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We present a humanoid robot that responds to human gestures seen by a camera.

AN EMOTIONAL MIMICKING HUMANOID BIPED ROBOT AND ITS QUANTUM CONTROL BASED ON THE CONSTRAINT SATISFACTION MODEL Intelligent Robotics Laboratory, Portland State University Portland, Oregon.

wilma-beard
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We present a humanoid robot that responds to human gestures seen by a camera.

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  1. AN EMOTIONAL MIMICKING HUMANOID BIPED ROBOT AND ITS QUANTUM CONTROL BASED ON THE CONSTRAINT SATISFACTION MODELIntelligent Robotics Laboratory, Portland State UniversityPortland, Oregon. Quay Williams, Scott Bogner, Michael Kelley, Carolina Castillo, Martin Lukac, Dong Hwa Kim, Jeff Allen, Mathias Sunardi, Sazzad Hossain, and Marek Perkowski

  2. WHAT HAS BEEN DONE? • We present a humanoid robot that responds to human gestures seen by a camera. • The behavior of the robot can be completely deterministic as specified by a Finite State Machine that maps the sensor signals to the effector signals. • This model is further extended to the constraints-satisfaction based model that links robots vision, motion, emotional behavior and planning. • Use adiabatic quantum computer which quadratically speeds-up every constraint satisfaction problem and will be thus necessary to solve large problems of this type. • We propose to use the remotely-connected Orion system by DWAVE Corporation.

  3. Emotional Robot Helpers • Because humans attribute emotions to other humans and to animals, future emotional robots should perhaps be visually similar to humans or animals, • otherwise their users would be not able to understand robots’ emotions and correctly communicate with them. • Observe that the whole idea of emotional robot helpers is to enable easy communication between humans and robots.

  4. Robot emotions The research on robot emotions and methods to allow humanoid robots to acquire complex motor skills is recently advancing at a very fast pace. • Simple emotions like “fear” or “anger” or behaviors like obstacle-avoidance for wheeled mobile robots. • Subsumption architecture. • Practically insufficient to cover all necessary behaviors of future household “helper robots”.

  5. Emotions can be best expressed by a biped robot with human-like face • Larger biped robots are very expensive • hundreds thousands dollars. • Recent small humanoid robots. • We acquired two KHR-1 robots and integrated them to our robot theatre system with its various capabilities such as: • sensors, • vision, • speech recognition and synthesis • Common Robot Language.

  6. Humanoid robots to express emotions: • M. Lukac uses human-like faces and head/neck body combinations. • KAIST theatre used whole-body stationary robots with hands. • Walking biped robot can express the fullness of human emotions: • body gestures, • dancing, • jumping, • gesticulating with hands. • Emotions can be: • Emergent - Arushi • Programmed – Martin Lukac ISMVL • Mimicked – this paper • Learned – Martin Lukac Reed-Muller

  7. KHR-1 from Japan

  8. Project Overview • KHR-1 • Biped robot • 17 servos • 2 RCB-1 servo controllers (each 12 servos) • Serial port connectivity

  9. Accomplishments • Movements • We worked through many mechanical challenges • Trim • Balance • Power

  10. KHR-1 Hardware, Assembly and Maintenance. Cross Arms and Servo hones • The first objective was to make the robot executing what is advertised: • walking forward and backward, • dancing, • doing pushups, • etc. • All documentation was in Japanese or Korean • The English translation was done only on our request. • Some small components such as screws, washers, and servo hones were missing • Assembly should be very careful. Is not easy.

  11. RCB-1s controllers and Servo Cable Arrangements. • Be sure that you know the labels of all servos. • You should understand how this servo contributes to walking, pushups and other behaviors. • Start from hand movements. • Be sure that you know the connections of RCB-1 boards, which is which. Labeling of the Servo motors

  12. Motion-related KHR-1 Software • Heart to Heart is the original company software to program and control the KHR-1. • The PC interacts with the KHR-1 through the RCB-1 boards which are connected via RS-232 cable. • Each board controls the upper and lower body of the robot respectively. • We had troubles because of bad translation, but now English manuals can be available from us and perhaps also on the Internet, so the construction and test will be easier for English-speaking robot builders.

  13. Heart to Heart Main window. • The Figure shows the first screen that the user gets once the Heart to Heart is opened. • The top and bottom bar tool contains important functions. • The 24 channels represent each servo motor of the KHR-1. • The values displayed represent their position according to their particular center position. • Students learn how to edit behaviors, this is next useful to program or evolve behaviors.

  14. …more… • There are three types of data that make the KHR-1 so versatile. • Positions • A single list containing position data for each servo • There can be 99 “positions” stored

  15. …more… • Motions • There can be 40 motion files stored • Motions can contain 40 positions • Are used to make things like, walk, turns, and more.

