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New Media Art

New Media Art. ART 311 Lecture 02 Dr. J. Parker Fall 2010. This is only an overview. Creativity cannot be regimented as can some other subjects, and while we can use the work of others as inspiration, we must ultimately find our own way.

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New Media Art

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  1. New Media Art ART 311 Lecture 02 Dr. J. Parker Fall 2010 New Media Art

  2. This is only an overview Creativity cannot be regimented as can some other subjects, and while we can use the work of others as inspiration, we must ultimately find our own way. Nonetheless, we should know what sorts of things have been done before and have an ubderstanding of the techniques used. New Media Art

  3. ASCII art Creates visual art using printed characters. Computers are good at manipulating characters (symbols generally) and so it makes sense to use a computer as a tool for doing this. .--. /\ '--' /__\ - Line art, for creating shapes .g@8g. db 'Y8@P' d88b - Solid art, for creating filled shapes :$#$: "4b. ':. :$#$: "4b. ':. - Shading, using different hues for creating gradients or contrasts New Media Art

  4. Old Skool The style uses primarily the characters: _/\-+=.()<>:. The "oldskool" art looks more like the outlined drawings of shapes than real pictures. This is an example of "Amiga style" (also referred to as "old school" or "oldskool" style) scene ASCII art: New Media Art

  5. New Skool Primarily uses the characters "$#Xxo." was called "Newskool". (End of 1990s) New Media Art

  6. Automation – A Bad Thing? New Media Art

  7. My own contribution … Used in ‘sss’ (2007) and ‘Whole Being’, (2009) New Media Art

  8. … continued New Media Art

  9. … and more New Media Art

  10. Bio Art Use of living matter and the works of art. • The Victimless Leather is grown out of immortalised cell lines which cultured and form a living layer of tissue supported by a biodegradable polymer matrix in a form of miniature stitch-less coat like shape. The Victimless Leather project concerns with growing living tissue into a leather like material. ‘Tissue culture and art project’ New Media Art

  11. Victimless Leather New Media Art

  12. Eduardo Kac • "Genesis" involved taking a quote from the Bible (Genesis 1:26 - "And God said, Let us make man in our image, after our likeness: and let them have dominion over the fish of the sea, and over the fowl of the air, and over the cattle, and over all the earth, and over every creeping thing that creepeth upon the earth"), transferring it into Morse code, and finally, translating that Morse code (by a conversion principle specially developed by the artist for this work) into the base pairs of genetics. He implanted the genes into an unspecified bacterium, which he then grew in a petri dish. New Media Art

  13. Genesis If the viewer disagrees with allowing man to have dominion over nature as the quote from the Bible suggests, then in order to destroy the idea (i.e. activate the UV light which causes mutation in the genes, thereby altering the statement), he must assert his own power over nature, thereby in a way contradicting himself. A viewer with the opposite viewpoint would have the opposite-but-equally-problematic dilemma. New Media Art

  14. Eduardo Kac In what is probably his most famous work, Alba, Kac commissioned a French laboratory to create a green-fluorescent rabbit; a rabbit implanted with a GFP (Green Fluorescent Protein) gene from a type of jellyfish. Under a specific blue light, the rabbit fluoresces green. After a brief stint as an installation work, wherein Kac and Alba would live in a pseudo-domicile in a gallery, Alba was to return home to live with Kac's family. New Media Art

  15. Tradigital Art A form that combines computer methods with traditional ones. Lisa Wray nathaniel stern New Media Art

  16. Evolutionary Art Uses genetic or evolutionary algorithms to create works (which can change continually) NEAT Particles IEC interface. New Media Art

  17. Generative Art Use of algorithms to build a work, possibly modifying other data. Should have some autonomy (AI?) Artist creates rules, computer uses them to create one of a set of works. John Cage and Brian Eno (Music), New Media Art

  18. Procedural – a subclass Definition of a process (algorithm) that defines how the work will be constructed. EG Fractals New Media Art

  19. Glitch Art The result of an unexpected problem or error with production software. New Media Art

  20. Internet Art (Net Art) This form uses the Internet as the main medium. “… this genre relies intrinsically on the Internet to exist, taking advantage of such aspects as an interactive interface and its multiple social, and economic cultures and micro-cultures. ‘ New Media Art

  21. Ursula Endlicher New Media Art

  22. Jim Parker Live theatre in Second Life. Guppies, March 16 2009. New Media Art

  23. Interactive Art Performance art using digital technologies (?) New Media Art

  24. Beijing New Media Art

  25. Robotic Art The use of robotic technology (animitronics, mechatronics) to make art/music. In particular, it uses sensors and actuators in the production. Mark Pauline – Survival Research Labs New Media Art

