Motivating active and group learning
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Motivating Active and Group Learning. Steve Wolfman University of Washington CCSC-NW 2002. Why Active and Group Learning?. Flagging attention [McConnell’s meds, Bligh’s heart rate/memory] Critical/Higher-order thinking [Bloom’s Taxonomy] Varied learning styles [Felder’s Learning Styles]

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Motivating Active and Group Learning

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Motivating active and group learning

Motivating Active and Group Learning

Steve Wolfman

University of Washington

CCSC-NW 2002


Why active and group learning

Why Active and Group Learning?

  • Flagging attention [McConnell’s meds, Bligh’s heart rate/memory]

  • Critical/Higher-order thinking [Bloom’s Taxonomy]

  • Varied learning styles [Felder’s Learning Styles]

  • Constructivist knowledge building

  • “ZoPeDs” [Vygotsky’s Zones of Proximal Development]

  • Communicating ideas

Steve Wolfman - UW


Why worry about motivation

Why worry about motivation?

  • Help students understand why active and group learning

  • Get students to

    • Engage

    • Connect

    • Communicate

    • Interact

Steve Wolfman - UW


Rules of thumb for motivation

Rules of Thumb for Motivation

  • Disclose your reasons

  • Diversify your exercises

  • Make engaging exercises

  • Design for groups

Steve Wolfman - UW


Rule of thumb 1 disclose

Rule of Thumb #1:Disclose

Tell students what you and they are doing and why; follow up!

  • first day shout

  • learning styles descriptions [Thomas et al.]

  • explaining group work/learning styles results [Deibel]

  • problems w/motivation w/out explicit follow-up

Steve Wolfman - UW


Rule of thumb 2 diversify

Rule of Thumb #2:Diversify

Embrace diversity in your problems, your students’ solutions, and in your students.

  • data structures problems [Deibel]

  • syntactic salt

  • “little sister” CAT [VanDeGrift]

  • prime words

Steve Wolfman - UW


Rule of thumb 3 make engaging problems

Rule of Thumb #3:Make engaging problems

Create problems with intrinsic interest.

  • disequilibration [Reed]

    • Let’s Make a Deal, board problem

  • experimentation

    • Sort Detective [Levine]

  • real-world connection

    • execution time w/out loops, real clients in SE

  • group atmosphere

    • game shows, show-and-tell

1st part 2/3 of original

2nd part 4 + 1st

Steve Wolfman - UW


Rule of thumb 4 design for groups

Rule of Thumb #4:Design for groups

Encourage “interdependence” in groups [Johnson&Johnson, Felder&Brent]

  • challenging problems

  • resource interdependence

    • Jigsaw Learning, Latent Jigsaw [Deibel]

  • variety of perspectives

  • gender/diversity issues

    Corollary: get to know your students!

Steve Wolfman - UW


Bonus rule of thumb manage expectations

Bonus Rule of Thumb:Manage Expectations

Steve Wolfman - UW


References

References

  • Jeffrey McConnell on Active Learning

  • Johnson and Johnson on Cooperative and Collaborative Learning

  • Dave Reed on disequilibration

  • David Levine on experimentation

  • Eric Roberts on engaging the group

Steve Wolfman - UW


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