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NC Digital Media Computing. SQA Unit DW7J 11 Social Software Unit Content Russell Taylor Lecturer in Computing & Business Studies. Unit Content. In this Unit, you will learn: What Social Software is and the various types available Locate and review Social Software of various types

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nc digital media computing

NC Digital Media Computing

SQA Unit DW7J 11

Social Software

Unit Content

Russell Taylor

Lecturer in Computing & Business Studies

unit content
Unit Content
  • In this Unit, you will learn:
    • What Social Software is and the various types available
    • Locate and review Social Software of various types
    • How to describe the development of social software and how the various types developed
    • Use Social Software to perform specific social tasks
unit content1
Unit Content
  • Practical and “Hands-on”
  • Backed up by Theory
  • Students will learn to an Intermediate level
  • Unit Assessment is conducted in two ways:
    • By Multiple Choice Questions (Assessment Outcome 1)
    • Creating a written description of types of Social Software (Assessment Outcome 2)
    • Conducting a series of practical tasks and by the creation of a portfolio (Ongoing and Assessment Outcome3)
nc digital media computing1

NC Digital Media Computing

SQA Unit DW7J 11

Social Software

Historical Context and E-mail

Russell Taylor

Lecturer in Computing & Business Studies

historical context
Historical Context
  • Gaming company Atari created the first computer game in 1970 called “Pong” (after Ping Pong)!
  • This was renamed Paddle Battle after the Japanese developers discovered the use of this word in English!
  • ‘Pong Tournaments’ developed in people’s homes or in bars where these gaming machines were popular.
  • The game was based on Tennis/Table Tennis, was simple to understand and easy to use.
historical context 2
Historical Context (2)
  • New developments quickly followed with advent of Personal Computers in mid 1970s onwards:
    • Sinclair Spectrum, Commodore 64, Acorn’s BBC Computer
  • New games appeared including one of the world’s most popular – Pacman
  • Multi-platform game – now even available on Mobile Phones
  • Pacman was played by individuals – less by groups and gamers started to become isolated
historical context 3
Historical Context (3)
  • Isolation has persisted until advert of Internet-based gaming in 1990s
  • Now Multi-player gaming common with 1000s of titles
    • Early multi-player game – Doom (1993)
      • Voted greatest game of all time in 2004!
  • ‘World of Warcraft’ Series now dominates this market with 11.5 million monthly subscribers
    • A social phenomenon - changed the way that gamers view their activity
social software birth of e mail
Social Software - Birth of E-mail
  • Indispensible now – but ‘invented’ in 1971 by Ray Tomlinson – he chose the ‘@’ symbol too!
  • Once only available on a PC
    • Now accessible using a variety of devices
      • MP3 Players, Blackberrys, Personal Digital Assistants, Mobile ‘Phones, Handheld PCs
  • Two main types of E-mail - Dial-up and On-line
  • Older e-mail ‘clients’ worked on dial-up connections – before birth of ‘Broadband’
      • Used ‘Store & Forward’ technology – messages were downloaded onto client for ‘off-line’ reading
dial up e mail
Dial-up E-mail
  • Advantages
    • Mail can be taken away on laptops for reading / replying later
    • Messages were text only – short with no pictures, formatting
  • Disadvantages
    • Virus-prone
    • Messages were text only – short with no pictures, formatting
    • Data could be lost if dial-up connection was unstable
on line e mail
On-line E-mail
  • On-line E-mail
    • Usually over Broadband
    • Server-based
    • Usually scanned for viruses before viewing
    • E-mail ‘hoster’ can be different from Internet Service Provider (ISP) – e.g. Hotmail
advantages disadvantages of e mail
Advantages/Disadvantages of E-mail
  • Advantages
    • Cheap or even free to send / receive
    • If charged for – same charge for local, national or International
    • Normally accessible from Internet-connected device
    • Normally secure – if you do not share password!
  • Disadvantages
    • Need to be connected to Internet
      • Stable connection needed
      • Can host viruses – even when scanned
      • SPAM / Junk e-mail is common
basic features
Basic Features
  • From – the e-mail address of the sender.
  • To – The e-mail address of the intended recipient.
  • Subject - What the e-mail is about
  • The Message area – The large box where you type your message.
more advanced features
More Advanced Features
  • Attachments
  • Address Book / Contact List
  • The ‘cc’ Box
  • The ‘bcc’ Box
    • - role of as a marketing tool
activities
Activities
  • Log in to Hotmail – creating account if necessary
  • Log in to Google Mail - creating account if necessary
  • Task 1 – Compare Hotmail & Google Mail
  • Task 2 – Send a short polite message to Lecturer
  • Task 3 – Send a message to a friend, a group and create a Distribution (Mailing) List
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