  26. Carl Pisaturo New Media Art

  27. Robot painters New Media Art

  28. Software Art Programming and algorithms are key to this form. Software applications which were created by artists and which were intended as artworks. Although video games are also software art, the term is often used to single out works that are non-interactive or don't fit the usual definition of a game. New Media Art

  29. Software Art Thomas Briggs Bob Holmes Netochka Nezvanova C.E.B. Reas Amy Alexander Miltos Manetas New Media Art

  30. Sound Art Sound art is a diverse group of art practices that considers wide notions of sound, listening and hearing as its predominant focus. There are often distinct relationships forged between the visual and aural domains of art and perception by sound artists. • Look up: Audium, Sonification, Intermedia, Electronic music, NIME (New Interfaces for Musical Expression, Acoustic ecology, Sound poetry, Fluxus, Transmission art, Radio art New Media Art

  31. Sound Art examples Laurie Anderson New Media Art

  32. Sound Art Bailey Parker Janet Cardiff/ George Burres Miller Hildegard Westerkamp MotherVoiceTalkFor two digital soundtrack, commissioned by Vancouver New Music, Canada. Premiere: February 20, 2008, Vancouver East Cultural Centre.   New Media Art

  33. Systems Art The work proceeds from an initial ‘state’ according to logical (natural) principles. Self-organization. Volkhard Stürzbecher : New Media Art

  34. Conway’s Game of Life Good interactive applet is http://www.bitstorm.org/gameoflife/ • The Rules • For a space that is 'populated': • Each cell with one or no neighbors dies, as if by loneliness. • Each cell with four or more neighbors dies, as if by overpopulation. • Each cell with two or three neighbors survives. • For a space that is 'empty' or 'unpopulated' • Each cell with three neighbors becomes populated. New Media Art

  35. Sheep and Wolves miniBioDyn simulation of proliferating sheeps and eating wolfs. I put mountains to diversify the environment. New Media Art

  36. There are other forms Many of them hardly distinguishable from those we have seen. What have you for ideas of media and forms? What critique of what you have seen? New Media Art

  37. Assignment Create a work for display in two weeks. Must use a computer as the enabling technology. Can use the following tools: - Text editor - scanner - printer - ‘paint’ program (not photoshop etc) New Media Art

  38. Assignment Works will be displayed in class, and each class member will select two (and rank them) as the best. You may not select your own. Be prepared to explain why you made the choice you did. New Media Art

  39. James Allan (Canadian) New Media Art

  40. Tete Alvarez New Media Art

  41. Jim Andrews New Media Art

  42. Michael Badura New Media Art

  43. Markerta Bankova My water objects – I prefer calling it objects rather than installation – are based on the principle of reciprocal repulsion of the water and grease. New Media Art

  44. Giselle Beiguelman New Media Art

  45. Laura Beloff The project SEVEN MILE BOOTS is a pair of interactive shoes with audio. One can wear the boots, walk around as a flaneur simultaneousy in the physical world and in the literal world of the internet. By walking in the physical world one may suddenly encounter a group of people chatting in real time in the virtual world. The chats are heard as a spoken text coming from the boots. Wherever you are with the boots, the physical and the virtual worlds will merge together. New Media Art

  46. David Bickerstaff The Angry House New Media Art

  47. Simon Biggs Metropolis: The floor projection is of an overhead view of the cities of New York and Bagdhad. When viewers walk upon the image it is distorted and torn apart. New Media Art

  48. boredomresearch RealSnailMail - Our snails are equipped with a miniaturised electronic circuit and antenna, enabling them to be assigned messages. Your message is collected from a dispatch centre at one end of their enclosure. Once associated with the tiny electronic chip on the snail's shell your message will be carried around until the snail chances by the drop off point. Here more hardware collects your message and forwards it to its final destination. New Media Art

  49. Nicolas Boulard New Media Art

  50. Shawn Brixey Eon's design allows both museum and telepresent visitors from the Internet to send short poetic e-mails in five different languages to the exhibition site and have them converted (via a text-to-speech preprocessor and voice synthesizer) into text-encoded ultrasound. This high-frequency sound source in turn modulates a small vessel of ultrapure water, thereby creating a series of high and low pressure nodes where one's translated voice initiates the creation of a miniature "starlike" sonoluminescent light source to form, floating at the center of a small glass cylinder. New Media Art

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