was the first ‘monster’ game - meaning, lots of maps and counters!

  7. GREAT BATTLES OF THE AMERICA CIVIL WAR It was also a ‘monster’ hit – and SPI followed up with many additional games in the same system!

  8. GREAT BATTLES OF THE AMERICA CIVIL WAR Games in the GBACW System • Terrible Swift Sword (Gettysburg, 1976) • Bloody April (Shiloh, 1979) • Stonewall, the Battle of Kernstown (1979) • Pea Ridge (GBACW Volume 1, 1980) • Drive on Washington (GBACW, V2, 1980) • Wilson’s Creek (GBACW, V3, 1980) • Cedar Mountain (GBACW, V4, 1980) • Jackson at the Crossroads (GBACW, V5, 1981) • The Battle of Corinth (GBACW, V6, 1981) End of the SPI era

  9. GREAT BATTLES OF THE AMERICA CIVIL WAR Games in the GBACW System • Gleam of Bayonets (Antietam,V7, 1983) • Terrible Swift Sword 2nd Edition (Gettysburg, 1986) • Rebel Sabers (1986, which includes:) • Kelly’s Ford (V8?) • Brandy’s Station (V9?) • Horse Soldiers at Gettysburg (V10?) • TSS Expansion Game • Battle of Pleasant Hill (GBACW, V11?, 1986) End of the TSR/SPI era.

  10. GREAT BATTLES OF THE AMERICA CIVIL WAR All these games used essentially the same rules!

  11. GREAT BATTLES OF THE AMERICA CIVIL WAR If you learned one of these games, you could play any of them!

  12. GREAT BATTLES OF THE AMERICA CIVIL WAR If you learned one of these games, you could play any of them!

  13. GREAT BATTLES OF THE AMERICA CIVIL WAR If you learned one of these games, you could play any of them!

  14. GREAT BATTLES OF THE AMERICA CIVIL WAR If you learned one of these games, you could play any of them!

  15. GREAT BATTLES OF THE AMERICA CIVIL WAR If you learned one of these games, you could play any of them!

  16. GREAT BATTLES OF THE AMERICA CIVIL WAR If you learned one of these games, you could play any of them!

  17. GREAT BATTLES OF THE AMERICA CIVIL WAR If you learned one of these games, you could play any of them!

  18. GREAT BATTLES OF THE AMERICA CIVIL WAR If you learned one of these games, you could play any of them!

  19. GREAT BATTLES OF THE AMERICA CIVIL WAR If you learned one of these games, you could play any of them!

  20. GREAT BATTLES OF THE AMERICA CIVIL WAR Ready to get started? Let’s go!

  21. GREAT BATTLES OF THE AMERICA CIVIL WAR Training Structure You are in control of the training. • Use the right arrow to speed ahead • Use the left arrow to revisit a previous slide. • The letter ‘P’ will ‘pause’ the program.

  22. GREAT BATTLES OF THE AMERICA CIVIL WAR Choose your method If you learn by reading, but the audio distracts you – Turn the audio off! Read each page! If you learn by hearing – Listen to the audio, and look at the pictures. Only read the text if you have difficulty with the example.

  23. GREAT BATTLES OF THE AMERICA CIVIL WAR Choose your Subject And don’t feel confined to follow steps as I structured the training. Pick the module you want, and skip the others.

  24. Table of Contents Learning the GBACW System • Module 1: Sequence of Play • Module 2: Combat Units and Formations • Module 3: Facing and Zones of Control • Module 4: Command and Leader Information • Module 5: Movement • Module 6: Line of Sight • Module 7: Fire Combat • Module 8: Melee • Module 9: The Final Details

  25. GREAT BATTLES OF THE AMERICA CIVIL WAR Questions? Comments? Write to me at rgifford@cableone.net Or find me online at www.boardgamegeek.com (my handle is Russ G.)

  26. GREAT BATTLES OF THE AMERICA CIVIL WAR If you have specific questions, jump to the module you’re interested in. Otherwise, I’ll see you at Module 1 as we get started learning how to play this great series of games!

