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NC Digital Media Computing. SQA Unit DW7J 11 Social Software Unit Content Russell Taylor Lecturer in Computing & Business Studies. Unit Content. In this Unit, you will learn: What Social Software is and the various types available Locate and review Social Software of various types

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Nc digital media computing

NC Digital Media Computing

SQA Unit DW7J 11

Social Software

Unit Content

Russell Taylor

Lecturer in Computing & Business Studies


Unit content
Unit Content

  • In this Unit, you will learn:

    • What Social Software is and the various types available

    • Locate and review Social Software of various types

    • How to describe the development of social software and how the various types developed

    • Use Social Software to perform specific social tasks


Unit content1
Unit Content

  • Practical and “Hands-on”

  • Backed up by Theory

  • Students will learn to an Intermediate level

  • Unit Assessment is conducted in two ways:

    • By Multiple Choice Questions (Assessment Outcome 1)

    • Creating a written description of types of Social Software (Assessment Outcome 2)

    • Conducting a series of practical tasks and by the creation of a portfolio (Ongoing and Assessment Outcome3)


Nc digital media computing1

NC Digital Media Computing

SQA Unit DW7J 11

Social Software

Historical Context and E-mail

Russell Taylor

Lecturer in Computing & Business Studies


Historical context
Historical Context

  • Gaming company Atari created the first computer game in 1970 called “Pong” (after Ping Pong)!

  • This was renamed Paddle Battle after the Japanese developers discovered the use of this word in English!

  • ‘Pong Tournaments’ developed in people’s homes or in bars where these gaming machines were popular.

  • The game was based on Tennis/Table Tennis, was simple to understand and easy to use.


Historical context 2
Historical Context (2)

  • New developments quickly followed with advent of Personal Computers in mid 1970s onwards:

    • Sinclair Spectrum, Commodore 64, Acorn’s BBC Computer

  • New games appeared including one of the world’s most popular – Pacman

  • Multi-platform game – now even available on Mobile Phones

  • Pacman was played by individuals – less by groups and gamers started to become isolated


Historical context 3
Historical Context (3)

  • Isolation has persisted until advert of Internet-based gaming in 1990s

  • Now Multi-player gaming common with 1000s of titles

    • Early multi-player game – Doom (1993)

      • Voted greatest game of all time in 2004!

  • ‘World of Warcraft’ Series now dominates this market with 11.5 million monthly subscribers

    • A social phenomenon - changed the way that gamers view their activity


Social software birth of e mail
Social Software - Birth of E-mail

  • Indispensible now – but ‘invented’ in 1971 by Ray Tomlinson – he chose the [email protected] symbol too!

  • Once only available on a PC

    • Now accessible using a variety of devices

      • MP3 Players, Blackberrys, Personal Digital Assistants, Mobile ‘Phones, Handheld PCs

  • Two main types of E-mail - Dial-up and On-line

  • Older e-mail ‘clients’ worked on dial-up connections – before birth of ‘Broadband’

    • Used ‘Store & Forward’ technology – messages were downloaded onto client for ‘off-line’ reading


Dial up e mail
Dial-up E-mail

  • Advantages

    • Mail can be taken away on laptops for reading / replying later

    • Messages were text only – short with no pictures, formatting

  • Disadvantages

    • Virus-prone

    • Messages were text only – short with no pictures, formatting

    • Data could be lost if dial-up connection was unstable


On line e mail
On-line E-mail

  • On-line E-mail

    • Usually over Broadband

    • Server-based

    • Usually scanned for viruses before viewing

    • E-mail ‘hoster’ can be different from Internet Service Provider (ISP) – e.g. Hotmail


Advantages disadvantages of e mail
Advantages/Disadvantages of E-mail

  • Advantages

    • Cheap or even free to send / receive

    • If charged for – same charge for local, national or International

    • Normally accessible from Internet-connected device

    • Normally secure – if you do not share password!

  • Disadvantages

    • Need to be connected to Internet

      • Stable connection needed

      • Can host viruses – even when scanned

      • SPAM / Junk e-mail is common


Basic features
Basic Features

  • From – the e-mail address of the sender.

  • To – The e-mail address of the intended recipient.

  • Subject - What the e-mail is about

  • The Message area – The large box where you type your message.


More advanced features
More Advanced Features

  • Attachments

  • Address Book / Contact List

  • The ‘cc’ Box

  • The ‘bcc’ Box

    • - role of as a marketing tool


Activities
Activities

  • Log in to Hotmail – creating account if necessary

  • Log in to Google Mail - creating account if necessary

  • Task 1 – Compare Hotmail & Google Mail

  • Task 2 – Send a short polite message to Lecturer

  • Task 3 – Send a message to a friend, a group and create a Distribution (Mailing) List


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