  16. …more… • Scenarios • Scenarios can hold 4 motions • Can be used for some more complicated movements/tasks • The KHR-1 can hold 4 scenarios

  17. Challenges • We ran into a number of challenges with the project. • Power needs • Mechanical issues • Communications (Robot to PC) • Vision • Integration

  18. …more… • Created our own movements • Right turn • Left turn • Fight • Modified old files to work with this robot • Walk • Push-ups • Dancing • Fights

  19. Communications • RS232 PC to Robot • All commands can be sent • Calls can be made • Servo Positions • Movement info • Ect… • Commands are sent as list of hex values that represent all needed data.

  20. What we have done • We created our own cotrolling software environment in Visual Basic that we can fully understand and modify • We have written a more inclusive instruction set for setting up the KHR-1 • Including basic trouble shooting info. • We have explained in detail the data structure types. • Created a base VB comm setup that will give future students somewhere to start. • We now can make calls for motions and more. • More life like motion using a random number algorithm • The ability for the applications to generate random motions to simulate moods

  21. …more… • Link to CRL for robot theatre • Vision • State Machine • Construct functions that will know where each servo is and recalculate limits for surrounding/neighboring servos. • Continue to develop more and more intelligent motion. • Develop inputs from audio/video and other sensors.

  22. Robot safety while movement • We added limitations programmed into the VB software that controls the KHR-1 so that the robot would not break a servo by trying to push it’s arm into it’s body. • The values are limited based on the physical constraints of the KHR-1. • Example: If both conditions are in that window then we limit the elbow so that it can not hit the body of the robot. • Without this function the KHR-1 could hit itself and possibly break a servo.

  23. Gyroscope. • Bipedal humanoid robots are inherently unstable. • Unlike wheeled robots, humanoids have a high center of gravity and must balance carefully in order not to tip over as they move. • While it is possible to achieve balance in the absence of feedback sensors, slight variations in the environment often cause imbalance and result in a fall. • In order to improve the stability of the bipedal robot, a compensating gyroscope was installed. • This unit was manufactured by the Kondo company, and was designed specifically for the KHR-1.

  24. The Gyroscope • We have only one gyroscope, and chose to control side to side balance. • Our choice for side to side motion was due to the fact that additional hardware is necessary to program the servos 22 and 16. • In any case, installing the gyro helped with movement stability and we plan to add also the second gyro.

  25. What is needed for the presented project? • Visual Basic 6.0 (this is important because you need a “com object.”) • OpenCV (version 3.1 b). OpenCV software from Intel is used for image acquisition and robot vision algorithms. • HBP files • Camera (we used a Logitech USB web-cam) • Our software

  26. Common Robot Language. • We developed symbolic approach to robot specification based on a Common Robot Language. • While the syntax of this language specifies rules for generating sentences, the semantic aspects describe structures for interpretation. • Every movement is described on many levels, for instance every joint angle or face muscle are at low level and complete movements such as pushups or joyful hand waving are at a high level.

  27. Common Robot Language. • These aspects serve to describe interaction with environment at various levels of description. • It uses also the constraint satisfaction problem creating movements that specify constraints of time, space, motion style and emotional expression.

  28. Describing movements, behaviors and emotions • The goal of our Common Robot Language is to describe human-oriented movements • But it exceeds these behaviors to those like anthropomorphic animals and fairy tale characters. • We created new GUI interface and robot controlling language specific to KHR-1. • Editing functions. • Testing functions. • The ability to read information back from the robot by serial communication was added. • There are two main functions that we achieved: • mimicking, • behavior state machine.

  29. Using HBP robot vision software for human mimicking. • Control behaviors mimicked from a human standing in front of the camera. • (with state machine or not) • We wanted the KHR-1 to mimic human motion that was being shown on the screen by the HBP software. • The HPB works by taking an image of a person’s upper body. It then will try and identify the face. • Once it can recognize a face it will then look at the body. • The image that it acquires is converted to a set of feature (parameters) values assigned to several groups of variables.

  30. What is wrong with our vision software? • HBP is slow • OPENCV is slow • Robot responds with delay • HBP is not accurate • That one great thing about HPB, is that you have the option of modifying the original code to some extent and make your own features. • To speed up the image recognition we will use the Orion quantum computer in the next project

  31. Constraints Satisfaction Problems S E N D + M O R E M O N E Y Cryptographic Problems Graph coloring

  32. Constraint Satisfaction for Emotional Robotics • Insufficient speed of robot image processing and pattern recognition. • This can be solved by special processors, DSP processors, FPGA architectures and parallel computing. • Prolog allows to write CSP programs very quickly. • An interesting approach is to formulate many problems using the same general model. • This model may be predicate calculus, Satisfiability, Artificial Neural Nets or Constraints Satisfaction Model.

  33. Constraint Satisfaction Image Analysis by Waltz • Huffman and Clowes created an approach to polyhedral scene analysis, scenes with opaque, trihedral solids, next improved significantly by Waltz • Popularized the concept of constraints satisfaction and its use in problem solving, especially image interpretation. • Objects in this approach had always three plane surfaces intersecting in every vertex.

  34. Constraint Satisfaction Image Analysis by Waltz • There are only four ways to label a line in this blocks world model. • The line can be convex, concave, a boundary line facing up and a boundary line facing down (left, or right). • The direction of the boundary line depends on the side of the line corresponding to the face of the causing it object. • Waltz created a famous algorithm which for this world model which always finds the unique correct labeling if a figure is correct.

