1 / 13

PHY205 Ch2: 2D Kinematics

PHY205 Ch2: 2D Kinematics. Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically) Discuss Pre-lecture and Check Points Sticky Points. PHY205 Ch2: 2 D Kinematics. Main Points. Vectors: Components.

wilma
Download Presentation

PHY205 Ch2: 2D Kinematics

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. PHY205 Ch2: 2D Kinematics Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically) Discuss Pre-lecture and Check Points Sticky Points

  2. PHY205 Ch2: 2D Kinematics Main Points Vectors: Components Coordinates of P in 3D Cartesian Coordinates Components of displacement from O to P in 3D in Cartesian Coordinates

  3. PHY205 Ch2: 2D Kinematics Main Points Vectors: Components Components of vector PQ

  4. PHY205 Ch2: 2D Kinematics Main Points Vectors: Addition Graphically Vectors: Addition in terms of components

  5. PHY205 Ch2: 2D Kinematics Main Points Vectors: Multiplication by a number (scalar) in 2D Graphically Vectors: Multiplication by number in terms of components

  6. PHY205 Ch2: 2D Kinematics Main Points Application: Vector displacement in 2D Application: Vector velocity from displacement Application: Vector acceleration from vector Vel.

  7. PHY205 Ch2: 2D Kinematics Main Points Projectile Motion in 2 D: General equations

  8. PHY205 Ch2: 2D Kinematics Main Points Projectile Motion in 2 D: Problem example-Range

  9. PHY205 Ch2: 2D Kinematics Discuss Checkpoint 1. Ball Launch: Vertically and with initial vox

  10. PHY205 Ch2: 2D Kinematics Discuss Checkpoint 2. Three ships: Same initial voWhichone is hit first?

  11. PHY205 Ch2: 2D Kinematics Discuss Checkpoint 3. Three ships: Same initial voy (both shells go to same height) Whichone is hit first?

  12. PHY205 Ch2: 2D Kinematics You are a vet trying to shoot a tranquilizer dart into a monkey hanging from a branch in a distant tree. You know that the monkey is very nervous, and will let go of the branch and start to fall as soon as your gun goes off. In order to hit the monkey with the dart, where should you point the gun before shooting? A)Right at the monkey B)Below the monkey C)Above the monkey

  13. PHY205 Ch2: 2D Kinematics A flatbed railroad car is moving along a track at constant velocity. A passenger at the center of the car throws a ball straight up. Neglecting air resistance, where will the ball land? A) Forward of the center of the car B) At the center of the car C) Backward of the center of the car vtrain car vtrain car

More Related