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zombieminesweeper

www.zombieminesweeper.com. POST MORTEM. www.zombieminesweeper.com. Graham Jans – Design, Code Lara Kehler – Design, Art Mark Weibe – Music and Audio. Growing the Idea Organically with Feedback Using the right (task-tracking) tool Procedural Content Woes. Growing the Idea Organically.

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zombieminesweeper

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  1. www.zombieminesweeper.com

  2. POST MORTEM www.zombieminesweeper.com

  3. Graham Jans – Design, Code Lara Kehler – Design, Art Mark Weibe – Music and Audio

  4. Growing the Idea Organically with FeedbackUsing the right (task-tracking) toolProcedural Content Woes

  5. Growing the Idea Organically

  6. The Right Core Idea

  7. The Right Core Idea

  8. Focus Test Early and Often

  9. Focus Test Early and Often Fear Level Times shown to people

  10. Evolving the Design

  11. The Right (Task-Tracking) Tools

  12. Phase 1: Exploration

  13. Phase 2a: Building Out

  14. Phase 2b: Building Out

  15. Phase 3: OMG SHIP IT!!!1!!

  16. Procedural Content Woes

  17. Procedural Content Woes In my mind: 20 different lengths x 20 density variations x 6 tilesets = 2,400 unique levels!!! In reality: Long or Short x Blocking mines or not = 4 unique levels

  18. Graham Jansgraham.jans@gmail.com@ipsquigglewww.grahamjans.comwww.ZombieMinesweeper.com

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