1 / 15

Corporate Introduction April 2002

Corporate Introduction April 2002. Digital Entertainment Contents Aggregator. JCEntertainment Corporation. Table of Contents. Company Overview JCE in Brief Product Portfolio Product Development Roadmap Worldwide Distribution JCE Game Statistics Management Profile

wylie
Download Presentation

Corporate Introduction April 2002

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Corporate Introduction April 2002 Digital Entertainment Contents Aggregator JCEntertainment Corporation

  2. Table of Contents • Company Overview • JCE in Brief • Product Portfolio • Product Development Roadmap • Worldwide Distribution • JCE Game Statistics • Management Profile • Corporate Vision • Mid-term Business Strategy • Why JCE ? Ⅰ • Why JCE ? Ⅱ • Financial Strength • Game Screenshots

  3. Company name: JC Entertainment Corporation Corporate type: Promising small & medium-sized company (MIC, April 1997), Venture company (New technology development) Establishment: May 30, 1994 Address: 4F. Rosedale Bldg, 724 Suseo-dong, Kangnam-ku, Seoul, Korea Representative director: Ms. Yang Shin Kim Products: REDMOON, WARBIBLE, JOYCITY, MOBILE REDMOON, GAMEFRIDAY Paid-in capital: Won 3.5 Billion Shareholdings: Employees: Company Overview * Including overseas employees

  4. JCE in brief • 2002. 4 Korea-China “Battle REDMOON” match • 2002. 2 Introduced light game GAMEFRIDAY • 2001. 12 Nominated Hyundai Securities as a KOSDAQ listing advisor • 2001. 9 REDMOON export to Hi2 for European countries • 2001. 9 Commercialized JOYCITY • 2001. 7 Developed Mobile REDMOON, the first GVM based online mobile game • 2001. 7 Commercial service of REDMOON in China and USA • 2001. 5 Joint game development project “Happycity” launched with KT&G • 2000. 12 Commercial service of REDMOON in Taiwan • 2000. 11 SK Group invested • 2000. 9 Acquired Jamie System Development • 2000. 3 Woori Venture Capital invested • 1999. 12 Commercialized REDMOON • 1999. 11 Established ‘Worldnetgames Inc.’, a US subsidiary • 1998. 11 Commercialized WARBIBLE • 1994. 5 Company established as ‘Chung Media’

  5. Product Portfolio AGE 1823 Zone GAME FRIDAY PRIEST 20 REDMOON JOYCITY WARBIBLE COMMIT-MENT Occasional Casual Core

  6. Product Development Road Map Genre 1999 2000 2001 2002 2003 Mobile MOBILE GAME Link Light Game GAMEFRIDAY WARBIBLE 3D R2 Project RPG REDMOON 3D PRIEST ‖ Beta Cyber City JOYCITY HAPPYCITY

  7. Worldwide Distribution Europe: R USA: R China: RJW USA: J NA(Spanish): R Taiwan: R Singapore: R Indonesia: R R: Redmoon J: Warbible W: Joycity ■ : On service ■ : Installation ■ : Contract made

  8. JCE Game Statistics As of End of March, 2002 * # of physical servers counts game-playing servers only

  9. Management Profile

  10. Game Technology R & D 3D online game engine Network monitoring system Cyber City platform Game Distribution Game Portal Utilize KT&G’s strong wholesale distribution channel Character and animation biz Corporate Vision Comprehensive game publisher - Korea’s #1 Game Company by 2005 • Game Publishing • New full 3D online game • Inbound & outbound game • publishing

  11. Mid-term Business Strategy Game Distribution Business Transformation Technology R&D GAMEFRIDAY PRIEST Game Publishing NW Monitoring System Full 3D Engine REDMOON,JOYCITY HAPPYCITY New Full 3D Games 2001 2002 2003 Strengthen R&D Capability Expand Product Mix Develop New Business Model

  12. Why JCE ? Ⅰ • Forerunner in the MMORPG arena • - Persistent MMORPG Development since 1998 • Introduced first MMORPG WARBIBLE in 1998 • Commenced service of REDMOON in 1999 • Introduced brand-new cyber life game JOYCITY in 2000 • KT&G’s HAPPYCITY delivered in 2001 • Full 3D MMORPG PRIEST coming up in 2002 • Comprehensive game developing company • Diverse genre coverage: Mobile, Light, RPG, Cyber City • Multi platform interface: Mobile phone→(Console)→PC • Stable user base and in-depth service know-how • Product upgrade and large-scale d-Base management technology • Network Monitoring System

  13. Why JCE ? Ⅱ • Superb R&D Competency • REDMOON awarded best MMORPG in 2000 by Korean MIC • Break new-genre cyber life game with large scalability • Develop first mobile online game MOBILE REDMOON • Develop light game GAMEFRIDAY • Secure company's own Full 3D MMORPG engine • Global marketing capability • Worldwide distribution: Taiwan, USA, China, Europe, Pan America(Spanish) • Indonesia, Singapore • Global product development • Translation and customizing experience into the local appetite • JOYCITY exported to China and USA

  14. Financial Strength • Dramatic sales and profit increase in 2001 • High profitability: Ordinary income ratio of 28% in 2001 • Sound asset position Million Korean Won

  15. Game Screenshots Game Friday Warbible Joycity Redmoon Priest

More Related