pedagogy or technology shifting perceptions of learning in immersive virtual worlds
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Pedagogy or technology: Shifting perceptions of learning in immersive virtual worlds. Emily Conradi, St George’s University of London Sheetal Kavia, Terry Poulton - St George’s University of London, Maggi Savin-Baden , Gemma McLean - Coventry University.

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pedagogy or technology shifting perceptions of learning in immersive virtual worlds
Pedagogy or technology: Shifting perceptions of learning in immersive virtual worlds

Emily Conradi, St George’s University of London

Sheetal Kavia, Terry Poulton - St George’s University of London,

Maggi Savin-Baden, Gemma McLean - Coventry University

problem based learning
Problem-based Learning

1. Curricular content organised around problem scenarios rather than subjects or disciplines

2. Students work in teams to manage these situations but are not expected to acquire a predetermined series of ‘right answers’

3. They decide what information they need to learn in order to manage the situation effectively

background
Background

Problem-based learning courses

Students in work placement

At a distance;

Time poor;

Loss of collaborative element.

Investigate new ways to deliver PBL

slide5
Aims

Deliver PBL in Second Life;

Develop eight interactive PBL scenarios;

Users guide development and evaluation;

Develop guidelines and best-practice on delivering PBL in virtual worlds;

Share outputs, technology.

testing days
Testing days
  • Technology
  • Training
  • Scenarios
  • Engagement
  • Collaboration
  • Learning
future work
Future work
  • Embedding within course
  • Releasing scenarios and tools
  • Create more scenarios
  • Extending work to other subjects/Institutions
thank you
Thank you

Emily Conradi

[email protected]

Maggi Savin-Baden

[email protected]

http://www.elu.sgul.ac.uk/preview

www.elu.sgul.ac.uk/preview

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