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Product and Service Design

4. Product and Service Design. Product and Service Design. Major factors in design strategy Cost Quality Time-to-market Customer satisfaction Competitive advantage. Product and service design – or redesign – should be closely tied to an organization’s strategy.

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Product and Service Design

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  1. 4 Product and Service Design

  2. Product and Service Design • Major factors in design strategy • Cost • Quality • Time-to-market • Customer satisfaction • Competitive advantage Product and service design – or redesign – should be closely tied to an organization’s strategy

  3. Product or Service Design Activities • Translate customer wants and needs into product and service requirements • Refine existing products and services • Develop new products and services • Formulate quality goals • Formulate cost targets • Construct and test prototypes • Document specifications

  4. Reasons for Product or Service Design • Economic • Social and demographic • Political, liability, or legal • Competitive • Cost or availability • Technological

  5. Objectives of Product and Service Design • Main focus • Customer satisfaction • Understand what the customer wants • Secondary focus • Function of product/service • Cost/profit • Quality • Appearance • Ease of production/assembly • Ease of maintenance/service

  6. Designing For Operations • Taking into account the capabilities of the organization in designing goods and services. • Failure to take this into account can: • Reduce productivity • Reduce quality • Increase costs

  7. Legal, Ethical, and Environmental Issues • Legal • FDA, OSHA, IRS • Product liability • Uniform commercial code • Ethical • Releasing products with defects • Environmental • EPA

  8. Regulations & Legal Considerations • Product Liability - A manufacturer is liable for any injuries or damages caused by a faulty product. • Uniform Commercial Code - Products carry an implication of merchantability and fitness.

  9. Designers Adhere to Guidelines • Produce designs that are consistant with the goals of the company • Give customers the value they expect • Make health and safety a primary concern • Consider potential harm to the environment

  10. Other Issues in Product and Service Design • Product/service life cycles • How much standardization • Mass customization • Product/service reliability • Robust design • Degree of newness • Cultural differences

  11. Life Cycles of Products or Services Saturation Maturity Decline Demand Growth Introduction Time Figure 4.1

  12. Standardization • Standardization • Extent to which there is an absence of variety in a product, service or process • Standardized products are immediately available to customers

  13. Advantages of Standardization • Fewer parts to deal with in inventory & manufacturing • Design costs are generally lower • Reduced training costs and time • More routine purchasing, handling, and inspection procedures • Quality is more consistent

  14. Advantages of Standardization (Cont’d) • Orders fillable from inventory • Opportunities for long production runs and automation • Need for fewer parts justifies increased expenditures on perfecting designs and improving quality control procedures.

  15. Disadvantages of Standardization • Designs may be frozen with too many imperfections remaining. • High cost of design changes increases resistance to improvements. • Decreased variety results in less consumer appeal.

  16. Mass Customization • Mass customization: • A strategy of producing standardized goods or services, but incorporating some degree degree of customization • Delayed differentiation • Modular design

  17. Delayed Differentiation • Delayed differentiation is a postponement tactic • Producing but not quite completing a product or service until customer preferences or specifications are known

  18. Modular Design Modular design is a form of standardization in which component parts are subdivided into modules that are easily replaced or interchanged. It allows: • easier diagnosis and remedy of failures • easier repair and replacement • simplification of manufacturing and assembly

  19. Reliability • Reliability: The ability of a product, part, or system to perform its intended function under a prescribed set of conditions • Failure: Situation in which a product, part, or system does not perform as intended • Normal operating conditions: The set of conditions under which an item’s reliability is specified

  20. Improving Reliability • Component design • Production/assembly techniques • Testing • Redundancy/backup • Preventive maintenance procedures • User education • System design

  21. Product Design • Product Life Cycles • Robust Design • Concurrent Engineering • Computer-Aided Design • Modular Design

  22. Robust Design Robust Design: Design that results in products or services that can function over a broad range of conditions

  23. Taguchi Approach Robust Design • Design a robust product • Insensitive to environmental factors either in manufacturing or in use. • Central feature is Parameter Design. • Determines: • factors that are controllable and those not controllable • their optimal levels relative to major product advances

  24. Degree of Newness • Modification of an existing product/service • Expansion of an existing product/service • Clone of a competitor’s product/service • New product/service

  25. Degree of Design Change Table 4.3

  26. Cultural Differences • Multinational companies must take into account cultural differences related to the product design. • Notable failures: • Chevy Nova in Mexico • Ikea beds in U.S.

  27. Global Product Design • Virtual teams • Uses combined efforts of a team of designers working in different countries • Provides a range of comparative advantages over traditional teams such as: • Engaging the best human resources around the world • Possibly operating on a 24-hr basis • Global customer needs assessment • Global design can increase marketability

  28. Phases in Product Development Process • Idea generation • Feasibility analysis • Product specifications • Process specifications • Prototype development • Design review • Market test • Product introduction • Follow-up evaluation

  29. Idea Generation Ideas Supply chain based Competitor based Research based

  30. Reverse Engineering Reverse engineering is the dismantling and inspecting of a competitor’s product to discover product improvements.

