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DESC 9181 Immersive Design Spaces

DESC 9181 Immersive Design Spaces. Coordinator: Dr. Xiangyu WANG Tutor: Irene Chen Unit Website: Course Website: ??? (will indicate through emails soon). Xiangyu Wang web: http://www.arch.usyd.edu.au/~xiangyu e-mail: x.wang@arch.usyd.edu.au office: Room 274A, Wilkinson Building.

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DESC 9181 Immersive Design Spaces

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  1. DESC 9181Immersive Design Spaces Coordinator: Dr. Xiangyu WANG Tutor: Irene Chen Unit Website: Course Website: ??? (will indicate through emails soon)

  2. Xiangyu Wang web: http://www.arch.usyd.edu.au/~xiangyu e-mail: x.wang@arch.usyd.edu.au office: Room 274A, Wilkinson Building

  3. General Information • Lecture notes, exercises, updated unit information etc. could be found in course website • Mailing list - email used for urgent messages only • Office Hour: • Wednesday 5-6, Room 274A (Wilkinson Building) • E-mail: x.wang@arch.usyd.edu.au

  4. General Information • Lectures notes will be available on the Web in ppt format before the lecture. Readings are linked as PDF format. They are part of the syllabus. • Possible addition/changes to the syllabus will be communicated at lecture updated on website.

  5. Studio • Tutorial Time: 7-9 Mondays • Tutorials • Individual Exercises • Design Project Development • The tutor will be in charge.

  6. Objectives and Outcomes • Descriptions: • The state-of-the-art of the advanced immersive visual interfaces and information visualization systems for design. • Hardware and software advances associated with those immersive systems • Relevant work in perceptual psychology to address the human-computer interface issues. • Outcome: • have knowledge of hardware and software for virtual design space • be familiar with the variety of techniques and methods for designing in virtual space • have experience designing and running a experimental study and performing data • be familiar with research issues in immersive design spaces • have experience reading research papers and identifying the contribution of those papers

  7. Who is this class for? • those who are interested in design supported by advanced digital technologies (including immersive) • those who are interested in Human-Computer Interaction (HCI) as a career option.

  8. text & readings • course text: none • supplementary readings: online

  9. Term project • 4-person teams, self-formed • peer evaluation

  10. Expectations • attend all lectures • do assigned readings before lecture/tutorial. • be a considerate team member and do your share of the work, well and on time. • comply with the university academic honesty guidelines.

  11. Description of the course • This course discusses the state-of-the-art of the advanced immersive visual interfaces and information visualization systems that have been applied and can be potentially applied in design. Hardware and software advances associated with those immersive systems will be extensively discussed. Relevant work in perceptual psychology will also be discussed to address the human-computer interface issues.

  12. Introduction • As interactive technology becomes immersive, multimodal, and ubiquitous, the emphasis in interaction design shifts to facilitating perceptual cognition and embodied interaction

  13. Major concepts in this unit • Immersive digital environment is an artificial, interactive, computer-created scene or "world" within which a user can immerse themselves. • Multimodal interaction provides the user with multiple modes of interfacing with a system beyond the traditional input/output (e.g., mice and keyboard). • Ubiquitous computing (ubicomp) integrates computation into the environment, rather than having computers which are distinct objects.

  14. Purpose of technology: Understanding, thinking, learning, communication & experience, etc. • Placement: Invisible, immersive, tangible, virtual. • Interaction: Gesture, touch, voice, etc.

  15. Current Industry Practices • Current Modeling Tools • 2D and 3D modeling • walk-through • 2D media (monitor, paper) • Issues • limited spatial understanding • errors in construction necessitate rework • design collaboration constrained by medium

  16. Platforms for VR Visualization • Cave Automatic Virtual Environment (CAVE) Fakespace Labs, Inc.

  17. Platforms for VR Visualization • WorkWalls Fakespace Labs, Inc.

  18. Platforms for VR Visualization • WorkDesk Fakespace Labs, Inc.

  19. A Visualization Alternative • A class of versatile and relatively inexpensive alternatives may be developed using Mixed Reality technology • Augmented Reality (AR), the insertion of virtual (computer-generated) objects into the user’s view of the real world environment, is a starting point

  20. Reality-Virtuality Continuum Mixed Reality Reality Augmented Reality Virtual Reality

  21. Tangible Interaction • ARToolKit supports physically based interaction

  22. Collaboration Client – Server architecture supports face-to-face and remote collaboration AutoCAD Computer AR Viewer AR Viewer AR Viewer

  23. No tutorial for the first week • Do not forget about the reading list online for next week.

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