  27. GREAT BATTLES OF THE AMERICA CIVIL WAR Russ Gifford is best known in the gaming community as an Advanced Squad Leader player and tournament director.

  28. GREAT BATTLESOF THEAMERICA CIVIL WARModule 1: The Sequence of Play with Russ Gifford

  29. GBACW Sequence of Play Goals for this Module • You will become familiar with: • The sequence of play for the GBACW system • The different phases that comprise this sequence

  30. GBACW Sequence of Play The Sequence of Play in a wargame provides the directions for the players. Think of it as a roadmap, telling players which way to go and “what happens when!”

  31. GBACW Sequence of Play Sequence of Play Each Player-Turn begins with player checking to see • Which of his units are in command. • Those in command can move. • After they move, his opponent gets to fire defensively • Then the moving player takes his offensive fire!

  32. GBACW Sequence of Play Sequence of Play, continued After casualties, routs and retreats, the attacker: • Decides which units will attempt to advance into melee After the resolution of those charges, the attacker • Tries to resupply units that are out of ammo • And rally those troops that routed under fire!

  33. GBACW Sequence of Play Sequence of Play After the first player executes his half of the turn, the second player repeats the same sequence.

  34. GBACW Sequence of Play Game Turn Advances After the second player completes his half of the turn, move the game turn marker ahead. Repeat the sequence of play. Continue this routine to the end of the game!

  35. GBACW Sequence of Play Sequence of Play First Player turn: Initial Command Phase Movement Phase Defensive Fire Offensive Fire Phase Retreat Before Melee Melee Phase Ammo Re-Supply Rally Phase Final Command Phase Second Player turn: Initial Command Phase Movement Phase Defensive Fire Offensive Fire Phase Retreat Before Melee Melee Phase Ammo Re-Supply Rally Phase Final Command Phase

  36. GBACW Sequence of Play Sequence of Play Game over? OK - Who won? Victory points are awarded for • causing casualties • capturing terrain • securing historical objectives. These items are spelled out in the Exclusive Rules section for each game!

  37. GBACW Sequence of Play Sequence of Play These victory points compare the players’ game to the historical results and decide: • Marginal Victory? • Tactical Victory? • Substantial Victory? Note: Games can be a ‘draw!’

  38. GBACW Sequence of Play For Further Information Read Section 4.0 (all) in the Standard Rules for the GREAT BATTLES OF THE AMERICAN CIVIL WAR.

  39. GBACW Sequence of Play Coming Next Module Ready to learn more? In the next module, we’ll learn about the different combat units and their formations! See you at Module 2 – Combat Units and Formations!

  40. GREAT BATTLESOF THEAMERICA CIVIL WARModule 2: Combat Units and Formations with Russ Gifford

  41. GBACW Units and Formations Goals for this Module • You will become familiar with: • Types of counters in GBACW games • Recognizing and understanding counter symbols • Different Formations in GBACW • Special rules for Infantry, Cavalry, and Artillery

  42. GREAT BATTLES OF THE AMERICA CIVIL WAR

  43. GREAT BATTLES OF THE AMERICA CIVIL WAR Cedar Mountain, GBACW Volume 4

  44. GBACW Units and Formations Units • These battles are fought with counters that represent • Infantry • Cavalry • Artillery • units and their • Leaders

  45. GBACW Units and Formations Units • There are three types of counters in GBACW games: • Leaders Brigade Leaders and Divisional Leaders • Combat UnitsInfantry, Cavalry and Artillery are combat units. (So are Supply wagons.) • Informational countersStrength markers, pin and rout counters, etc.

  46. GREAT BATTLES OF THE AMERICA CIVIL WAR Leaders

  47. GREAT BATTLES OF THE AMERICA CIVIL WAR Combat Units

  48. GREAT BATTLES OF THE AMERICA CIVIL WAR Information Counters

  49. GBACW Units and Formations Units In this section we will be learning about Combat Units – Specifically, Infantry, Cavalry and Artillery Units We will also cover thedifferent formations for these units.

  50. GBACW Units and Formations Units • Infantry and Cavalry: • Each counter is a regiment • 1 Strength point = 100 men • Artillery units are a battery section • 1 Strength point = 1 Gun

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