  35. AC-3: State 2 • Queue: (2,3)(3,2)(3,4)(4,3)(4,1)(1,4) (1,3)(3,1) • Removing (2,3). • L3 on 2 inconsistent with 3, so it is removed. • Of arcs (k,2), (1,2) is not on queue, so it is added.

  36. Constraint satisfaction model in robotics Used in main areas of robotics: • vision, • knowledge acquisition, • knowledge usage. • In particular the following: • planning, scheduling, allocation, motion planning, gesture planning, assembly planning, graph problems including graph coloring, graph matching, floor-plan design, temporal reasoning, spatial and temporal planning, assignment and mapping problems, resource allocation in AI, combined planning and scheduling, arc and path consistency, general matching problems, belief maintenance, experiment planning, satisfiability and Boolean/mixed equationsolving, machine design and manufacturing, diagnostic reasoning, qualitative and symbolic reasoning, decision support, computational linguistics, hardware design and verification, configuration, real-time systems, and robot planning, implementation of non-conflicting sensor systems, man-robot and robot-robot communication systems and protocols,contingency-tolerant motion control, multi-robot motion planning, multi-robot task planning and scheduling, coordination of a group of robots, and many others

  37. Examples of CSP in robotics • Scene recognition • Motion generation in presence of constraints • internal (low power, don’t hit itself) • external (shape of racing track, wolf-man-cabbage-goat) • Gesture under emotions • Communication in a swarm of robots (graph coloring) • Robot guard (set covering)

  38. Figure 12: Simplified schematic of our Graph Coloring Oracle. “Classical” Quantum Computer Circuit Model for Graph Coloring We designed 35 oracles

  39. Robot Obstacle Avoidance Problem New Approach to Quantum Robotics Robot Reasoning Problem Robot Communication Problem Robot Vision Problem Constraint Satisfaction Problem Adiabatic Quantum Computer Classical quantum computing

  40. Adiabatic Quantum Computingto solve Constraint Satisfaction Problems efficiently

  41. Adiabatic Quantum Computing to solve Constraint Satisfaction Problem efficiently. • Will February 13th 2007 be remembered in annals of computing.? • DWAVE company demonstrated their Orion quantum computing system in Computer History Museum in Mountain View, California. • The first time in history a commercial quantum computer was presented. • The Orion system is a hardware accelerator designed to solve in principle a particular NP-complete problem called the two-dimensional Ising model in a magnetic field (for instance quadratic programming). • It is built around a 16-qubit superconducting adiabatic quantum computer (AQC) processor.

  42. Orion computer from DWAVE • Conventional front end • The solution of an NP-complete problem. • Pattern matching applied to searching databases of molecules. • Planning/scheduling application for assigning people to seats subject to constraints. • Sudoku

  43. Orion Is the Constraint Satisfaction Solver • The company promises to provide free access by Internet to one of their systems to those researchers who want to develop their own applications. Does it have quadratic speed-up?

  44. Orion computer from DWAVE • The plans are that by the end of year 2008 the Orion systems will be scaled to more than 1000 qubits. • Company plans to build in 2009 processors specifically designed for quantum simulation, which represents a big commercial opportunity. • These problems include: protein folding, drug design and many other in chemistry, biology and material science. • Thus the company claims to dominate enormous markets of NP-complete problems and quantum simulation.

  45. We plan to concentrate on robotic applications of the Constraint Satisfaction Model. • Adiabatic Quantum Computing was proved equivalent to standard QC circuit model. • Each of the developed by us methods can be transformed to an adiabatic quantum program and run on Orion. • We developed logic minimization methods to reduce the graph that is created in AQC to program problems such as Maximum Clique or SAT. • This programming is like on “assembly level” but with time more efficient methods will be developed in our group. • This is also similar to programming current Field-Programmable Gate Arrays.

  46. Future work on Adiabatic Quantum Controller for a robot • In the second research/development direction the interface to Orion system will be learned • How to formulate front-end formulations for various robotic problems as constraint-satisfaction problems for this system?

  47. Conclusions and future work. Didactic Aspects • KHR-1 is now able to mimic upper body human motions. • Students who work on this project learn about robot kinematics, robot vision, state machines (deterministic, non-deterministic, probabilistic and quantum - entangled) robot software programming and commercial robot movement editors. • The most important lesson learned is the integration of a non-trivial large system and the appreciation of what is a real-time programming. • It is important that the students learn to develop a “trial and error” attitude and also how to survive using a non-perfect and incomplete documentation. • It was also emphasized by the professor that students create a very good documentation of their work for the next students to use.

  48. New classes • New class teaches quantum computing and quantum robotics • One of the goals of this lecture is to help others to start with this new and exciting research area. • KHR-1 like robot can become a widely accepted international education platform. ….. and finally…..

  49. New Research Direction • New approach to quantum robotics based on reduction to Constraint Satisfaction Model

  50. Additional Slides

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