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Empowering the Young Generation with Technology in Education

This project aims to empower the young generation with digital literacy by providing them with knowledge and skills in various Microsoft technologies and products. It covers an overview of important Microsoft tools such as Windows, Office 365, Sway, Skype, and Game Centered Learning.

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Empowering the Young Generation with Technology in Education

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  1. Expanding Technology Education In One Hand To Empower The Young Generation

  2. INTRODUCTION • LEARNING OBJECTIVES • PROCESS • WINDOWS – xp, vista, 8, 8.1 and 10 • Microsoft Edu Tools • Sway • Using Office Mix • Working with Notebooks • Microsoft Office 365 for Education • Game CenteredLearning • Skype • Yammer • Microsoft Educator Network • LEARNING OUTCOMES • CONCLUSION • REFERENCES CONTENTS

  3. The technology in education helps the young generation with special educational needs and can improve the academic performance, their quality of life, acquisition of knowledge, social inclusion, and skills. Students around the world mainly in rural areas lack quality education and are unaware of the technologies used at present. They need advanced skills to succeed in the globalized, knowledge based world of today. It is necessary to design lessons and learning activities to build students’ 21st century skills. My aim of the project is to empower them by giving digital literacy of various tools/ products and technologies used now a days. This work covers an overview of the important Microsoft technologies, products and features to rise-up the future of youth. INTRODUCTION

  4. Understanding the basic features of WINDOWS – xp, vista, 8, 8.1 and 10 and Microsoft Edu Tools. • Understanding the basic features of Office 365 for Education, Office Mix and OneNote • Understanding the basic features of Microsoft educator network, Windows apps, Sway, Skype and Game centered learning (Kodu and Minecraft). Learning Objectives

  5. Office Mix,Word, Power Point, Excel, OneNote and Sway TOOLS USED

  6. Age Group - All Ages • Subject - Digital Literacy, Technology and Computer Science • Skills Development - Collaboration, Project based Learning, Creativity and Critical thinking • Product Categories - Apps, Office, Sway, Skype, OneNote, Power point, Excel, Word, Office Mix Project Details

  7. PROCESS

  8. WORK FLOW Creating Smart Presentations for Classroom Environment Advanced Data Analysis Tools and Techniques The Need for Computerization Introduction to Operating System Advanced Technical Documentation Office Mix/ OneNote/ Sway/ Game Lab Introduction to Web Apps Microsoft Edu Tools Microsoft Educator Network/ Skype

  9. Envisioning Learning Institutions of the Future that make difference through new pedagogical approach • Role of IT Champions • Creating Mentorship Programme • Countering Road Blocks The Need for Computerization

  10. Introduction to User Friendly Operating System https://www.youtube.com/watch?v=h8BBhHo-n2U https://en.wikipedia.org/wiki/Comparison_of_Microsoft_Windows_versions • Technical Comparison of Different OS • Vulnerabilities • GUI capabilities, user experiences • Vulnerabilities Introduction to Operating System

  11. Web Based Applications productivity at no cost and accessible anywhere anytime to all. • Working with WebApps https://www.microsoft.com/en-us/store/apps/education Introduction to Web Apps

  12. Tools for educators that help them in developing professional class videos and audios to be used. • Video & Audio Authoring • Voice Overs • Digital Audio & Video Integration Microsoft Edu Tools

  13. Writing Technical documents with ease. -Features & Shortcuts -Modern documentation techniques -Multiple page documents with complex layout requirements. -Create dynamic content -Shared Authoring, Online Sharing, Collaborating Advanced Technical Documentation

  14. Accesibility Features • Accessibility Checker • Touch Guide • Working with Visually Impaired Helping Special Students in Learning

  15. Spreadsheet & Data Analysis • Auditing Worksheets • Data Tools Advanced Data Analysis Tools and Techniques

  16. Advanced Presentation Tips &Techniques : • Applying Theme • Footers • Sliding Master Creating Smart Presentations for Classroom Environment

  17. Create & Share interactive Video Presentations. -Use Voice, Video & Digital Ink -Create Interactive Quizzes & Polls -Get Realtime Insights and Analytics -Playback on multiple devices Office Mix

  18. Take Notes • Audio Recording • Video and Photo Storage • Notebook Navigation • Accessing Information OneNote

  19. Create and share interactive reports, presentations, personal stories. • Integrating Social Media • Include Interactive Content • Share with the world Sway

  20. Complete domain management solution for institutions for productivity, email, domain management. Microsoft Office 365 for Education

  21. Skype’s education program, breaks down classroom walls and allows children to be a part of experiences from around the globe by granting them unprecedented access to new experiences. • Enabling educators to deliver a first class learning experience from anywhere on any device, even creating a virtual classroom that provides students with remote access to the best teachers and instructional methods. Skype

  22. Access over 1.5 million educators globally, professional development courses and thousands of inspiring lesson plans, live lessons and virtual trips. http://education.microsoft.com Microsoft Educator Network

  23. Game Based Learning

  24. Create Games using simple visual programming language KODU Game Lab

  25. Minecraft in education is a way to teach, learn and inspire. • It’s students visiting ancient civilizations to create and play out their own stories. • It’s practicing collaboration, problem solving, digital citizenship, and leadership skills through creative thinking and innovative design. Minecraft

  26. IMPACTS

  27. 21st century learning skills can be acquired by students

  28. Comparative technology usageThe chart below depicts the relative adoption of the technologies tested from K-12 versus higher education participants.

  29. K-12 and higher education maturity in best practices is considerably differentThe chart below demonstrates the differences

  30. The analysis indicates that a fair number of higher education organizations have made the step from partially implemented to an integrated level of maturity in technology. The drivers appear to be in higher education’s focus on remote learners, ad-hoc collaboration spaces, critical thinking skills, problem solving and collaboration.

  31. Understanding the effectiveness of skills needed to work within a learning community of people, collaboration, technologies, resources, and professional associations. • Understanding of Microsoft technologies and features for learning such as WINDOWS – xp, vista, 8, 8.1 and 10, Microsoft Edu Tools, Sway, Office 365, various windows applications, Kodu game, Minecraft and Skype. Learning Outcomes

  32. Creating a better future for today's young people is a long-term commitment. Every student, including those from rural areas deserves quality education. With the help of various microsoft tools/ products and technologies can ensure to make them happen to build 21st century skills. CONCLUSION

  33. https://www.youtube.com/watch?v=h8BBhHo-n2U • http://aztcs.org/meeting_notes/winhardsig/win8.1/comparison-W7-W8-W8.1.pdf • http://www.download3k.com/articles/Comparison-Tables-of-System-Requirements-for-Windows-XP-Vista-7-8-8.1-10-00143 • http://education.microsoft.com • http://www.forbes.com/sites/gordonkelly/2015/08/02/windows-10-vs-windows-8-vs-windows-7-whats-the-difference/#741e60905dd2 • http://blogs.technet.com/b/microsoft_in_education/archive/2015/04/06/by-the-numbers-microsoft-39-s-impact-on-education.aspx • http://vault.smarttech.com/assessment/education_whitepapers_web.pdf?WT.ac=edresearch REFERENCES

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