  31. Research & Development (R&D) • Organized efforts to increase scientific knowledge or product innovation & may involve: • Basic Research advances knowledge about a subject without near-term expectations of commercial applications. • Applied Research achieves commercial applications. • Development converts results of applied research into commercial applications.

  32. Manufacturability • Manufacturability is the ease of fabrication and/or assembly which is important for: • Cost • Productivity • Quality

  33. Designing for Manufacturing Beyond the overall objective to achieve customer satisfaction while making a reasonable profit is: Design for Manufacturing(DFM) The designers’ consideration of the organization’s manufacturing capabilities when designing a product. The more general term design for operationsencompasses services as well as manufacturing

  34. Concurrent Engineering Concurrent engineeringis the bringing together of engineering design and manufacturing personnel early in the design phase.

  35. Computer-Aided Design • Computer-Aided Design (CAD) is product design using computer graphics. • increases productivity of designers, 3 to 10 times • creates a database for manufacturing information on product specifications • provides possibility of engineering and cost analysis on proposed designs

  36. Product design • Design for manufacturing (DFM) • Design for assembly (DFA) • Design for recycling (DFR) • Remanufacturing • Design for disassembly (DFD) • Robust design

  37. Recycling • Recycling: recovering materials for future use • Recycling reasons • Cost savings • Environment concerns • Environment regulations

  38. Remanufacturing • Remanufacturing: Refurbishing used products by replacing worn-out or defective components. • Remanufactured products can be sold for 50% of the cost of a new producr • Remanufacturing can use unskilled labor • Some governments require manufacturers to take back used products • Design for Disassembly (DFD): Designing products so that they can be easily taken apart.

  39. Component Commonality • Multiple products or product families that have a high degree of similarity can share components • Automakers using internal parts • Engines and transmissions • Water pumps • Etc. • Other benefits • Reduced training for assemble and installation • Reduced repair time and costs

  40. Quality Function Deployment • Quality Function Deployment • Voice of the customer • House of quality QFD: An approach that integrates the “voice of the customer” into the product and service development process.

  41. The House of Quality Correlation matrix Design requirements Customer require- ments Relationship matrix Competitive assessment Specifications or target values Figure 4.3

  42. Correlation: Strong positive X Positive X X Negative X X X Strong negative * Engineering Characteristics Competitive evaluation Energy needed to close door Check force on level ground Energy needed to open door Accoust. Trans. Window Door seal resistance Water resistance X = Us A = Comp. A Importance to Cust. B = Comp. B Customer Requirements (5 is best) 1 2 3 4 5 AB X Easy to close 7 X AB Stays open on a hill 5 Easy to open 3 XAB A X B Doesn’t leak in rain 3 10 6 6 9 2 3 No road noise 2 X A B Importance weighting Relationships: Strong = 9 Medium = 3 Reduce energy level to 7.5 ft/lb Reduce energy to 7.5 ft/lb. Target values Reduce force to 9 lb. Maintain current level Maintain current level Maintain current level Small = 1 5 BA BA B B BXA X Technical evaluation (5 is best) B 4 X A X A 3 A X 2 X 1 House of Quality Example Figure 4.4

  43. The Kano Model Figure 4.5

  44. Service Design • Service is an act • Service delivery system • Facilities • Processes • Skills • Many services are bundled with products

  45. Service Design • Service design involves • The physical resources needed • The goods that are purchased or consumed by the customer • Explicit services • Implicit services

  46. Service Design • Service • Something that is done to or for a customer • Service delivery system • The facilities, processes, and skills needed to provide a service • Product bundle • The combination of goods and services provided to a customer • Service package • The physical resources needed to perform the service

  47. Differences Between Product and Service Design • Tangible – intangible • Services created and delivered at the same time • Services cannot be inventoried • Services highly visible to customers • Services have low barrier to entry • Location important to service • Range of service systems • Demand variability

  48. Service Systems • Service systems range from those with little or no customer contact to very high degree of customer contact such as: • Insulated technical core (software development) • Production line (automatic car wash) • Personalized service (hair cut, medical service) • Consumer participation (diet program) • Self service (supermarket)

  49. Service Demand Variability • Demand variability creates waiting lines and idle service resources • Service design perspectives: • Cost and efficiency perspective • Customer perspective • Customer participation makes quality and demand variability hard to manage • Attempts to achieve high efficiency may depersonalize service and change customer’s perception of quality

  50. Phases in Service Design • Conceptualize • Identify service package components • Determine performance specifications • Translate performance specifications into design specifications • Translate design specifications into delivery specifications

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