Pedagogy or technology: Shifting perceptions of learning in immersive virtual worlds. Emily Conradi, St George’s University of London Sheetal Kavia, Terry Poulton - St George’s University of London, Maggi Savin-Baden , Gemma McLean - Coventry University.
Emily Conradi, St George’s University of London
Sheetal Kavia, Terry Poulton - St George’s University of London,
Maggi Savin-Baden, Gemma McLean - Coventry University
Problem-based Learning in Virtual Interactive Educational Worlds
1. Curricular content organised around problem scenarios rather than subjects or disciplines
2. Students work in teams to manage these situations but are not expected to acquire a predetermined series of ‘right answers’
3. They decide what information they need to learn in order to manage the situation effectively
Problem-based learning courses
Students in work placement
At a distance;
Loss of collaborative element.
Investigate new ways to deliver PBL
Deliver PBL in Second Life;
Develop eight interactive PBL scenarios;
Users guide development and evaluation;
Develop guidelines and best-practice on delivering PBL in virtual worlds;
Share outputs, technology.